Player Matchup

Yemoja
Yemoja
Ancinius
Yemoja
Level 107
God Stats
0W - 3L
1,178 SR
Queue Stats
82W - 64L
1,526 Elo+
Party 1
Medusa
Medusa
CudleyKupcake
Medusa
Level 45
God Stats
3W - 4L
1,285 SR
Queue Stats
28W - 28L
1,515 Elo+
Party 1
Discordia
Discordia
Thehuggles
Discordia
Level 58
God Stats
1W - 3L
1,251 SR
Queue Stats
53W - 48L
1,518 Elo+
Party 1
Team Averages
Level 70
1,238 SR
1,520 Elo+

VS

Team Averages
Level 58
1,582 SR
1,542 Elo+
Ymir
Ymir
Bread-_-1985
Ymir
Level 49
God Stats
13W - 9L
1,649 SR
Queue Stats
59W - 56L
1,551 Elo+
Party 2
Danzaburou
Danzaburou
EL_MACHETE_85
Danzaburou
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 29L
1,529 Elo+
Party 2
Baron Samedi
Baron Samedi
OneGreyHare
Baron Samedi
Level 24
God Stats
30W - 24L
1,596 SR
Queue Stats
46W - 45L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ancinius
Yemoja
14
1 / 6 / 5
9,314
665
12,077
21,665
13,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 6 / 2
8,969
641
9,383
16,117
6,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Thehuggles
Discordia
15
3 / 4 / 2
9,325
666
16,971
7,759
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 10
11,093
792
8,489
16,577
17,180
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
EL_MACHETE_85
Danzaburou
16
4 / 3 / 6
10,327
738
13,529
15,124
6,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
OneGreyHare
Baron Samedi
17
6 / 3 / 7
10,987
785
16,981
16,440
9,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
6
Kills
16
16
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Ancinius
Yemoja
1
6
5
0.58
W
6
0
10
11
L
2
6
2
0.5
W
Danzaburou
EL_MACHETE_85
Danzaburou
4
3
6
2.33
W
Baron Samedi
OneGreyHare
Baron Samedi
6
3
7
3.17
L
Discordia
Thehuggles
Discordia
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,431
Damage
38,999
45,541
Taken
48,141
22,701
Mitigated
33,568
7,070
Healing
18,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Ancinius
Yemoja
12,077
1,002
122
3,961
21,665
13,438
29
14,038
7,627
25,092
2,130
W
8,489
748
262
2,707
16,577
17,180
657
8,508
6,890
19,157
1,379
L
9,383
4,686
0
2,405
16,117
6,195
0
8,560
7,557
0
39,482
W
Danzaburou
EL_MACHETE_85
Danzaburou
13,529
6,485
0
5,384
15,124
6,996
1,990
6,937
7,199
0
48,023
W
Baron Samedi
OneGreyHare
Baron Samedi
16,981
908
3,329
6,444
16,440
9,392
266
9,382
6,157
44,000
0
L
Discordia
Thehuggles
Discordia
16,971
465
127
455
7,759
3,068
0
2,705
5,054
35,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,608
Gold Earned
32,407
150
Minions Killed
152
0
Camps Cleared
0
639,248
Distance Traveled
723,963
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,314
665
48
3
0
193,974
0
W
Ymir
11,093
792
36
3
0
261,075
0
L
Medusa
8,969
641
47
3
0
209,590
1
W
Danzaburou
10,327
738
63
5
0
226,512
0
W
Baron Samedi
10,987
785
53
4
0
236,376
0
L
Discordia
9,325
666
55
4
0
235,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role