Player Matchup

Sol
Sol
Inacent
Sol
Level 106
God Stats
3W - 1L
1,761 SR
Queue Stats
60W - 37L
1,757 Elo+
Party 1
Poseidon
Poseidon
Ticcy200
Poseidon
Level 65
God Stats
16W - 22L
1,339 SR
Queue Stats
47W - 59L
1,458 Elo+
Solo
Odin
Odin
UwUYoureSoWarm
Odin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,787 Elo+
Party 1
Team Averages
Level 100
1,533 SR
1,668 Elo+

VS

Team Averages
Level 98
1,613 SR
1,738 Elo+
Nu Wa
Nu Wa
MilkDuds420
Nu Wa
Level 76
God Stats
12W - 6L
1,839 SR
Queue Stats
59W - 57L
1,521 Elo+
Party 2
Fenrir
Fenrir
Teruchin
Fenrir
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
2,120 Elo+
Solo
Osiris
Osiris
lR20l
Osiris
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 50L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
2 / 1 / 0
7,186
719
8,338
5,806
1,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
Ticcy200
Poseidon
7
0 / 3 / 2
5,869
587
2,378
4,584
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
0 / 5 / 2
6,270
627
4,712
11,664
7,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 6
8,138
814
6,808
4,206
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Teruchin
Fenrir
13
3 / 2 / 3
8,049
805
5,916
9,086
4,118
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
lR20l
Osiris
13
3 / 0 / 6
8,071
807
6,300
8,955
9,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
9
9
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
2
1
0
2
W
3
0
6
6
W
Fenrir
Teruchin
Fenrir
3
2
3
2.25
L
Poseidon
Ticcy200
Poseidon
0
3
2
0.33
L
0
5
2
0.2
W
Osiris
lR20l
Osiris
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,428
Damage
19,024
22,054
Taken
22,247
10,952
Mitigated
15,255
4,106
Healing
5,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
8,338
3,007
0
1,646
5,806
1,877
0
1,233
4,477
38,025
2,415
W
6,808
2,104
0
984
4,206
1,736
474
2,777
1,429
38,173
0
W
Fenrir
Teruchin
Fenrir
5,916
1,591
0
1,042
9,086
4,118
0
4,242
4,529
0
28,471
L
Poseidon
Ticcy200
Poseidon
2,378
445
105
1,035
4,584
1,431
0
1,458
2,987
7,932
0
L
4,712
1,154
186
1,134
11,664
7,644
0
4,151
7,037
0
15,818
W
Osiris
lR20l
Osiris
6,300
2,448
0
3,008
8,955
9,401
340
3,225
5,622
0
27,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,325
Gold Earned
24,258
114
Minions Killed
159
0
Camps Cleared
0
424,811
Distance Traveled
562,788
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,186
719
68
7
0
179,500
0
W
Nu Wa
8,138
814
80
8
0
170,330
0
W
Fenrir
8,049
805
46
5
0
207,753
0
L
Poseidon
5,869
587
22
2
0
76,347
0
L
Odin
6,270
627
24
2
0
168,964
0
W
Osiris
8,071
807
33
3
0
184,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role