Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
GuardianDeMex
Nox
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 112L
1,459 Elo+
Solo
Osiris
Osiris
Mackyboo
Osiris
Level 94
God Stats
3W - 3L
1,504 SR
Queue Stats
6W - 5L
1,381 Elo+
Party 1
Team Averages
Level 89
1,501 SR
1,447 Elo+

VS

Team Averages
Level 116
1,514 SR
1,466 Elo+
Agni
Agni
TheOmegaKage
Agni
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
421W - 378L
1,463 Elo+
Solo
Bellona
Bellona
jediknightmike
Bellona
Level 100
God Stats
2W - 2L
1,541 SR
Queue Stats
18W - 22L
1,418 Elo+
Party 2
Hun Batz
Hun Batz
milfshunter_120
Hun Batz
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
4 / 1 / 2
8,738
672
6,998
7,893
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 0 / 3
8,549
658
6,358
6,036
2,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
Mackyboo
Osiris
14
1 / 1 / 5
8,638
664
8,749
12,350
12,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,776
675
9,023
8,865
3,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 2
7,629
587
4,822
9,333
11,607
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
14
1 / 1 / 1
8,030
618
5,786
8,722
5,767
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
6
Kills
2
2
Deaths
6
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
2
5
W
1
0
3
2.5
W
Osiris
Mackyboo
Osiris
1
1
5
3.5
L
1
4
1
0.38
L
0
1
2
1
L
Hun Batz
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,105
Damage
19,631
26,279
Taken
26,920
19,119
Mitigated
21,295
3,765
Healing
1,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,998
2,573
0
1,195
7,893
3,816
0
2,310
5,565
0
18,170
W
6,358
271
0
1,073
6,036
2,381
592
3,175
2,861
31,949
0
W
Osiris
Mackyboo
Osiris
8,749
1,863
0
1,497
12,350
12,922
589
3,602
8,715
0
30,467
L
9,023
610
179
840
8,865
3,921
0
1,674
6,890
45,666
859
L
4,822
1,840
0
526
9,333
11,607
0
2,453
6,390
0
17,848
L
Hun Batz
5,786
1,602
0
0
8,722
5,767
0
2,293
6,092
0
24,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,925
Gold Earned
24,435
121
Minions Killed
138
0
Camps Cleared
0
712,561
Distance Traveled
696,108
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,738
672
18
1
0
244,951
0
W
Nox
8,549
658
52
4
0
213,946
3
W
Osiris
8,638
664
51
4
0
253,664
0
L
Agni
8,776
675
74
6
0
202,406
0
L
Bellona
7,629
587
24
2
0
258,351
0
L
Hun Batz
8,030
618
40
3
0
235,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role