Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DonJonez
Nu Wa
Level 140
God Stats
88W - 58L
1,752 SR
Queue Stats
155W - 140L
1,467 Elo+
Solo
Heimdallr
Heimdallr
Ezverg
Heimdallr
Level 88
God Stats
14W - 12L
1,500 SR
Queue Stats
265W - 255L
1,440 Elo+
Solo
Hachiman
Hachiman
The-Fake-Mask
Hachiman
Level 62
God Stats
9W - 10L
1,431 SR
Queue Stats
177W - 158L
1,483 Elo+
Solo
Vamana
Vamana
juanthemon
Vamana
Level 69
God Stats
36W - 17L
1,661 SR
Queue Stats
43W - 20L
1,544 Elo+
Solo
Team Averages
Level 96
1,569 SR
1,487 Elo+

VS

Team Averages
Level 84
1,554 SR
1,487 Elo+
Artemis
Artemis
CivilianBread
Artemis
Level 118
God Stats
18W - 18L
1,674 SR
Queue Stats
203W - 206L
1,578 Elo+
Solo
Thanatos
Thanatos
DzikuDE
Thanatos
Level 45
God Stats
19W - 29L
1,681 SR
Queue Stats
147W - 160L
1,439 Elo+
Solo
Thoth
Thoth
hienomies1245
Thoth
Level 50
God Stats
10W - 21L
1,416 SR
Queue Stats
188W - 173L
1,396 Elo+
Solo
Ymir
Ymir
nuriks
Ymir
Level 112
God Stats
4W - 5L
1,500 SR
Queue Stats
144W - 134L
1,485 Elo+
Solo
Thor
Thor
temp-3668726
Thor
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 1 / 2
6,844
570
5,323
8,113
3,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
DonJonez
Nu Wa
14
2 / 1 / 4
8,019
668
7,593
4,501
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Ezverg
Heimdallr
13
5 / 1 / 0
8,473
706
7,270
6,877
2,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
The-Fake-Mask
Hachiman
11
3 / 3 / 1
6,153
513
3,021
6,080
1,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
juanthemon
Vamana
11
0 / 1 / 5
6,176
515
4,654
10,210
9,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
2 / 3 / 1
6,047
504
5,813
8,896
3,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
DzikuDE
Thanatos
12
3 / 2 / 1
6,662
555
3,088
10,757
4,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

3
0 / 0 / 0
4,094
341
324
1,453
359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
nuriks
Ymir
10
1 / 4 / 1
5,170
431
5,298
10,905
5,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 1
6,182
515
3,886
11,202
5,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
13
Kills
7
7
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
2
4
L
Artemis
2
3
1
0.83
W
Nu Wa
DonJonez
Nu Wa
2
1
4
4
L
Thanatos
DzikuDE
Thanatos
3
2
1
1.75
W
Heimdallr
Ezverg
Heimdallr
5
1
0
5
W
Hachiman
The-Fake-Mask
Hachiman
3
3
1
1.17
L
0
0
0
0
W
Vamana
juanthemon
Vamana
0
1
5
2.5
L
Ymir
nuriks
Ymir
1
4
1
0.38
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,861
Damage
18,409
35,781
Taken
43,213
18,787
Mitigated
18,889
6,356
Healing
11,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,323
2,411
0
1,154
8,113
3,244
0
622
7,449
0
52,761
L
Artemis
5,813
3,047
0
1,728
8,896
3,077
0
2,770
6,126
0
43,688
W
Nu Wa
DonJonez
Nu Wa
7,593
1,647
0
500
4,501
1,357
2,348
1,325
3,080
61,305
1,664
L
Thanatos
DzikuDE
Thanatos
3,088
533
0
6,061
10,757
4,570
0
1,185
9,572
0
38,787
W
Heimdallr
Ezverg
Heimdallr
7,270
3,144
0
1,625
6,877
2,732
77
0
6,395
0
60,150
W
Hachiman
The-Fake-Mask
Hachiman
3,021
1,334
0
1,328
6,080
1,969
0
1,121
4,959
0
25,564
L
324
0
0
500
1,453
359
0
1,118
335
4,723
0
W
Vamana
juanthemon
Vamana
4,654
1,937
0
1,749
10,210
9,485
182
2,458
7,752
452
41,716
L
Ymir
nuriks
Ymir
5,298
860
0
1,772
10,905
5,123
0
2,531
8,374
27,627
0
L
3,886
889
0
1,256
11,202
5,760
0
368
10,834
0
35,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,665
Gold Earned
28,155
372
Minions Killed
263
0
Camps Cleared
0
1,162,941
Distance Traveled
1,035,817
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,844
570
79
7
0
261,297
0
L
Artemis
6,047
504
67
6
0
202,690
0
W
Nu Wa
8,019
668
103
9
0
220,236
2
L
Thanatos
6,662
555
68
6
0
270,945
0
W
Heimdallr
8,473
706
91
8
0
231,973
0
W
Hachiman
6,153
513
42
4
0
215,797
0
L
Thoth
4,094
341
13
1
0
45,608
0
W
Vamana
6,176
515
57
5
0
233,638
2
L
Ymir
5,170
431
46
4
0
208,733
0
L
Thor
6,182
515
69
6
0
307,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role