Player Matchup

Mulan
Mulan
Bronze III
Cochi777
Mulan
Bronze III
Level 89
God Stats
2W - 0L
1,733 SR
Queue Stats
10W - 8L
1,502 MMR
Party 1
Geb
Geb
Bronze III
Swillie05
Geb
Bronze III
Level 121
God Stats
6W - 3L
1,625 SR
Queue Stats
26W - 19L
1,502 MMR
Party 1
Scylla
Scylla
Bronze III
TheArcangel24
Scylla
Bronze III
Level 155
God Stats
10W - 11L
1,331 SR
Queue Stats
32W - 27L
1,452 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,563 SR
1,485 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 89
1,551 SR
1,494 MMR
Cu Chulainn
Cu Chulainn
Bronze III
Spigity
Cu Chulainn
Bronze III
Level 105
God Stats
2W - 6L
1,883 SR
Queue Stats
76W - 77L
1,500 MMR
Party 2
Sobek
Sobek
Silver III
fakner
Sobek
Silver III
Level 122
God Stats
0W - 2L
1,209 SR
Queue Stats
20W - 15L
1,482 MMR
Solo
Ix Chel
Ix Chel
Bronze III
oWankey
Ix Chel
Bronze III
Level 39
God Stats
1W - 3L
1,561 SR
Queue Stats
197W - 218L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cochi777
Mulan
15
3 / 0 / 2
9,785
753
11,892
9,767
10,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 0 / 5
8,799
677
10,824
14,203
17,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
2 / 0 / 3
9,568
736
16,395
5,456
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AchillesHe BoHeraSkadiPersephone

VS

Bans
Bake KujiraHachimanPoseidonYemojaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Spigity
Cu Chulainn
13
0 / 2 / 0
7,915
609
7,809
15,751
11,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
fakner
Sobek
14
0 / 1 / 0
8,125
625
7,666
17,283
16,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
oWankey
Ix Chel
13
0 / 3 / 0
8,056
620
6,113
10,481
6,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
6
Kills
0
0
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mulan
Cochi777
Mulan
3
0
2
4
L
Cu Chulainn
Spigity
Cu Chulainn
0
2
0
0
W
1
0
5
3.5
W
2
0
3
3.5
L
Sobek
fakner
Sobek
0
1
0
0
L
Ix Chel
oWankey
Ix Chel
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,111
Damage
21,588
29,426
Taken
43,515
30,001
Mitigated
34,202
7,792
Healing
7,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Cochi777
Mulan
11,892
1,009
0
2,507
9,767
10,186
258
3,877
5,883
0
40,692
L
Cu Chulainn
Spigity
Cu Chulainn
7,809
2,022
0
998
15,751
11,070
0
9,452
5,392
0
36,301
W
10,824
906
0
4,099
14,203
17,110
174
6,273
7,860
27,622
0
W
16,395
2,266
0
1,186
5,456
2,705
409
2,332
3,117
59,050
0
L
Sobek
fakner
Sobek
7,666
567
0
4,218
17,283
16,907
0
10,917
5,390
27,797
2,374
L
Ix Chel
oWankey
Ix Chel
6,113
818
1,023
1,047
10,481
6,225
0
5,769
4,311
26,637
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,152
Gold Earned
24,096
184
Minions Killed
144
0
Camps Cleared
0
842,293
Distance Traveled
777,773
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,785
753
58
4
0
284,665
0
L
Cu Chulainn
7,915
609
34
3
0
271,318
1
W
Geb
8,799
677
22
2
0
290,623
3
W
Scylla
9,568
736
104
8
0
267,005
0
L
Sobek
8,125
625
60
5
0
265,909
0
L
Ix Chel
8,056
620
50
4
0
240,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role