Player Matchup

Horus
Horus
Atheist
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 36L
1,692 Elo+
Solo
Ishtar
Ishtar
IndiaDino
Ishtar
Level 85
God Stats
2W - 1L
1,715 SR
Queue Stats
38W - 47L
1,417 Elo+
Solo
Kuzenbo
Kuzenbo
KarmazynowyTrup
Kuzenbo
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,517 Elo+
Party 1
Ao Kuang
Ao Kuang
Sbs-hazem-Syr
Ao Kuang
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 108L
1,559 Elo+
Solo
Xbalanque
Xbalanque
Shadow666
Xbalanque
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,455 Elo+
Party 1
Team Averages
Level 105
1,543 SR
1,528 Elo+

VS

Team Averages
Level 147
1,425 SR
1,437 Elo+
Hercules
Hercules
ERIK_MARU
Hercules
Level 159
God Stats
8W - 6L
1,404 SR
Queue Stats
293W - 282L
1,432 Elo+
Solo
Bacchus
Bacchus
JahzzIndo
Bacchus
Level 169
God Stats
4W - 1L
1,500 SR
Queue Stats
269W - 297L
1,476 Elo+
Solo
Skadi
Skadi
Krystian0227
Skadi
Level 146
God Stats
5W - 5L
1,463 SR
Queue Stats
610W - 618L
1,494 Elo+
Solo
Cthulhu
Cthulhu
Schwencke10
Cthulhu
Level 120
God Stats
4W - 5L
1,257 SR
Queue Stats
216W - 213L
1,370 Elo+
Solo
Terra
Terra
既自以心为形役奚惆怅而独悲
Terra
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 28L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Atheist
Horus
11
0 / 2 / 5
7,337
611
7,298
7,216
6,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
IndiaDino
Ishtar
14
2 / 6 / 1
8,261
688
8,941
12,237
6,794
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 4 / 6
8,827
736
7,927
15,682
26,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Sbs-hazem-Syr
Ao Kuang
13
3 / 4 / 1
7,964
664
7,707
10,252
6,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Xbalanque
Shadow666
Xbalanque
17
3 / 4 / 3
9,540
795
14,548
12,620
7,158
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ERIK_MARU
Hercules
12
0 / 2 / 8
8,328
694
8,080
12,518
14,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bacchus
JahzzIndo
Bacchus
16
3 / 1 / 14
10,088
841
9,052
12,666
20,394
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

17
10 / 3 / 7
10,614
885
14,623
9,376
5,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
Schwencke10
Cthulhu
17
7 / 3 / 8
10,226
852
15,352
16,511
20,641
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 1 / 16
9,347
779
7,238
12,163
11,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
9
Kills
20
20
Deaths
10
16
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Horus
Atheist
Horus
0
2
5
1.25
W
Hercules
ERIK_MARU
Hercules
0
2
8
2
L
Ishtar
IndiaDino
Ishtar
2
6
1
0.42
W
Bacchus
JahzzIndo
Bacchus
3
1
14
10
L
1
4
6
1
W
10
3
7
4.5
L
Ao Kuang
Sbs-hazem-Syr
Ao Kuang
3
4
1
0.88
W
Cthulhu
Schwencke10
Cthulhu
7
3
8
3.67
L
Xbalanque
Shadow666
Xbalanque
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,421
Damage
54,345
58,007
Taken
63,234
53,677
Mitigated
71,926
14,894
Healing
27,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Atheist
Horus
7,298
1,152
766
2,573
7,216
6,947
0
3,639
3,299
8,084
7,275
W
Hercules
ERIK_MARU
Hercules
8,080
3,191
323
3,101
12,518
14,134
591
3,847
8,671
0
17,854
L
Ishtar
IndiaDino
Ishtar
8,941
3,903
820
1,208
12,237
6,794
0
6,684
5,130
0
21,095
W
Bacchus
JahzzIndo
Bacchus
9,052
927
1,153
3,358
12,666
20,394
771
3,575
9,091
18,547
390
L
7,927
3,100
1,249
1,798
15,682
26,757
0
7,344
7,805
11,473
0
W
14,623
4,895
1,668
657
9,376
5,299
4,288
4,929
4,447
0
35,148
L
Ao Kuang
Sbs-hazem-Syr
Ao Kuang
7,707
1,715
831
1,681
10,252
6,021
0
4,602
5,219
8,560
0
W
Cthulhu
Schwencke10
Cthulhu
15,352
862
2,952
4,076
16,511
20,641
826
4,237
12,274
29,833
2,341
L
Xbalanque
Shadow666
Xbalanque
14,548
5,192
243
3,725
12,620
7,158
0
6,962
5,218
0
33,148
W
7,238
688
4,955
4,989
12,163
11,458
1,594
3,451
8,712
16,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,929
Gold Earned
48,603
100
Minions Killed
143
0
Camps Cleared
0
850,099
Distance Traveled
1,003,374
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,337
611
15
1
0
139,581
0
W
Hercules
8,328
694
17
1
0
198,528
0
L
Ishtar
8,261
688
30
3
0
151,629
0
W
Bacchus
10,088
841
22
2
0
228,767
0
L
Kuzenbo
8,827
736
10
1
0
223,803
0
W
Skadi
10,614
885
40
3
0
142,958
0
L
Ao Kuang
7,964
664
2
0
0
131,252
0
W
Cthulhu
10,226
852
49
4
0
201,590
0
L
Xbalanque
9,540
795
43
4
0
203,834
0
W
Terra
9,347
779
15
1
0
231,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role