Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
JZ_5-0
Arachne
Level 104
God Stats
10W - 8L
1,538 SR
Queue Stats
61W - 70L
1,414 Elo+
Party 1
Bacchus
Bacchus
MilanPorSiempre
Bacchus
Level 27
God Stats
6W - 7L
1,655 SR
Queue Stats
18W - 23L
1,501 Elo+
Party 1
Scylla
Scylla
dveg__o
Scylla
Level 127
God Stats
2W - 2L
1,615 SR
Queue Stats
36W - 40L
1,554 Elo+
Solo
Surtr
Surtr
william13113
Surtr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 95L
1,399 Elo+
Party 1
Team Averages
Level 98
1,562 SR
1,473 Elo+

VS

Team Averages
Level 93
1,492 SR
1,503 Elo+
Maui
Maui
GVNGPLVNK
Maui
Level 39
God Stats
3W - 7L
1,254 SR
Queue Stats
95W - 80L
1,447 Elo+
Solo
Ix Chel
Ix Chel
ISnifit
Ix Chel
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 37L
1,402 Elo+
Party 2
King Arthur
King Arthur
OmegaCrisis
King Arthur
Level 141
God Stats
5W - 3L
1,708 SR
Queue Stats
129W - 89L
1,731 Elo+
Solo
Bakasura
Bakasura
Pazugaru
Bakasura
Level 108
God Stats
1W - 4L
1,500 SR
Queue Stats
121W - 114L
1,407 Elo+
Party 2
Rama
Rama
SandEternal
Rama
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
3 / 4 / 3
7,265
484
9,871
10,550
3,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Arachne
JZ_5-0
Arachne
15
3 / 2 / 2
7,618
508
7,859
17,141
7,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
2 / 6 / 7
7,304
487
7,927
15,408
14,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
dveg__o
Scylla
13
3 / 4 / 3
7,776
518
6,022
8,474
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 7 / 0
6,467
431
5,206
14,435
9,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
1 / 2 / 7
6,712
447
4,801
13,752
11,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ix Chel
ISnifit
Ix Chel
13
2 / 5 / 2
7,699
513
8,612
10,842
5,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
OmegaCrisis
King Arthur
16
8 / 0 / 4
10,089
673
14,424
12,939
15,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
Pazugaru
Bakasura
15
9 / 2 / 3
8,833
589
9,681
15,153
8,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 2 / 2
8,199
547
8,547
10,000
4,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
11
Kills
23
23
Deaths
11
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
4
3
1.13
W
Maui
1
2
7
2.25
W
Ix Chel
ISnifit
Ix Chel
2
5
2
0.6
L
Arachne
JZ_5-0
Arachne
3
2
2
2
L
2
6
7
0.92
W
King Arthur
OmegaCrisis
King Arthur
8
0
4
10
W
Bakasura
Pazugaru
Bakasura
9
2
3
5.25
W
3
2
2
2
L
Scylla
dveg__o
Scylla
3
4
3
1.13
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,885
Damage
46,065
66,008
Taken
62,686
38,686
Mitigated
45,174
13,639
Healing
16,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,871
4,266
0
1,421
10,550
3,527
270
1,826
8,599
0
55,131
W
Maui
4,801
1,002
0
1,619
13,752
11,418
0
5,483
8,222
14,949
0
W
Ix Chel
ISnifit
Ix Chel
8,612
705
727
1,995
10,842
5,512
0
4,786
6,056
55,960
1,938
L
Arachne
JZ_5-0
Arachne
7,859
5,197
0
5,525
17,141
7,795
0
3,754
12,940
0
68,593
L
7,927
1,620
0
3,586
15,408
14,582
131
3,750
11,128
21,250
0
W
King Arthur
OmegaCrisis
King Arthur
14,424
2,677
0
4,419
12,939
15,800
0
1,047
11,370
4,341
81,122
W
Bakasura
Pazugaru
Bakasura
9,681
6,259
0
4,462
15,153
8,149
143
1,188
13,877
0
75,307
W
8,547
6,801
0
2,917
10,000
4,295
833
1,736
8,264
0
70,186
L
Scylla
dveg__o
Scylla
6,022
487
0
1,274
8,474
3,169
0
4,281
3,946
48,848
2,876
L
5,206
2,523
0
1,833
14,435
9,613
0
644
12,715
550
40,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,430
Gold Earned
41,532
357
Minions Killed
504
0
Camps Cleared
0
1,423,955
Distance Traveled
1,516,893
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,265
484
71
5
0
265,475
0
W
Maui
6,712
447
10
1
0
292,524
5
W
Ix Chel
7,699
513
93
6
0
283,478
0
L
Arachne
7,618
508
94
6
0
335,124
0
L
Bacchus
7,304
487
21
1
0
283,419
1
W
King Arthur
10,089
673
146
10
0
313,729
4
W
Bakasura
8,833
589
138
9
0
361,557
2
W
Rama
8,199
547
117
8
0
265,605
0
L
Scylla
7,776
518
97
6
0
265,255
2
L
Surtr
6,467
431
74
5
0
274,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role