Player Matchup

Chaac
Chaac
DFresh15
Chaac
Level 147
God Stats
7W - 12L
1,163 SR
Queue Stats
91W - 96L
1,330 Elo+
Solo
Fenrir
Fenrir
ProperWords
Fenrir
Level 66
God Stats
2W - 4L
1,247 SR
Queue Stats
55W - 52L
1,304 Elo+
Party 1
Sol
Sol
Rocko85
Sol
Level 69
God Stats
18W - 11L
1,500 SR
Queue Stats
60W - 53L
1,500 Elo+
Party 1
Chronos
Chronos
UndeadAsylums
Chronos
Level 128
God Stats
0W - 3L
1,313 SR
Queue Stats
47W - 45L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
bllargh
Kuzenbo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,304 Elo+
Party 1
Team Averages
Level 83
1,345 SR
1,383 Elo+

VS

Team Averages
Level 53
1,533 SR
1,388 Elo+
Thanatos
Thanatos
Msolmos11
Thanatos
Level 56
God Stats
16W - 12L
1,894 SR
Queue Stats
44W - 44L
1,474 Elo+
Solo
Ah Puch
Ah Puch
SirFoFo
Ah Puch
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,654 Elo+
Solo
Artemis
Artemis
THE_MASKED_KILL
Artemis
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 20L
1,270 Elo+
Party 2
Jormungandr
Jormungandr
lagiacrus3102
Jormungandr
Level 28
God Stats
5W - 4L
1,273 SR
Queue Stats
17W - 26L
1,270 Elo+
Party 2
Gilgamesh
Gilgamesh
slenderbrine
Gilgamesh
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 26L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DFresh15
Chaac
12
1 / 3 / 1
7,149
421
3,997
15,743
15,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
12
0 / 4 / 1
7,140
420
3,160
13,863
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
12
0 / 4 / 0
6,876
404
4,315
8,478
2,625
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
15
0 / 3 / 0
8,462
498
6,760
9,961
7,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
bllargh
Kuzenbo
11
0 / 4 / 0
6,995
411
2,542
13,141
13,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Msolmos11
Thanatos
17
7 / 1 / 3
10,054
591
8,249
15,533
8,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
SirFoFo
Ah Puch
14
1 / 1 / 3
8,920
525
5,590
5,358
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 0 / 6
8,653
509
10,376
5,520
2,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
lagiacrus3102
Jormungandr
14
1 / 0 / 11
8,860
521
6,281
9,336
8,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
slenderbrine
Gilgamesh
15
3 / 0 / 3
9,278
546
7,738
11,971
10,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
17
18
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
DFresh15
Chaac
1
3
1
0.5
W
Thanatos
Msolmos11
Thanatos
7
1
3
8.5
L
Fenrir
0
4
1
0.13
L
Sol
0
4
0
0
W
Ah Puch
SirFoFo
Ah Puch
1
1
3
2.5
W
5
0
6
8
L
Chronos
0
3
0
0
L
Kuzenbo
bllargh
Kuzenbo
0
4
0
0
W
Jormungandr
lagiacrus3102
Jormungandr
1
0
11
6.5
W
Gilgamesh
slenderbrine
Gilgamesh
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,774
Damage
38,234
61,186
Taken
47,718
44,695
Mitigated
31,202
12,393
Healing
18,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DFresh15
Chaac
3,997
413
0
2,547
15,743
15,039
0
4,892
10,851
0
38,161
W
Thanatos
Msolmos11
Thanatos
8,249
2,100
0
13,393
15,533
8,053
0
2,172
13,272
0
90,418
L
Fenrir
3,160
257
0
4,544
13,863
5,856
0
1,376
12,487
0
48,450
L
Sol
4,315
1,101
0
1,753
8,478
2,625
0
1,575
6,903
44,319
2,404
W
Ah Puch
SirFoFo
Ah Puch
5,590
441
0
1,356
5,358
2,041
1,467
452
4,674
64,818
929
W
10,376
6,434
0
1,160
5,520
2,329
3,152
2,242
3,278
0
48,946
L
Chronos
6,760
3,212
0
2,150
9,961
7,218
286
858
9,103
64,660
710
L
Kuzenbo
bllargh
Kuzenbo
2,542
836
0
1,399
13,141
13,957
0
2,752
10,389
25,963
0
W
Jormungandr
lagiacrus3102
Jormungandr
6,281
1,452
0
1,643
9,336
8,506
1,023
3,957
5,332
45,934
636
W
Gilgamesh
slenderbrine
Gilgamesh
7,738
1,796
0
1,206
11,971
10,273
740
4,613
7,176
677
49,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,622
Gold Earned
45,765
384
Minions Killed
478
0
Camps Cleared
0
1,489,901
Distance Traveled
1,549,369
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,149
421
69
4
0
309,063
2
W
Thanatos
10,054
591
129
8
0
354,941
0
L
Fenrir
7,140
420
86
5
0
343,011
1
L
Sol
6,876
404
83
5
0
272,233
2
W
Ah Puch
8,920
525
112
7
0
290,263
0
W
Artemis
8,653
509
85
5
0
283,736
0
L
Chronos
8,462
498
110
6
0
311,927
1
L
Kuzenbo
6,995
411
36
2
0
253,667
2
W
Jormungandr
8,860
521
66
4
0
308,042
0
W
Gilgamesh
9,278
546
86
5
0
312,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role