Player Matchup

Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Silver I
Gresee
Mercury
Silver I
Level 125
God Stats
1W - 2L
1,535 SR
Queue Stats
59W - 52L
1,539 MMR
Party 1
Merlin
Merlin
Silver II
Pumpkiη
Merlin
Silver II
Level 157
God Stats
12W - 11L
1,567 SR
Queue Stats
86W - 95L
1,110 MMR
Party 2
Bacchus
Bacchus
Silver I
TheLiplessGecko
Bacchus
Silver I
Level 111
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 143L
1,145 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
mb2rea1
Gilgamesh
Gold V
Level 162
God Stats
18W - 19L
1,494 SR
Queue Stats
435W - 442L
1,347 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,519 SR
1,328 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,463 SR
1,337 MMR
Pele
Pele
Silver IV
Corsey0007
Pele
Silver IV
Level 128
God Stats
0W - 2L
1,313 SR
Queue Stats
15W - 35L
1,344 MMR
Solo
Ares
Ares
Gold IV
Eznd
Ares
Gold IV
Level 147
God Stats
30W - 27L
1,501 SR
Queue Stats
276W - 283L
1,342 MMR
Solo
Raijin
Raijin
Gold III
HoundsPride
Raijin
Gold III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
410W - 419L
1,353 MMR
Solo
Nike
Nike
Bronze III
Vubby
Nike
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,323 MMR
Solo
Apollo
Apollo
Silver V
tommiie
Apollo
Silver V
Level 49
God Stats
2W - 5L
1,501 SR
Queue Stats
42W - 54L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 0 / 4
6,992
636
6,088
3,549
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Gresee
Mercury
12
2 / 1 / 4
6,603
600
4,674
8,348
3,119
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Pumpkiη
Merlin
11
3 / 1 / 3
6,882
626
5,209
4,748
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
5 / 0 / 1
6,926
630
5,385
6,435
6,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
mb2rea1
Gilgamesh
12
2 / 0 / 0
6,998
636
3,993
6,456
3,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AnhurAthenaAo Kuang

VS

Bans
IzanamiHadesThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,130
466
1,029
8,789
3,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ares
Eznd
Ares
9
0 / 1 / 0
5,201
473
1,276
7,716
5,168
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
10
0 / 4 / 0
5,436
494
3,589
7,405
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
Vubby
Nike
11
0 / 1 / 1
5,968
543
2,730
7,078
3,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
tommiie
Apollo
9
0 / 5 / 0
5,048
459
1,071
7,613
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
14
Kills
0
2
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
4
4
L
0
4
0
0
L
Ares
Eznd
Ares
0
1
0
0
W
Mercury
Gresee
Mercury
2
1
4
4
L
Raijin
0
4
0
0
W
Merlin
Pumpkiη
Merlin
3
1
3
4.5
W
5
0
1
5.5
L
Nike
Vubby
Nike
0
1
1
0.5
W
Gilgamesh
mb2rea1
Gilgamesh
2
0
0
2
L
Apollo
tommiie
Apollo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,349
Damage
9,695
29,536
Taken
38,601
16,196
Mitigated
17,703
6,996
Healing
6,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,088
2,487
0
1,369
3,549
1,530
13
397
3,152
0
60,960
L
1,029
351
0
534
8,789
3,523
0
1,401
7,241
0
36,289
L
Ares
Eznd
Ares
1,276
35
0
2,036
7,716
5,168
0
3,264
4,352
15,475
0
W
Mercury
Gresee
Mercury
4,674
1,938
0
1,654
8,348
3,119
0
1,256
7,047
0
55,344
L
Raijin
3,589
178
0
250
7,405
2,658
0
3,301
3,818
41,954
730
W
Merlin
Pumpkiη
Merlin
5,209
357
0
444
4,748
1,617
0
1,371
3,377
39,340
0
W
5,385
465
0
1,875
6,435
6,313
0
2,066
4,369
24,716
1,813
L
Nike
Vubby
Nike
2,730
166
0
2,656
7,078
3,835
0
0
6,564
0
39,536
W
Gilgamesh
mb2rea1
Gilgamesh
3,993
662
0
1,654
6,456
3,617
0
0
5,959
0
47,415
L
Apollo
tommiie
Apollo
1,071
615
0
1,225
7,613
2,519
0
2,081
5,532
0
27,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,401
Gold Earned
26,783
397
Minions Killed
301
0
Camps Cleared
0
1,182,929
Distance Traveled
1,064,105
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,992
636
109
10
0
207,959
0
L
Pele
5,130
466
55
5
0
190,732
1
L
Ares
5,201
473
18
2
0
240,865
2
W
Mercury
6,603
600
85
8
0
266,658
0
L
Raijin
5,436
494
103
9
0
192,741
0
W
Merlin
6,882
626
74
7
0
230,257
2
W
Bacchus
6,926
630
39
4
0
245,149
2
L
Nike
5,968
543
77
7
0
234,192
0
W
Gilgamesh
6,998
636
90
8
0
232,906
0
L
Apollo
5,048
459
48
4
0
205,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role