Player Matchup

Hachiman
Hachiman
Silver III
 
Hachiman
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Silver I
AaronTheAvatar
Mercury
Silver I
Level 65
God Stats
1W - 0L
1,715 SR
Queue Stats
10W - 8L
1,544 MMR
Solo
Fenrir
Fenrir
Gold V
Eternall_Rain
Fenrir
Gold V
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 46L
1,476 MMR
Solo
Sylvanus
Sylvanus
Gold III
scaclet
Sylvanus
Gold III
Level 124
God Stats
37W - 37L
1,715 SR
Queue Stats
251W - 259L
1,476 MMR
Solo
Janus
Janus
Silver II
xLucifermorning
Janus
Silver II
Level 156
God Stats
4W - 2L
1,705 SR
Queue Stats
89W - 88L
1,551 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,627 SR
1,509 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 82
1,559 SR
1,508 MMR
Cliodhna
Cliodhna
Silver III
TIREDOFPOOPING
Cliodhna
Silver III
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,498 MMR
Party 2
Ymir
Ymir
Silver I
Vobos
Ymir
Silver I
Level 43
God Stats
3W - 3L
1,786 SR
Queue Stats
67W - 63L
1,508 MMR
Solo
Bakasura
Bakasura
Silver III
temp-722020
Bakasura
Silver III
Level 87
God Stats
1W - 1L
1,285 SR
Queue Stats
15W - 17L
1,453 MMR
Party 2
Anhur
Anhur
Silver III
trueblood310
Anhur
Silver III
Level 77
God Stats
5W - 2L
1,725 SR
Queue Stats
44W - 34L
1,540 MMR
Solo
Ix Chel
Ix Chel
Silver II
xTOTANx
Ix Chel
Silver II
Level 62
God Stats
4W - 7L
1,500 SR
Queue Stats
141W - 158L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
3 / 0 / 6
8,009
616
6,645
6,700
2,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
10 / 2 / 6
9,045
696
11,486
9,774
4,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 0 / 7
7,806
600
5,730
10,444
6,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
scaclet
Sylvanus
13
4 / 2 / 4
7,256
558
6,818
9,844
6,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 0 / 6
8,589
661
7,279
4,423
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothAresBake KujiraAo Kuang

VS

Bans
HeraThanatosThorAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
13
0 / 2 / 0
7,964
613
5,094
9,164
5,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Vobos
Ymir
10
1 / 4 / 2
6,641
511
3,083
13,266
11,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
temp-722020
Bakasura
12
0 / 2 / 1
6,721
517
2,523
11,474
5,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 4 / 0
8,287
637
4,856
10,478
3,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
xTOTANx
Ix Chel
10
0 / 8 / 0
5,974
460
2,109
11,802
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
20
Kills
4
4
Deaths
20
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
0
6
6
W
10
2
6
6.5
W
0
0
7
3.5
L
Cliodhna
0
2
0
0
L
Ymir
Vobos
Ymir
1
4
2
0.5
W
Sylvanus
scaclet
Sylvanus
4
2
4
3
L
Bakasura
temp-722020
Bakasura
0
2
1
0.25
L
3
4
0
0.75
W
3
0
6
6
L
Ix Chel
xTOTANx
Ix Chel
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,958
Damage
17,665
41,185
Taken
56,184
20,838
Mitigated
30,222
13,508
Healing
11,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,645
3,119
0
1,714
6,700
2,415
691
439
6,261
0
57,665
W
11,486
7,337
0
857
9,774
4,002
0
1,858
7,706
0
72,860
W
5,730
1,677
0
4,766
10,444
6,231
0
629
9,815
0
53,374
L
Cliodhna
5,094
866
0
2,002
9,164
5,481
430
0
8,757
0
60,945
L
Ymir
Vobos
Ymir
3,083
857
0
2,776
13,266
11,539
0
5,170
8,000
16,429
0
W
Sylvanus
scaclet
Sylvanus
6,818
1,874
1,193
4,133
9,844
6,572
197
1,366
8,478
36,808
14,930
L
Bakasura
temp-722020
Bakasura
2,523
1,732
0
2,010
11,474
5,394
0
1,801
9,673
0
45,326
L
4,856
1,932
0
2,910
10,478
3,717
0
2,075
8,307
0
62,097
W
7,279
1,072
0
845
4,423
1,618
451
1,211
3,037
62,242
2,285
L
Ix Chel
xTOTANx
Ix Chel
2,109
240
303
1,035
11,802
4,091
0
4,079
7,452
34,104
569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,705
Gold Earned
35,587
481
Minions Killed
412
0
Camps Cleared
0
1,389,784
Distance Traveled
1,312,019
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,009
616
84
6
0
270,815
0
W
Mercury
9,045
696
104
8
0
329,094
3
W
Fenrir
7,806
600
94
7
0
226,098
4
L
Cliodhna
7,964
613
114
9
0
293,985
0
L
Ymir
6,641
511
23
2
0
263,064
0
W
Sylvanus
7,256
558
74
6
0
261,372
5
L
Bakasura
6,721
517
100
8
0
295,385
4
L
Anhur
8,287
637
109
8
0
225,366
1
W
Janus
8,589
661
125
10
0
302,405
4
L
Ix Chel
5,974
460
66
5
0
234,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role