Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Devinesabre
Chiron
Level 162
God Stats
4W - 3L
1,318 SR
Queue Stats
312W - 296L
1,551 Elo+
Solo
Fenrir
Fenrir
Monolast
Fenrir
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,348 Elo+
Party 2
Charon
Charon
korewataco
Charon
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,348 Elo+
Party 2
Team Averages
Level 141
1,464 SR
1,449 Elo+

VS

Team Averages
Level 151
1,690 SR
1,611 Elo+
Merlin
Merlin
 
Merlin
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Duffinator
Artemis
Level 246
God Stats
9W - 4L
1,977 SR
Queue Stats
487W - 290L
1,641 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JaredPuglisi
Cu Chulainn
Level 134
God Stats
4W - 2L
1,819 SR
Queue Stats
111W - 71L
1,669 Elo+
Party 1
Anubis
Anubis
Kittidead9719
Anubis
Level 108
God Stats
3W - 6L
1,654 SR
Queue Stats
130W - 124L
1,574 Elo+
Solo
Geb
Geb
xMJD
Geb
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 37L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 0 / 0
5,747
639
4,768
10,012
8,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
 
Sol
9
3 / 3 / 1
5,409
601
3,245
6,886
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
12
0 / 0 / 1
6,331
703
1,686
3,713
1,413
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
Monolast
Fenrir
9
2 / 1 / 3
5,183
576
2,767
7,188
2,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
korewataco
Charon
9
0 / 0 / 4
5,212
579
4,135
7,361
5,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
5
0 / 0 / 0
4,038
449
293
716
199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Duffinator
Artemis
10
4 / 2 / 0
6,128
681
6,131
6,865
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
JaredPuglisi
Cu Chulainn
10
0 / 1 / 0
5,809
645
6,554
7,976
7,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 2
4,609
512
1,786
3,819
1,630
Geb
xMJD
Geb
9
0 / 1 / 2
5,196
577
1,848
7,257
4,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
6
Kills
4
4
Deaths
6
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
0
1
W
Sol
 
Sol
3
3
1
1.17
L
Merlin
 
Merlin
0
0
0
0
W
Chiron
0
0
1
0.5
L
Artemis
Duffinator
Artemis
4
2
0
2
L
Cu Chulainn
JaredPuglisi
Cu Chulainn
0
1
0
0
L
0
2
2
0.5
W
Fenrir
Monolast
Fenrir
2
1
3
3.5
W
Charon
korewataco
Charon
0
0
4
2
L
Geb
xMJD
Geb
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,601
Damage
16,612
35,160
Taken
26,633
20,031
Mitigated
16,367
13,788
Healing
9,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,768
1,037
0
4,817
10,012
8,930
0
0
10,012
3,685
42,701
W
Sol
 
Sol
3,245
2,102
0
1,747
6,886
1,764
27
966
5,920
29,474
732
L
Merlin
 
Merlin
293
80
0
375
716
199
0
0
716
13,077
0
W
Chiron
1,686
1,230
27
1,382
3,713
1,413
0
672
3,041
0
62,865
L
Artemis
Duffinator
Artemis
6,131
2,420
0
2,319
6,865
2,751
0
3,936
2,929
0
48,930
L
Cu Chulainn
JaredPuglisi
Cu Chulainn
6,554
1,655
0
2,627
7,976
7,142
0
720
6,593
0
48,932
L
1,786
140
0
1,559
3,819
1,630
0
548
3,271
23,781
0
W
Fenrir
Monolast
Fenrir
2,767
838
0
4,098
7,188
2,596
0
1,042
6,146
0
36,777
W
Charon
korewataco
Charon
4,135
1,011
0
1,717
7,361
5,328
0
1,247
6,114
22,364
0
L
Geb
xMJD
Geb
1,848
295
0
2,696
7,257
4,645
0
2,852
4,405
15,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,882
Gold Earned
25,780
359
Minions Killed
257
0
Camps Cleared
0
950,729
Distance Traveled
763,872
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,747
639
84
9
0
181,340
1
W
Sol
5,409
601
63
7
0
175,196
0
L
Merlin
4,038
449
28
3
0
84,650
0
W
Chiron
6,331
703
121
13
0
192,783
0
L
Artemis
6,128
681
79
9
0
171,353
0
L
Cu Chulainn
5,809
645
83
9
0
168,716
0
L
Anubis
4,609
512
45
5
0
132,364
0
W
Fenrir
5,183
576
63
7
0
221,014
0
W
Charon
5,212
579
28
3
0
180,396
0
L
Geb
5,196
577
22
2
0
206,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role