Player Matchup

Ymir
Ymir
Bread-_-1985
Ymir
Level 49
God Stats
13W - 9L
1,665 SR
Queue Stats
59W - 56L
1,567 Elo+
Party 1
Danzaburou
Danzaburou
EL_MACHETE_85
Danzaburou
Level 101
God Stats
2W - 0L
1,630 SR
Queue Stats
31W - 29L
1,548 Elo+
Party 1
Baron Samedi
Baron Samedi
OneGreyHare
Baron Samedi
Level 24
God Stats
30W - 24L
1,607 SR
Queue Stats
46W - 45L
1,567 Elo+
Party 1
Team Averages
Level 58
1,634 SR
1,561 Elo+

VS

Team Averages
Level 52
1,619 SR
1,617 Elo+
Hachiman
Hachiman
DumbSkyline
Hachiman
Level 63
God Stats
2W - 2L
1,626 SR
Queue Stats
40W - 40L
1,466 Elo+
Solo
Ao Kuang
Ao Kuang
Tsair
Ao Kuang
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 11L
1,692 Elo+
Party 2
Cthulhu
Cthulhu
doevampttv
Cthulhu
Level 26
God Stats
10W - 9L
1,731 SR
Queue Stats
10W - 11L
1,692 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 9
7,612
761
4,033
8,502
7,794
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
EL_MACHETE_85
Danzaburou
14
5 / 0 / 3
8,764
876
10,270
6,692
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
OneGreyHare
Baron Samedi
14
4 / 0 / 6
8,137
814
11,585
9,629
5,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DumbSkyline
Hachiman
11
0 / 2 / 0
6,565
657
6,686
7,556
2,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Tsair
Ao Kuang
11
0 / 4 / 0
6,750
675
2,938
10,036
4,022
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
doevampttv
Cthulhu
11
0 / 4 / 0
6,403
640
7,961
12,652
10,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
10
Kills
0
0
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
Hachiman
DumbSkyline
Hachiman
0
2
0
0
W
Danzaburou
EL_MACHETE_85
Danzaburou
5
0
3
6.5
W
Baron Samedi
OneGreyHare
Baron Samedi
4
0
6
7
L
Ao Kuang
Tsair
Ao Kuang
0
4
0
0
L
Cthulhu
doevampttv
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,888
Damage
17,585
24,823
Taken
30,244
16,429
Mitigated
17,584
11,136
Healing
4,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,033
522
243
1,812
8,502
7,794
189
3,813
4,209
12,893
0
L
Hachiman
DumbSkyline
Hachiman
6,686
3,253
0
1,059
7,556
2,748
0
3,586
3,842
0
22,249
W
Danzaburou
EL_MACHETE_85
Danzaburou
10,270
5,166
0
1,861
6,692
3,044
1,839
1,569
4,990
0
40,539
W
Baron Samedi
OneGreyHare
Baron Samedi
11,585
415
2,408
4,812
9,629
5,591
0
4,480
4,783
26,994
0
L
Ao Kuang
Tsair
Ao Kuang
2,938
325
0
732
10,036
4,022
0
6,042
3,852
20,755
2,502
L
Cthulhu
doevampttv
Cthulhu
7,961
268
62
2,188
12,652
10,814
0
5,535
6,897
20,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,513
Gold Earned
19,718
116
Minions Killed
118
0
Camps Cleared
0
574,545
Distance Traveled
516,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,612
761
17
2
0
194,553
0
L
Hachiman
6,565
657
42
4
0
176,022
0
W
Danzaburou
8,764
876
67
7
0
179,613
0
W
Baron Samedi
8,137
814
32
3
0
200,379
0
L
Ao Kuang
6,750
675
49
5
0
177,967
0
L
Cthulhu
6,403
640
27
3
0
162,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role