Player Matchup

Thor
Thor
Gold IV
Felipe1017
Thor
Gold IV
Level 123
God Stats
20W - 15L
1,701 SR
Queue Stats
200W - 197L
1,554 MMR
Solo
Janus
Janus
Gold V
KingCharlo
Janus
Gold V
Level 117
God Stats
5W - 2L
1,874 SR
Queue Stats
13W - 12L
1,554 MMR
Solo
Achilles
Achilles
Bronze III
TheGreatNocebo
Achilles
Bronze III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,554 MMR
Solo
Chiron
Chiron
Gold III
UspaRocker
Chiron
Gold III
Level 191
God Stats
24W - 19L
1,275 SR
Queue Stats
222W - 211L
1,558 MMR
Solo
Vamana
Vamana
Silver I
VibrantRoom
Vamana
Silver I
Level 156
God Stats
3W - 1L
1,709 SR
Queue Stats
28W - 22L
1,554 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,612 SR
1,555 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,578 SR
1,544 MMR
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold IV
DaddyXzibit
Kukulkan
Gold IV
Level 146
God Stats
13W - 11L
1,600 SR
Queue Stats
203W - 201L
1,557 MMR
Solo
Heimdallr
Heimdallr
Bronze III
KingRienhardt
Heimdallr
Bronze III
Level 107
God Stats
1W - 3L
1,544 SR
Queue Stats
103W - 103L
1,553 MMR
Solo
Odin
Odin
Bronze III
XchocorramitoX
Odin
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,555 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
ZZistoxic
Kuzenbo
Gold IV
Level 128
God Stats
7W - 4L
1,747 SR
Queue Stats
314W - 300L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
5,631
563
2,716
6,317
2,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
12
2 / 0 / 2
6,539
654
4,050
3,648
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
10
3 / 0 / 2
6,510
651
2,256
8,070
6,019
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
UspaRocker
Chiron
11
3 / 1 / 4
6,309
631
5,739
6,233
2,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
12
0 / 0 / 0
6,483
648
3,340
6,739
6,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
GebSurtrAthenaBake Kujira

VS

Bans
Maman BrigitteAresAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
1 / 2 / 0
5,203
520
2,690
9,259
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kukulkan
DaddyXzibit
Kukulkan
11
0 / 0 / 0
5,887
589
2,237
3,713
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Heimdallr
KingRienhardt
Heimdallr
8
0 / 3 / 0
4,569
457
3,107
6,240
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 0 / 0
5,623
562
3,327
6,450
5,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
ZZistoxic
Kuzenbo
8
0 / 3 / 0
4,849
485
3,163
7,346
6,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
8
Kills
1
1
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
0
0.5
L
Kukulkan
DaddyXzibit
Kukulkan
0
0
0
0
W
0
0
4
2
W
Janus
2
0
2
3
L
Heimdallr
KingRienhardt
Heimdallr
0
3
0
0
W
Achilles
3
0
2
4
W
Chiron
UspaRocker
Chiron
3
1
4
5
W
Vamana
0
0
0
0
L
0
0
0
0
L
Kuzenbo
ZZistoxic
Kuzenbo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,101
Damage
14,524
31,007
Taken
33,008
18,722
Mitigated
18,934
10,254
Healing
12,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,690
1,972
0
5,325
9,259
3,214
0
895
8,298
0
32,353
L
Kukulkan
DaddyXzibit
Kukulkan
2,237
118
0
1,490
3,713
1,401
51
1,442
2,159
57,006
0
W
2,716
620
0
1,873
6,317
2,693
0
1,055
5,262
0
42,010
W
Janus
4,050
413
0
1,249
3,648
1,407
0
1,490
2,158
49,962
71
L
Heimdallr
KingRienhardt
Heimdallr
3,107
1,779
0
1,584
6,240
2,517
0
499
5,727
0
32,813
W
Achilles
2,256
488
0
2,631
8,070
6,019
0
1,068
7,002
0
21,129
W
Chiron
UspaRocker
Chiron
5,739
2,602
335
2,074
6,233
2,410
372
1,787
4,446
0
52,327
W
Vamana
3,340
1,255
0
2,092
6,739
6,193
0
0
6,112
0
57,453
L
3,327
482
0
2,087
6,450
5,296
0
0
5,778
0
41,004
L
Kuzenbo
ZZistoxic
Kuzenbo
3,163
1,576
160
1,623
7,346
6,506
6
906
6,373
12,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,472
Gold Earned
26,131
411
Minions Killed
324
0
Camps Cleared
0
990,685
Distance Traveled
1,003,013
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,203
520
59
6
0
236,204
0
L
Kukulkan
5,887
589
107
11
0
190,050
1
W
Thor
5,631
563
75
8
0
221,423
0
W
Janus
6,539
654
115
12
0
214,816
0
L
Heimdallr
4,569
457
53
5
0
167,144
1
W
Achilles
6,510
651
20
2
0
206,269
0
W
Chiron
6,309
631
92
9
0
161,417
3
W
Vamana
6,483
648
109
11
0
186,760
0
L
Odin
5,623
562
88
9
0
207,035
6
L
Kuzenbo
4,849
485
17
2
0
202,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role