Player Matchup

Gilgamesh
Gilgamesh
Acostus
Gilgamesh
Level 64
God Stats
10W - 5L
1,875 SR
Queue Stats
93W - 66L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
FourSyllableKid
Cthulhu
Level 14
God Stats
3W - 0L
1,793 SR
Queue Stats
27W - 30L
1,395 Elo+
Party 1
Neith
Neith
Rebeljexter
Neith
Level 26
God Stats
12W - 6L
1,644 SR
Queue Stats
18W - 19L
1,546 Elo+
Party 1
Team Averages
Level 35
1,771 SR
1,487 Elo+

VS

Team Averages
Level 46
1,411 SR
1,502 Elo+
Anubis
Anubis
INeuS1384
Anubis
Level 62
God Stats
1W - 5L
1,215 SR
Queue Stats
46W - 50L
1,412 Elo+
Solo
Jormungandr
Jormungandr
JuffBongers
Jormungandr
Level 45
God Stats
9W - 7L
1,519 SR
Queue Stats
32W - 33L
1,532 Elo+
Solo
Ullr
Ullr
doxolity
Ullr
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Acostus
Gilgamesh
15
4 / 5 / 2
9,942
710
10,901
17,470
10,963
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 2 / 5
8,705
622
5,843
14,327
13,010
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 5 / 0
10,452
747
10,927
12,098
5,183
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
INeuS1384
Anubis
14
3 / 3 / 8
10,231
731
13,220
8,236
4,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
JuffBongers
Jormungandr
15
7 / 2 / 3
10,848
775
15,521
14,964
14,344
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
13
2 / 4 / 5
9,065
648
8,650
10,855
5,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
9
Kills
12
12
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Acostus
Gilgamesh
4
5
2
1
W
0
2
5
1.25
L
Anubis
INeuS1384
Anubis
3
3
8
2.33
L
Jormungandr
JuffBongers
Jormungandr
7
2
3
4.25
W
5
5
0
1
L
Ullr
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,671
Damage
37,391
43,895
Taken
34,055
29,156
Mitigated
23,976
3,190
Healing
929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Acostus
Gilgamesh
10,901
3,081
0
763
17,470
10,963
270
12,012
5,357
102
36,109
W
5,843
531
609
17
14,327
13,010
0
7,473
6,719
15,593
1,283
L
Anubis
INeuS1384
Anubis
13,220
354
0
180
8,236
4,418
0
1,375
6,837
33,620
656
L
Jormungandr
JuffBongers
Jormungandr
15,521
3,257
0
0
14,964
14,344
5
1,897
13,060
51,399
1,108
W
10,927
5,400
0
1,801
12,098
5,183
1,064
8,391
3,475
0
30,096
L
Ullr
8,650
2,094
0
749
10,855
5,214
154
2,550
8,256
0
20,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,099
Gold Earned
30,144
115
Minions Killed
159
0
Camps Cleared
0
686,824
Distance Traveled
664,146
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,942
710
37
3
0
244,543
0
W
Cthulhu
8,705
622
29
2
0
238,044
0
L
Anubis
10,231
731
37
3
0
202,466
2
L
Jormungandr
10,848
775
86
6
0
242,899
0
W
Neith
10,452
747
49
4
0
204,237
0
L
Ullr
9,065
648
36
3
0
218,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role