Player Matchup

Artemis
Artemis
Gaymer-Eric
Artemis
Level 142
God Stats
0W - 3L
1,702 SR
Queue Stats
89W - 89L
1,538 Elo+
Solo
Izanami
Izanami
Got my Pickles
Izanami
Level 101
God Stats
8W - 7L
1,855 SR
Queue Stats
246W - 244L
1,479 Elo+
Party 1
Horus
Horus
Grumpy Corndog
Horus
Level 109
God Stats
4W - 3L
1,701 SR
Queue Stats
305W - 288L
1,461 Elo+
Party 1
Merlin
Merlin
HLOJ
Merlin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 85L
1,495 Elo+
Party 1
Scylla
Scylla
meBEANIE
Scylla
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 105L
1,605 Elo+
Party 1
Team Averages
Level 101
1,652 SR
1,516 Elo+

VS

Team Averages
Level 106
1,540 SR
1,533 Elo+
Tiamat
Tiamat
Lokota
Tiamat
Level 153
God Stats
1W - 3L
1,500 SR
Queue Stats
183W - 167L
1,572 Elo+
Solo
Ix Chel
Ix Chel
Skymph
Ix Chel
Level 99
God Stats
6W - 1L
1,500 SR
Queue Stats
238W - 229L
1,467 Elo+
Solo
Ravana
Ravana
V_Goku_Black_V
Ravana
Level 58
God Stats
2W - 1L
1,702 SR
Queue Stats
388W - 370L
1,459 Elo+
Solo
Shiva
Shiva
earthgod
Shiva
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,658 Elo+
Solo
Hercules
Hercules
scott123167
Hercules
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 39L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gaymer-Eric
Artemis
15
4 / 4 / 4
8,474
706
15,797
11,863
6,444
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

14
2 / 6 / 5
8,109
676
17,135
13,880
7,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 4 / 7
8,903
742
6,117
19,358
19,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
HLOJ
Merlin
14
0 / 3 / 4
7,353
613
9,421
11,053
5,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
meBEANIE
Scylla
14
2 / 7 / 3
8,117
676
7,797
10,370
4,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Lokota
Tiamat
14
4 / 5 / 9
8,814
735
9,867
11,663
8,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Skymph
Ix Chel
15
3 / 2 / 15
9,023
752
10,968
10,088
6,548
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 1 / 21
8,662
722
9,117
13,152
12,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shiva
earthgod
Shiva
16
5 / 2 / 16
9,970
831
12,582
19,853
17,728
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
scott123167
Hercules
19
11 / 0 / 13
10,687
891
18,208
26,971
22,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
98
10
Kills
24
24
Deaths
10
23
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Artemis
Gaymer-Eric
Artemis
4
4
4
1.5
L
2
6
5
0.75
L
2
4
7
1.38
L
Merlin
HLOJ
Merlin
0
3
4
0.67
W
Tiamat
Lokota
Tiamat
4
5
9
1.7
W
Ix Chel
Skymph
Ix Chel
3
2
15
5.25
W
1
1
21
11.5
W
Shiva
earthgod
Shiva
5
2
16
6.5
L
Scylla
meBEANIE
Scylla
2
7
3
0.5
W
Hercules
scott123167
Hercules
11
0
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,267
Damage
60,742
66,524
Taken
81,727
43,234
Mitigated
67,518
23,422
Healing
42,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Gaymer-Eric
Artemis
15,797
5,018
576
2,412
11,863
6,444
0
3,075
8,788
0
29,510
L
17,135
11,485
1,736
1,614
13,880
7,356
0
3,811
10,069
0
30,450
L
6,117
2,277
4,392
7,792
19,358
19,395
24
6,788
12,570
0
8,575
L
Merlin
HLOJ
Merlin
9,421
858
212
3,728
11,053
5,473
0
4,234
6,819
22,850
0
W
Tiamat
Lokota
Tiamat
9,867
729
887
1,629
11,663
8,269
89
2,978
8,685
27,078
0
W
Ix Chel
Skymph
Ix Chel
10,968
1,667
5,662
3,227
10,088
6,548
1,482
2,398
7,690
24,801
742
W
9,117
1,887
3,583
2,581
13,152
12,630
941
3,138
10,014
0
13,890
W
Shiva
earthgod
Shiva
12,582
975
970
6,080
19,853
17,728
864
3,769
16,084
511
21,823
L
Scylla
meBEANIE
Scylla
7,797
2,169
613
347
10,370
4,566
0
3,103
7,267
13,464
0
W
Hercules
scott123167
Hercules
18,208
4,498
1,567
16,170
26,971
22,343
652
4,935
22,036
0
29,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,956
Gold Earned
47,156
109
Minions Killed
132
0
Camps Cleared
0
986,780
Distance Traveled
1,168,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,474
706
27
2
0
186,300
0
L
Izanami
8,109
676
28
2
0
188,538
0
L
Horus
8,903
742
7
1
0
230,586
0
L
Merlin
7,353
613
26
2
0
216,956
0
W
Tiamat
8,814
735
24
2
0
198,047
0
W
Ix Chel
9,023
752
25
2
0
207,806
0
W
Ravana
8,662
722
19
2
0
269,928
0
W
Shiva
9,970
831
36
3
0
228,238
0
L
Scylla
8,117
676
21
2
0
164,400
0
W
Hercules
10,687
891
28
2
0
264,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role