Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
GrandRapier812
Fafnir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 128L
1,394 Elo+
Solo
Nike
Nike
KeySo_VerTox
Nike
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,221 Elo+
Solo
Zeus
Zeus
LaydenDem
Zeus
Level 140
God Stats
10W - 7L
1,659 SR
Queue Stats
141W - 160L
1,473 Elo+
Party 1
Fenrir
Fenrir
voody_voodpeaker
Fenrir
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 93L
1,534 Elo+
Solo
Team Averages
Level 91
1,532 SR
1,424 Elo+

VS

Team Averages
Level 64
1,590 SR
1,424 Elo+
Yu Huang
Yu Huang
Danyka
Yu Huang
Level 79
God Stats
0W - 3L
1,500 SR
Queue Stats
75W - 81L
1,489 Elo+
Solo
Chang'e
Chang'e
DaraGaluska
Chang'e
Level 48
God Stats
3W - 1L
1,733 SR
Queue Stats
65W - 70L
1,394 Elo+
Solo
Arachne
Arachne
EndiVok
Arachne
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,365 Elo+
Solo
Ne Zha
Ne Zha
Murfy17
Ne Zha
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,333 Elo+
Solo
Hercules
Hercules
Temprah
Hercules
Level 68
God Stats
2W - 1L
1,715 SR
Queue Stats
119W - 96L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
2 / 0 / 14
8,162
816
7,412
7,572
4,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 1 / 12
8,933
893
5,697
15,450
19,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
3 / 1 / 15
8,763
876
10,606
18,593
15,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
18
15 / 1 / 4
10,346
1,035
30,043
10,718
5,539
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 3 / 8
7,611
761
4,465
14,089
14,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Danyka
Yu Huang
13
0 / 5 / 4
7,101
710
14,461
9,785
4,128
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
DaraGaluska
Chang'e
13
1 / 4 / 4
7,107
711
6,437
10,755
4,295
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
EndiVok
Arachne
13
2 / 6 / 3
7,278
728
9,162
15,058
12,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ne Zha
Murfy17
Ne Zha
14
2 / 4 / 0
7,199
720
11,182
9,097
4,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Temprah
Hercules
14
1 / 3 / 3
7,060
706
9,254
19,352
24,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
20
22
Kills
6
6
Deaths
22
53
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
14
9
L
Yu Huang
Danyka
Yu Huang
0
5
4
0.4
L
Chang'e
DaraGaluska
Chang'e
1
4
4
0.75
L
Arachne
EndiVok
Arachne
2
6
3
0.58
W
1
1
12
7
W
3
1
15
10.5
W
Zeus
15
1
4
17
L
Ne Zha
Murfy17
Ne Zha
2
4
0
0.5
L
Hercules
Temprah
Hercules
1
3
3
0.83
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,223
Damage
50,496
66,422
Taken
64,047
59,751
Mitigated
49,910
33,030
Healing
20,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
7,412
1,349
14,653
4,201
7,572
4,133
341
1,982
5,542
18,702
0
L
Yu Huang
Danyka
Yu Huang
14,461
1,126
729
515
9,785
4,128
0
8,212
1,573
29,730
0
L
Chang'e
DaraGaluska
Chang'e
6,437
1,768
2,521
2,249
10,755
4,295
256
7,646
3,109
12,988
415
L
Arachne
EndiVok
Arachne
9,162
6,901
670
2,351
15,058
12,147
6
10,151
4,907
0
11,920
W
5,697
1,848
2,934
4,377
15,450
19,725
72
6,572
8,703
12,631
0
W
10,606
1,362
71
3,803
18,593
15,512
224
5,913
12,514
4,193
23,883
W
Zeus
30,043
4,386
525
701
10,718
5,539
268
2,727
7,991
49,283
939
L
Ne Zha
Murfy17
Ne Zha
11,182
2,027
0
753
9,097
4,821
0
7,581
1,516
0
17,793
L
Hercules
Temprah
Hercules
9,254
2,284
429
10,113
19,352
24,519
0
11,113
8,239
0
16,364
W
4,465
800
632
1,133
14,089
14,842
0
3,518
10,316
0
8,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,815
Gold Earned
35,745
150
Minions Killed
84
0
Camps Cleared
0
1,029,152
Distance Traveled
871,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,162
816
34
3
0
221,749
0
L
Yu Huang
7,101
710
36
4
0
157,993
0
L
Chang'e
7,107
711
14
1
0
133,852
0
L
Arachne
7,278
728
9
1
0
195,327
0
W
Fafnir
8,933
893
17
2
0
171,618
0
W
Nike
8,763
876
31
3
0
225,030
0
W
Zeus
10,346
1,035
56
6
0
205,989
0
L
Ne Zha
7,199
720
15
2
0
181,295
0
L
Hercules
7,060
706
10
1
0
203,414
0
W
Fenrir
7,611
761
12
1
0
204,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role