Player Matchup

Osiris
Osiris
 
Osiris
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Giminho
Loki
Level 149
God Stats
9W - 5L
1,771 SR
Queue Stats
122W - 121L
1,497 Elo+
Solo
Scylla
Scylla
ShenLong91
Scylla
Level 105
God Stats
2W - 4L
1,248 SR
Queue Stats
63W - 52L
1,670 Elo+
Solo
Medusa
Medusa
Zyphiax
Medusa
Level 65
God Stats
4W - 3L
1,715 SR
Queue Stats
48W - 40L
1,754 Elo+
Solo
Ymir
Ymir
sesmic11
Ymir
Level 147
God Stats
23W - 33L
1,512 SR
Queue Stats
379W - 351L
1,569 Elo+
Solo
Team Averages
Level 124
1,549 SR
1,598 Elo+

VS

Team Averages
Level 149
1,534 SR
1,496 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Amzeri-29
Anubis
Level 281
God Stats
10W - 12L
1,458 SR
Queue Stats
709W - 779L
1,478 Elo+
Solo
Ao Kuang
Ao Kuang
Axiion_51
Ao Kuang
Level 105
God Stats
6W - 8L
1,713 SR
Queue Stats
202W - 180L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 2 / 0
5,477
548
5,334
10,524
9,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
Giminho
Loki
11
0 / 2 / 1
5,372
537
3,326
8,854
2,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
ShenLong91
Scylla
9
0 / 6 / 0
4,833
483
1,810
6,737
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Zyphiax
Medusa
9
0 / 2 / 0
4,970
497
2,980
5,827
1,872
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
9
0 / 0 / 0
5,548
555
3,721
7,174
4,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
2 / 1 / 1
6,714
671
4,520
8,058
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
 
Danzaburou
10
0 / 0 / 2
6,034
603
2,625
4,634
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
 
Horus
10
1 / 0 / 3
5,272
527
3,455
6,023
4,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Amzeri-29
Anubis
13
6 / 0 / 0
7,409
741
7,871
5,815
3,500
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
Axiion_51
Ao Kuang
11
3 / 0 / 2
5,935
594
2,985
7,273
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
12
12
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
2
0
0.5
W
Aphrodite
 
Aphrodite
2
1
1
2.5
W
Danzaburou
 
Danzaburou
0
0
2
1
W
Horus
 
Horus
1
0
3
2.5
W
Anubis
Amzeri-29
Anubis
6
0
0
6
W
Ao Kuang
Axiion_51
Ao Kuang
3
0
2
4
L
Loki
Giminho
Loki
0
2
1
0.25
L
Scylla
ShenLong91
Scylla
0
6
0
0
L
Medusa
Zyphiax
Medusa
0
2
0
0
L
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,171
Damage
21,456
39,116
Taken
31,803
20,841
Mitigated
14,811
10,975
Healing
20,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,334
1,965
0
2,855
10,524
9,585
0
4,294
6,230
0
38,445
W
Aphrodite
 
Aphrodite
4,520
498
144
4,912
8,058
2,526
0
0
7,471
46,805
978
W
Danzaburou
 
Danzaburou
2,625
1,029
0
2,389
4,634
1,648
0
475
4,159
0
44,914
W
Horus
 
Horus
3,455
1,232
560
2,736
6,023
4,574
0
1,024
4,999
0
17,780
W
Anubis
Amzeri-29
Anubis
7,871
673
0
4,269
5,815
3,500
0
3,484
2,331
64,514
1,695
W
Ao Kuang
Axiion_51
Ao Kuang
2,985
572
0
5,235
7,273
2,563
0
215
6,972
38,495
0
L
Loki
Giminho
Loki
3,326
1,374
0
3,683
8,854
2,727
0
2,891
5,855
0
42,848
L
Scylla
ShenLong91
Scylla
1,810
291
0
250
6,737
1,740
0
4,557
2,180
32,308
0
L
Medusa
Zyphiax
Medusa
2,980
1,053
0
1,945
5,827
1,872
0
635
5,076
0
31,530
L
Ymir
3,721
675
0
2,242
7,174
4,917
0
2,693
4,302
19,820
1,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,200
Gold Earned
31,364
292
Minions Killed
370
0
Camps Cleared
0
996,795
Distance Traveled
1,062,944
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,477
548
60
6
0
208,424
0
W
Aphrodite
6,714
671
84
8
0
192,576
3
W
Danzaburou
6,034
603
74
7
0
187,648
2
W
Horus
5,272
527
19
2
0
227,378
0
W
Anubis
7,409
741
131
13
0
191,219
2
W
Ao Kuang
5,935
594
62
6
0
264,123
2
L
Loki
5,372
537
75
8
0
222,992
3
L
Scylla
4,833
483
58
6
0
167,201
0
L
Medusa
4,970
497
62
6
0
199,577
0
L
Ymir
5,548
555
37
4
0
198,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role