Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
CalvinGunz
Thanatos
Level 103
God Stats
2W - 3L
1,552 SR
Queue Stats
83W - 101L
1,450 Elo+
Party 2
Hercules
Hercules
Dhawan24
Hercules
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 114L
1,493 Elo+
Solo
Maui
Maui
MrDsmallZ
Maui
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 28L
1,706 Elo+
Solo
Janus
Janus
oByillz
Janus
Level 18
God Stats
1W - 7L
1,183 SR
Queue Stats
20W - 48L
1,268 Elo+
Party 2
Team Averages
Level 58
1,447 SR
1,483 Elo+

VS

Team Averages
Level 72
1,642 SR
1,484 Elo+
Sylvanus
Sylvanus
BoBaPirat7576
Sylvanus
Level 80
God Stats
6W - 3L
1,504 SR
Queue Stats
307W - 275L
1,523 Elo+
Party 1
Nu Wa
Nu Wa
SleepyJoe RU
Nu Wa
Level 48
God Stats
24W - 21L
1,524 SR
Queue Stats
78W - 73L
1,514 Elo+
Party 1
Achilles
Achilles
THE m1ckey6801
Achilles
Level 48
God Stats
3W - 5L
1,749 SR
Queue Stats
456W - 443L
1,428 Elo+
Solo
Chiron
Chiron
soomireh
Chiron
Level 117
God Stats
2W - 0L
1,727 SR
Queue Stats
10W - 6L
1,551 Elo+
Solo
Nike
Nike
zSharkBait-
Nike
Level 65
God Stats
21W - 11L
1,704 SR
Queue Stats
90W - 86L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 5 / 0
4,610
461
5,214
9,245
3,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
CalvinGunz
Thanatos
7
1 / 5 / 0
4,393
439
2,823
10,287
3,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Dhawan24
Hercules
8
0 / 4 / 0
4,876
488
2,344
9,445
4,917
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
8
0 / 4 / 1
4,784
478
1,303
8,789
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
oByillz
Janus
10
0 / 1 / 0
5,423
542
2,015
2,793
841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BoBaPirat7576
Sylvanus
10
4 / 0 / 8
6,041
604
6,938
6,918
3,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 0 / 4
5,770
577
3,230
2,983
883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
11
3 / 0 / 2
6,261
626
5,907
6,824
4,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chiron
soomireh
Chiron
9
6 / 0 / 4
6,151
615
8,396
4,412
1,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
3 / 1 / 3
5,544
554
2,793
6,463
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
19
19
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
5
0
0
W
Sylvanus
BoBaPirat7576
Sylvanus
4
0
8
8
L
Thanatos
CalvinGunz
Thanatos
1
5
0
0.2
L
Hercules
Dhawan24
Hercules
0
4
0
0
L
Maui
0
4
1
0.13
W
3
0
4
5
W
Achilles
3
0
2
4
L
Janus
oByillz
Janus
0
1
0
0
W
Chiron
soomireh
Chiron
6
0
4
8
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,699
Damage
27,264
40,559
Taken
27,600
19,294
Mitigated
12,772
10,294
Healing
9,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,214
2,246
206
3,132
9,245
3,650
0
2,625
6,620
0
36,668
W
Sylvanus
BoBaPirat7576
Sylvanus
6,938
3,601
408
1,897
6,918
3,568
0
684
6,234
24,089
7,467
L
Thanatos
CalvinGunz
Thanatos
2,823
1,513
0
3,006
10,287
3,399
0
3,362
6,796
0
19,058
L
Hercules
Dhawan24
Hercules
2,344
756
0
2,302
9,445
4,917
0
308
8,415
0
29,635
L
Maui
1,303
490
0
1,648
8,789
6,487
0
2,031
6,758
9,709
0
W
3,230
479
0
407
2,983
883
0
1,344
1,501
21,134
5,571
W
Achilles
5,907
1,252
0
1,972
6,824
4,492
0
0
6,824
0
33,282
L
Janus
oByillz
Janus
2,015
182
0
0
2,793
841
11
948
1,845
37,245
1,805
W
Chiron
soomireh
Chiron
8,396
3,021
390
1,706
4,412
1,427
594
619
3,793
0
31,842
W
2,793
687
0
2,783
6,463
2,402
73
445
5,952
0
29,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,086
Gold Earned
29,767
230
Minions Killed
237
0
Camps Cleared
0
905,821
Distance Traveled
939,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,610
461
51
5
0
166,722
0
W
Sylvanus
6,041
604
56
6
0
164,991
0
L
Thanatos
4,393
439
28
3
0
197,232
0
L
Hercules
4,876
488
48
5
0
189,413
0
L
Maui
4,784
478
19
2
0
168,313
0
W
Nu Wa
5,770
577
42
4
0
185,578
0
W
Achilles
6,261
626
50
5
0
181,837
0
L
Janus
5,423
542
84
8
0
184,141
0
W
Chiron
6,151
615
43
4
0
183,660
0
W
Nike
5,544
554
46
5
0
223,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role