Player Matchup

Chiron
Chiron
Bronze III
GGalaXis
Chiron
Bronze III
Level 45
God Stats
10W - 4L
1,547 SR
Queue Stats
44W - 53L
1,446 MMR
Solo
Cerberus
Cerberus
Gold IV
Kaesonne
Cerberus
Gold IV
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 120L
1,405 MMR
Solo
Artemis
Artemis
Gold V
Reset_Perriwo17
Artemis
Gold V
Level 276
God Stats
2W - 2L
1,722 SR
Queue Stats
215W - 234L
1,406 MMR
Solo
Ganesha
Ganesha
Gold III
WardeArr
Ganesha
Gold III
Level 48
God Stats
13W - 20L
1,328 SR
Queue Stats
789W - 822L
1,393 MMR
Solo
Arachne
Arachne
Gold V
iiKlauz-
Arachne
Gold V
Level 83
God Stats
4W - 6L
1,619 SR
Queue Stats
148W - 182L
1,396 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,543 SR
1,409 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,578 SR
1,410 MMR
Janus
Janus
Silver II
Berserk_Llama
Janus
Silver II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,392 MMR
Solo
Maui
Maui
Gold IV
Lukas15
Maui
Gold IV
Level 159
God Stats
6W - 14L
1,465 SR
Queue Stats
428W - 420L
1,392 MMR
Solo
Cernunnos
Cernunnos
Silver II
OVO Shinobi
Cernunnos
Silver II
Level 127
God Stats
11W - 9L
1,548 SR
Queue Stats
44W - 45L
1,434 MMR
Solo
Vamana
Vamana
Bronze IV
PrimeDfence
Vamana
Bronze IV
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 135L
1,400 MMR
Solo
Fenrir
Fenrir
Silver I
ThanatoSFM898
Fenrir
Silver I
Level 135
God Stats
2W - 2L
1,877 SR
Queue Stats
61W - 77L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
GGalaXis
Chiron
14
3 / 1 / 3
9,160
482
8,061
8,172
2,925
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Kaesonne
Cerberus
17
4 / 0 / 4
10,521
554
10,906
13,541
15,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
4 / 1 / 3
11,530
607
13,209
13,035
6,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ganesha
WardeArr
Ganesha
14
0 / 0 / 6
9,256
487
5,304
17,768
15,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
iiKlauz-
Arachne
16
3 / 2 / 8
9,926
522
5,776
16,504
8,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaBake KujiraThanatosApollo

VS

Bans
Ne ZhaCharonThorChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,726
407
6,010
8,119
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
Lukas15
Maui
13
1 / 2 / 2
8,321
438
5,244
13,811
15,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
OVO Shinobi
Cernunnos
17
0 / 4 / 0
9,460
498
9,623
16,219
7,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
15
0 / 2 / 0
9,353
492
6,470
14,248
8,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 2 / 1
8,694
458
10,773
17,637
10,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
14
Kills
4
4
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Chiron
GGalaXis
Chiron
3
1
3
4.5
W
Cerberus
Kaesonne
Cerberus
4
0
4
6
L
Maui
Lukas15
Maui
1
2
2
1
L
Cernunnos
OVO Shinobi
Cernunnos
0
4
0
0
L
Vamana
0
2
0
0
W
4
1
3
5.5
L
3
2
1
1.75
W
Ganesha
WardeArr
Ganesha
0
0
6
3
W
Arachne
iiKlauz-
Arachne
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,256
Damage
38,120
69,020
Taken
70,034
48,116
Mitigated
44,718
24,832
Healing
14,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,010
648
0
316
8,119
3,250
0
2,053
6,066
60,021
0
W
Chiron
GGalaXis
Chiron
8,061
3,180
384
2,647
8,172
2,925
437
1,884
6,288
0
52,290
W
Cerberus
Kaesonne
Cerberus
10,906
795
0
5,763
13,541
15,235
0
1,150
11,558
81,811
2,808
L
Maui
Lukas15
Maui
5,244
896
0
1,742
13,811
15,018
0
2,933
10,878
26,724
2,271
L
Cernunnos
OVO Shinobi
Cernunnos
9,623
4,430
0
5,936
16,219
7,890
315
2,673
13,546
0
97,397
L
Vamana
6,470
2,689
0
3,240
14,248
8,313
0
5,530
8,718
153
76,093
W
13,209
8,629
0
5,583
13,035
6,181
966
805
12,230
0
105,303
L
10,773
2,472
0
2,909
17,637
10,247
0
2,761
14,876
0
83,573
W
Ganesha
WardeArr
Ganesha
5,304
338
0
6,261
17,768
15,304
0
3,864
13,853
32,831
0
W
Arachne
iiKlauz-
Arachne
5,776
4,703
0
4,194
16,504
8,471
187
4,156
12,301
0
82,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,393
Gold Earned
43,554
585
Minions Killed
541
0
Camps Cleared
0
1,784,806
Distance Traveled
1,697,169
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,726
407
106
6
0
289,124
0
W
Chiron
9,160
482
97
5
0
340,556
0
W
Cerberus
10,521
554
164
9
0
340,785
4
L
Maui
8,321
438
41
2
0
334,281
6
L
Cernunnos
9,460
498
146
8
0
322,893
0
L
Vamana
9,353
492
135
7
0
326,152
2
W
Artemis
11,530
607
181
10
0
315,271
0
L
Fenrir
8,694
458
113
6
0
424,719
3
W
Ganesha
9,256
487
21
1
0
388,272
13
W
Arachne
9,926
522
122
6
0
399,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role