Player Matchup

Yemoja
Yemoja
Ancinius
Yemoja
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
82W - 64L
1,547 Elo+
Party 1
Izanami
Izanami
CudleyKupcake
Izanami
Level 45
God Stats
1W - 3L
1,359 SR
Queue Stats
28W - 28L
1,540 Elo+
Party 1
Thoth
Thoth
Thehuggles
Thoth
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 48L
1,539 Elo+
Party 1
Team Averages
Level 70
1,453 SR
1,542 Elo+

VS

Team Averages
Level 55
1,497 SR
1,533 Elo+
Janus
Janus
DaRealPanchito
Janus
Level 65
God Stats
6W - 6L
1,491 SR
Queue Stats
25W - 23L
1,537 Elo+
Solo
Medusa
Medusa
SneakyTyrant7
Medusa
Level 71
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 69L
1,567 Elo+
Party 2
Bakasura
Bakasura
fghejwioa
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 45L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ancinius
Yemoja
12
0 / 3 / 1
6,702
670
5,882
12,550
11,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
12
3 / 5 / 0
7,909
791
4,592
12,124
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
12
0 / 4 / 2
6,729
673
4,177
7,223
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 5
8,918
892
10,265
5,410
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 0 / 9
8,413
841
10,459
5,112
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
fghejwioa
Bakasura
13
3 / 2 / 8
8,213
821
6,828
10,658
5,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
12
12
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Ancinius
Yemoja
0
3
1
0.17
L
Izanami
3
5
0
0.6
W
6
1
5
8.5
W
3
0
9
7.5
L
Thoth
0
4
2
0.25
W
Bakasura
fghejwioa
Bakasura
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,651
Damage
27,552
31,897
Taken
21,180
18,149
Mitigated
9,837
5,210
Healing
2,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Ancinius
Yemoja
5,882
1,012
229
3,270
12,550
11,775
0
3,969
7,974
23,728
0
L
Izanami
4,592
2,490
0
1,271
12,124
4,088
520
3,403
8,655
0
28,293
W
10,265
312
0
452
5,410
2,134
219
2,203
3,207
36,877
703
W
10,459
4,076
0
545
5,112
2,138
660
2,987
2,125
0
36,998
L
Thoth
4,177
233
0
440
7,223
2,286
352
2,704
4,405
12,659
0
W
Bakasura
fghejwioa
Bakasura
6,828
4,796
0
1,342
10,658
5,565
639
4,909
5,717
0
12,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,340
Gold Earned
25,544
103
Minions Killed
138
0
Camps Cleared
0
495,514
Distance Traveled
654,204
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,702
670
38
4
0
148,158
0
L
Izanami
7,909
791
39
4
0
168,365
1
W
Janus
8,918
892
51
5
0
211,790
0
W
Medusa
8,413
841
55
6
0
222,635
0
L
Thoth
6,729
673
26
3
0
178,991
1
W
Bakasura
8,213
821
32
3
0
219,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role