Player Matchup

Ra
Ra
Gold V
 
Ra
Gold V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver III
Back 2 Seven
Ares
Silver III
Level 68
God Stats
1W - 3L
1,115 SR
Queue Stats
25W - 35L
1,129 MMR
Party 1
Ne Zha
Ne Zha
Silver III
CoqueSDT
Ne Zha
Silver III
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 37L
1,111 MMR
Solo
Anhur
Anhur
Silver II
Moelicious
Anhur
Silver II
Level 129
God Stats
13W - 16L
1,203 SR
Queue Stats
99W - 103L
1,133 MMR
Solo
Amaterasu
Amaterasu
Silver III
lllDeuslll
Amaterasu
Silver III
Level 144
God Stats
1W - 1L
1,287 SR
Queue Stats
30W - 39L
1,107 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,321 SR
1,196 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,512 SR
1,051 MMR
Agni
Agni
Silver V
IamKaze
Agni
Silver V
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,178 MMR
Solo
Apollo
Apollo
Silver V
Jailorgohome
Apollo
Silver V
Level 129
God Stats
5W - 6L
1,556 SR
Queue Stats
42W - 46L
1,144 MMR
Solo
Fenrir
Fenrir
Silver II
drinsanity666
Fenrir
Silver II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,143 MMR
Solo
Chaac
Chaac
Silver I
oarmaniferreti
Chaac
Silver I
Level 147
God Stats
10W - 17L
1,455 SR
Queue Stats
111W - 116L
1,195 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
unread_rule65
Sun Wukong
Silver V
Level 169
God Stats
15W - 20L
1,547 SR
Queue Stats
286W - 323L
597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
0 / 3 / 1
8,570
571
3,778
10,997
4,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 2
7,152
477
5,800
12,167
12,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
CoqueSDT
Ne Zha
15
0 / 2 / 5
8,197
546
4,531
13,200
9,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
16
6 / 0 / 1
9,258
617
7,598
9,768
4,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
lllDeuslll
Amaterasu
14
1 / 2 / 1
7,633
509
5,436
16,307
17,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaRavanaAo Kuang

VS

Bans
Bake KujiraCharonJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
IamKaze
Agni
16
3 / 1 / 0
8,794
586
8,021
5,737
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
15
1 / 4 / 1
8,267
551
7,087
9,632
4,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

4
0 / 0 / 0
4,939
329
178
1,537
391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 3
8,089
539
9,531
11,728
14,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
unread_rule65
Sun Wukong
14
3 / 0 / 2
8,960
597
14,079
16,331
16,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
7
Kills
9
9
Deaths
7
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
3
1
0.17
W
0
2
2
0.5
W
Ne Zha
CoqueSDT
Ne Zha
0
2
5
1.25
L
Agni
IamKaze
Agni
3
1
0
3
L
Apollo
1
4
1
0.38
W
Anhur
6
0
1
6.5
L
0
0
0
0
W
Amaterasu
lllDeuslll
Amaterasu
1
2
1
0.75
L
2
2
3
1.75
L
Sun Wukong
unread_rule65
Sun Wukong
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,143
Damage
38,896
62,439
Taken
44,965
48,389
Mitigated
37,922
20,584
Healing
11,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,778
182
1,433
3,774
10,997
4,980
333
3,898
6,378
76,769
0
W
5,800
277
0
1,237
12,167
12,430
0
1,066
10,992
23,336
193
W
Ne Zha
CoqueSDT
Ne Zha
4,531
2,009
0
3,187
13,200
9,684
456
1,072
11,994
0
91,500
L
Agni
IamKaze
Agni
8,021
541
0
962
5,737
2,316
0
1,044
4,579
71,240
1,934
L
Apollo
7,087
5,230
0
2,450
9,632
4,253
887
1,126
8,506
0
76,813
W
Anhur
7,598
4,602
0
5,382
9,768
4,187
510
0
9,768
0
73,742
L
178
0
0
703
1,537
391
0
0
1,537
0
3,712
W
Amaterasu
lllDeuslll
Amaterasu
5,436
3,269
0
5,571
16,307
17,108
0
1,593
13,262
0
50,713
L
9,531
902
0
3,256
11,728
14,207
0
3,918
7,737
0
41,403
L
Sun Wukong
unread_rule65
Sun Wukong
14,079
4,209
0
4,422
16,331
16,755
773
2,995
13,221
291
64,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,810
Gold Earned
39,049
517
Minions Killed
407
0
Camps Cleared
0
1,565,430
Distance Traveled
1,295,675
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,570
571
138
9
0
309,110
0
W
Ares
7,152
477
11
1
0
304,773
5
W
Ne Zha
8,197
546
142
9
0
361,276
0
L
Agni
8,794
586
136
9
0
329,389
2
L
Apollo
8,267
551
127
8
0
266,572
2
W
Anhur
9,258
617
132
9
0
291,024
4
L
Fenrir
4,939
329
12
1
0
74,207
0
W
Amaterasu
7,633
509
94
6
0
299,247
0
L
Chaac
8,089
539
41
3
0
338,456
0
L
Sun Wukong
8,960
597
91
6
0
287,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role