Player Matchup

Odin
Odin
CathedralSnake
Odin
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 49L
1,423 Elo+
Party 2
Bastet
Bastet
Narkers
Bastet
Level 87
God Stats
4W - 2L
1,825 SR
Queue Stats
198W - 193L
1,496 Elo+
Party 2
Thor
Thor
Sakgotcash
Thor
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,421 Elo+
Party 2
Jormungandr
Jormungandr
Scrion013
Jormungandr
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 97L
1,657 Elo+
Solo
Terra
Terra
alejandro017
Terra
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,389 Elo+
Solo
Team Averages
Level 93
1,565 SR
1,477 Elo+

VS

Team Averages
Level 103
1,540 SR
1,518 Elo+
Geb
Geb
Belladonna8
Geb
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 48L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
ItsSled
Gilgamesh
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,736 Elo+
Party 1
Ravana
Ravana
Jafetmc
Ravana
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 144L
1,436 Elo+
Solo
Vulcan
Vulcan
Razzador
Vulcan
Level 154
God Stats
6W - 7L
1,699 SR
Queue Stats
237W - 211L
1,462 Elo+
Solo
Horus
Horus
lolosegada
Horus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 68L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 6
7,973
797
7,147
11,384
11,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Narkers
Bastet
13
2 / 4 / 8
7,474
747
8,656
9,928
4,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 4 / 4
7,748
775
2,930
8,520
4,291
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Scrion013
Jormungandr
15
2 / 4 / 7
8,049
805
11,619
11,699
14,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 4
6,878
688
11,904
11,993
9,727
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 6
8,250
825
5,339
9,425
11,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gilgamesh
ItsSled
Gilgamesh
14
3 / 2 / 12
8,658
866
13,868
13,205
15,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Jafetmc
Ravana
15
7 / 2 / 7
9,057
906
12,335
12,611
12,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Razzador
Vulcan
15
1 / 2 / 10
8,284
828
13,117
8,457
4,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
12
0 / 3 / 12
7,534
753
4,522
12,825
13,144
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
64
11
Kills
17
17
Deaths
11
29
Assists
47
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
L
3
2
6
3
W
Gilgamesh
ItsSled
Gilgamesh
3
2
12
4.5
W
Ravana
Jafetmc
Ravana
7
2
7
5.25
L
Bastet
Narkers
Bastet
2
4
8
1.5
W
Vulcan
Razzador
Vulcan
1
2
10
3
L
3
4
4
1.25
L
Jormungandr
Scrion013
Jormungandr
2
4
7
1.38
L
1
3
4
1
W
Horus
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,256
Damage
49,181
53,524
Taken
56,523
44,576
Mitigated
57,013
14,412
Healing
22,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,339
143
863
1,809
9,425
11,390
187
3,913
5,429
9,188
0
L
7,147
1,101
1,244
1,994
11,384
11,263
0
4,811
6,024
0
14,114
W
Gilgamesh
ItsSled
Gilgamesh
13,868
3,312
807
1,701
13,205
15,561
71
6,031
6,858
842
22,245
W
Ravana
Jafetmc
Ravana
12,335
2,372
2,621
3,840
12,611
12,553
276
4,712
7,626
0
21,094
L
Bastet
Narkers
Bastet
8,656
1,977
1,100
1,640
9,928
4,821
0
2,994
6,501
0
14,698
W
Vulcan
Razzador
Vulcan
13,117
2,730
829
3,452
8,457
4,365
558
3,274
5,086
33,152
0
L
2,930
233
341
273
8,520
4,291
0
3,406
4,891
0
4,244
L
Jormungandr
Scrion013
Jormungandr
11,619
2,301
418
1,087
11,699
14,474
0
3,683
7,536
23,397
879
L
11,904
1,116
2,297
4,018
11,993
9,727
0
4,543
6,918
25,322
0
W
Horus
4,522
1,681
2,441
4,370
12,825
13,144
226
4,766
7,796
384
6,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,122
Gold Earned
41,783
92
Minions Killed
128
0
Camps Cleared
0
980,934
Distance Traveled
952,085
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,250
825
9
1
0
167,791
0
L
Odin
7,973
797
32
3
0
217,439
0
W
Gilgamesh
8,658
866
37
4
0
212,910
0
W
Ravana
9,057
906
24
2
0
182,724
0
L
Bastet
7,474
747
14
1
0
196,356
0
W
Vulcan
8,284
828
51
5
0
203,005
0
L
Thor
7,748
775
7
1
0
194,638
0
L
Jormungandr
8,049
805
18
2
0
185,598
0
L
Terra
6,878
688
21
2
0
186,903
0
W
Horus
7,534
753
7
1
0
185,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role