Player Matchup

Bacchus
Bacchus
Ari14ojeda
Bacchus
Level 55
God Stats
2W - 5L
1,500 SR
Queue Stats
19W - 26L
1,380 Elo+
Party 2
Thor
Thor
BlakeDiaz_878
Thor
Level 103
God Stats
3W - 3L
1,696 SR
Queue Stats
57W - 59L
1,313 Elo+
Party 2
Sol
Sol
iJocyy
Sol
Level 19
God Stats
0W - 4L
1,466 SR
Queue Stats
1W - 5L
1,205 Elo+
Party 2
Osiris
Osiris
oscarsucr1
Osiris
Level 83
God Stats
2W - 4L
1,596 SR
Queue Stats
53W - 57L
1,390 Elo+
Party 2
Chiron
Chiron
xLafosse
Chiron
Level 58
God Stats
0W - 3L
1,479 SR
Queue Stats
22W - 28L
1,386 Elo+
Party 2
Team Averages
Level 64
1,547 SR
1,335 Elo+

VS

Team Averages
Level 78
1,571 SR
1,415 Elo+
Achilles
Achilles
BruhFrThoWhy
Achilles
Level 122
God Stats
6W - 11L
1,424 SR
Queue Stats
16W - 32L
1,407 Elo+
Party 3
Tyr
Tyr
FunkyCatus23
Tyr
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 36L
1,457 Elo+
Party 1
Sol
Sol
MidnightStarHD
Sol
Level 89
God Stats
2W - 0L
1,715 SR
Queue Stats
62W - 58L
1,386 Elo+
Party 1
Lancelot
Lancelot
TienDriphan
Lancelot
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 58L
1,421 Elo+
Party 1
Discordia
Discordia
xSilentZephyr
Discordia
Level 27
God Stats
3W - 1L
1,714 SR
Queue Stats
15W - 30L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ari14ojeda
Bacchus
4
0 / 0 / 0
3,359
672
1,187
4,253
2,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
996
199
0
0
0
Sol
iJocyy
Sol
5
0 / 2 / 0
2,994
599
352
1,943
506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
oscarsucr1
Osiris
5
0 / 0 / 0
3,141
628
897
2,532
2,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
xLafosse
Chiron
6
0 / 0 / 0
3,182
636
2,073
2,557
717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BruhFrThoWhy
Achilles
6
0 / 0 / 0
3,621
724
713
3,178
1,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 0 / 0
3,377
675
829
3,828
2,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 0 / 0
3,279
656
2,367
1,955
469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
TienDriphan
Lancelot
5
0 / 0 / 0
3,160
632
1,127
3,022
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
xSilentZephyr
Discordia
7
2 / 0 / 0
4,507
901
1,109
1,642
419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ari14ojeda
Bacchus
0
0
0
0
L
0
0
0
0
W
Achilles
BruhFrThoWhy
Achilles
0
0
0
0
W
0
0
0
0
W
0
0
0
0
W
Lancelot
TienDriphan
Lancelot
0
0
0
0
L
Sol
iJocyy
Sol
0
2
0
0
L
Osiris
oscarsucr1
Osiris
0
0
0
0
L
Chiron
xLafosse
Chiron
0
0
0
0
W
Discordia
xSilentZephyr
Discordia
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,509
Damage
6,145
11,285
Taken
13,625
6,032
Mitigated
5,850
3,212
Healing
4,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ari14ojeda
Bacchus
1,187
299
0
1,395
4,253
2,670
0
1,570
2,683
6,253
1,765
L
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
BruhFrThoWhy
Achilles
713
119
0
1,105
3,178
1,688
0
0
3,006
0
17,765
W
829
164
55
1,543
3,828
2,394
0
584
3,244
0
6,300
W
2,367
1,122
0
1,024
1,955
469
0
460
1,495
14,513
7,049
W
Lancelot
TienDriphan
Lancelot
1,127
247
0
786
3,022
880
0
34
2,988
0
13,239
L
Sol
iJocyy
Sol
352
98
0
119
1,943
506
0
917
834
7,596
1,279
L
Osiris
oscarsucr1
Osiris
897
239
0
621
2,532
2,139
0
0
2,532
0
12,005
L
Chiron
xLafosse
Chiron
2,073
506
142
935
2,557
717
0
516
2,041
0
17,589
W
Discordia
xSilentZephyr
Discordia
1,109
43
0
477
1,642
419
0
336
1,306
21,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,672
Gold Earned
17,944
63
Minions Killed
149
0
Camps Cleared
0
366,005
Distance Traveled
543,852
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,359
672
10
2
0
114,632
0
L
Thor
996
199
0
0
0
0
0
W
Achilles
3,621
724
33
7
0
110,350
0
W
Tyr
3,377
675
10
2
0
114,534
1
W
Sol
3,279
656
40
8
0
96,931
0
W
Lancelot
3,160
632
24
5
0
127,089
0
L
Sol
2,994
599
8
2
0
68,703
0
L
Osiris
3,141
628
16
3
0
81,045
2
L
Chiron
3,182
636
29
6
0
101,625
2
W
Discordia
4,507
901
42
8
0
94,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role