Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
AdaptableGolem4
Heimdallr
Level 87
God Stats
63W - 60L
1,573 SR
Queue Stats
478W - 459L
1,525 Elo+
Solo
Horus
Horus
TheKingYody
Horus
Level 157
God Stats
4W - 6L
1,500 SR
Queue Stats
244W - 228L
1,523 Elo+
Solo
Loki
Loki
zVenom
Loki
Level 124
God Stats
3W - 3L
1,766 SR
Queue Stats
86W - 80L
1,740 Elo+
Party 1
Team Averages
Level 141
1,568 SR
1,558 Elo+

VS

Team Averages
Level 119
1,548 SR
1,544 Elo+
Bacchus
Bacchus
Martydapapito
Bacchus
Level 102
God Stats
6W - 3L
1,734 SR
Queue Stats
68W - 57L
1,584 Elo+
Solo
Kali
Kali
Mazy978
Kali
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 92L
1,476 Elo+
Solo
Hachiman
Hachiman
Zalbaugh
Hachiman
Level 122
God Stats
4W - 3L
1,475 SR
Queue Stats
87W - 70L
1,525 Elo+
Solo
Shiva
Shiva
beefcake men
Shiva
Level 118
God Stats
3W - 1L
1,500 SR
Queue Stats
58W - 47L
1,579 Elo+
Solo
Ix Chel
Ix Chel
llKingWeedll
Ix Chel
Level 164
God Stats
23W - 24L
1,532 SR
Queue Stats
460W - 392L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 1 / 0
5,347
535
1,775
6,839
2,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
 
Aphrodite
7
0 / 3 / 0
4,768
477
2,393
8,531
4,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heimdallr
AdaptableGolem4
Heimdallr
9
0 / 2 / 0
5,193
519
3,847
8,562
3,817
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 4 / 0
4,985
499
4,848
11,563
5,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Loki
zVenom
Loki
9
0 / 2 / 0
4,699
470
1,139
7,584
2,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
1 / 0 / 4
5,432
543
3,556
5,681
6,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kali
Mazy978
Kali
10
2 / 0 / 3
5,576
558
1,744
7,656
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Zalbaugh
Hachiman
11
1 / 0 / 2
5,973
597
6,296
4,405
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 0 / 0
7,255
726
8,229
10,308
5,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
llKingWeedll
Ix Chel
9
3 / 0 / 1
5,574
557
7,746
4,261
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
12
12
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
0
0
L
Aphrodite
 
Aphrodite
0
3
0
0
L
Heimdallr
AdaptableGolem4
Heimdallr
0
2
0
0
W
Bacchus
1
0
4
3
W
Kali
Mazy978
Kali
2
0
3
3.5
L
0
4
0
0
W
Hachiman
Zalbaugh
Hachiman
1
0
2
2
W
5
0
0
5
W
Ix Chel
llKingWeedll
Ix Chel
3
0
1
3.5
L
Loki
zVenom
Loki
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,002
Damage
27,571
43,079
Taken
32,311
17,812
Mitigated
17,814
12,928
Healing
12,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,775
1,122
0
1,463
6,839
2,407
0
721
6,118
0
36,280
L
Aphrodite
 
Aphrodite
2,393
701
1,648
3,574
8,531
4,216
0
4,158
4,373
15,707
1,241
L
Heimdallr
AdaptableGolem4
Heimdallr
3,847
1,951
0
2,964
8,562
3,817
0
5,620
2,942
0
47,720
W
Bacchus
3,556
681
0
1,799
5,681
6,367
0
1,116
4,565
13,759
0
W
Kali
Mazy978
Kali
1,744
530
0
3,724
7,656
2,781
0
312
7,344
0
30,305
L
4,848
1,970
0
2,404
11,563
5,007
0
318
11,245
0
35,468
W
Hachiman
Zalbaugh
Hachiman
6,296
3,615
0
1,150
4,405
1,584
0
332
4,073
0
51,619
W
8,229
1,392
0
3,930
10,308
5,218
0
0
10,308
562
56,271
W
Ix Chel
llKingWeedll
Ix Chel
7,746
1,018
815
1,400
4,261
1,864
0
627
3,634
38,801
201
L
Loki
zVenom
Loki
1,139
167
0
875
7,584
2,365
0
602
6,982
0
33,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,992
Gold Earned
29,810
286
Minions Killed
297
0
Camps Cleared
0
957,365
Distance Traveled
1,060,607
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,347
535
73
7
0
231,622
0
L
Aphrodite
4,768
477
28
3
0
165,421
0
L
Heimdallr
5,193
519
81
8
0
176,818
0
W
Bacchus
5,432
543
11
1
0
204,362
2
W
Kali
5,576
558
55
6
0
281,663
0
L
Horus
4,985
499
48
5
0
184,385
2
W
Hachiman
5,973
597
85
9
0
192,678
2
W
Shiva
7,255
726
77
8
0
188,269
0
W
Ix Chel
5,574
557
69
7
0
193,635
4
L
Loki
4,699
470
56
6
0
199,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role