Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
AcaciaAve22
Baron Samedi
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
194W - 215L
1,412 Elo+
Party 1
Pele
Pele
Jebril
Pele
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 197L
1,463 Elo+
Solo
Jing Wei
Jing Wei
JoeSchelk
Jing Wei
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 131L
1,352 Elo+
Solo
Thor
Thor
XbradywX
Thor
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
59W - 74L
1,530 Elo+
Solo
Team Averages
Level 140
1,500 SR
1,451 Elo+

VS

Team Averages
Level 107
1,500 SR
1,529 Elo+
Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Anetsua
Cerberus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,422 Elo+
Solo
Cthulhu
Cthulhu
B3Y0NC3
Cthulhu
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 39L
1,651 Elo+
Party 2
Eset
Eset
Cozened
Eset
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
95W - 72L
1,651 Elo+
Party 2
Merlin
Merlin
HeyImOdi
Merlin
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 118L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
1 / 2 / 3
5,988
998
4,656
4,535
1,851
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
AcaciaAve22
Baron Samedi
10
0 / 3 / 3
5,373
896
4,609
5,922
3,681
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
Jebril
Pele
1
0 / 0 / 0
1,452
242
0
0
0
Jing Wei
JoeSchelk
Jing Wei
12
3 / 2 / 2
6,157
1,026
4,091
4,777
2,181
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
10
1 / 3 / 2
5,753
959
2,170
5,815
5,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 5
6,645
1,108
4,141
3,884
1,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Anetsua
Cerberus
11
1 / 2 / 8
6,657
1,110
3,032
7,147
7,448
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
B3Y0NC3
Cthulhu
12
3 / 2 / 7
7,321
1,220
3,738
8,098
9,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
Cozened
Eset
11
4 / 2 / 3
6,676
1,113
5,000
5,442
2,723
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
HeyImOdi
Merlin
11
0 / 1 / 9
6,325
1,054
4,117
2,646
1,480
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
5
Kills
10
10
Deaths
8
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
2
3
1.25
W
Medusa
 
Medusa
2
1
5
4.5
L
Baron Samedi
AcaciaAve22
Baron Samedi
0
3
3
0.5
W
Cerberus
Anetsua
Cerberus
1
2
8
2.5
W
Cthulhu
B3Y0NC3
Cthulhu
3
2
7
3.25
W
Eset
Cozened
Eset
4
2
3
2.75
W
Merlin
HeyImOdi
Merlin
0
1
9
4.5
L
Pele
Jebril
Pele
0
0
0
0
L
Jing Wei
JoeSchelk
Jing Wei
3
2
2
2
L
Thor
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,526
Damage
20,028
21,049
Taken
27,217
13,651
Mitigated
22,744
4,073
Healing
7,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,656
1,859
241
936
4,535
1,851
0
2,899
1,580
0
13,514
W
Medusa
 
Medusa
4,141
1,407
353
796
3,884
1,855
2,066
640
3,120
0
9,242
L
Baron Samedi
AcaciaAve22
Baron Samedi
4,609
539
946
467
5,922
3,681
0
4,629
1,141
5,534
0
W
Cerberus
Anetsua
Cerberus
3,032
56
228
1,231
7,147
7,448
443
1,116
5,986
4,915
0
W
Cthulhu
B3Y0NC3
Cthulhu
3,738
147
645
949
8,098
9,238
422
1,905
6,037
8,481
254
W
Eset
Cozened
Eset
5,000
255
1,488
1,392
5,442
2,723
1,004
836
4,564
8,550
0
W
Merlin
HeyImOdi
Merlin
4,117
291
0
0
2,646
1,480
620
112
2,534
13,486
0
L
Pele
Jebril
Pele
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
JoeSchelk
Jing Wei
4,091
3,242
27
673
4,777
2,181
0
3,849
870
0
14,907
L
Thor
2,170
219
68
715
5,815
5,938
0
3,859
1,825
0
4,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,723
Gold Earned
33,624
53
Minions Killed
60
0
Camps Cleared
0
409,641
Distance Traveled
568,006
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,988
998
17
3
0
104,265
0
W
Medusa
6,645
1,108
20
3
0
101,941
0
L
Baron Samedi
5,373
896
5
1
0
101,928
2
W
Cerberus
6,657
1,110
4
1
0
125,234
0
W
Cthulhu
7,321
1,220
7
1
0
119,276
0
W
Eset
6,676
1,113
9
2
0
104,711
0
W
Merlin
6,325
1,054
20
3
0
116,844
0
L
Pele
1,452
242
0
0
0
0
0
L
Jing Wei
6,157
1,026
22
4
0
104,134
0
L
Thor
5,753
959
9
2
0
99,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role