Player Matchup

Terra
Terra
Anetsua
Terra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,348 Elo+
Solo
Charybdis
Charybdis
BoogShlizetti420
Charybdis
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,204 Elo+
Solo
Tiamat
Tiamat
SynysterReborn
Tiamat
Level 43
God Stats
2W - 3L
1,405 SR
Queue Stats
81W - 71L
1,529 Elo+
Solo
Odin
Odin
TripleTriple123
Odin
Level 95
God Stats
7W - 6L
1,268 SR
Queue Stats
216W - 198L
1,481 Elo+
Solo
Set
Set
angryface92
Set
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 152L
1,475 Elo+
Solo
Team Averages
Level 81
1,435 SR
1,408 Elo+

VS

Team Averages
Level 104
1,503 SR
1,434 Elo+
Kukulkan
Kukulkan
BokketoNebula
Kukulkan
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 147L
1,436 Elo+
Solo
Ganesha
Ganesha
FootlessGrunt49
Ganesha
Level 96
God Stats
1W - 0L
1,515 SR
Queue Stats
5W - 4L
1,487 Elo+
Party 1
Jormungandr
Jormungandr
Ragingkittenlol
Jormungandr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,363 Elo+
Party 1
Sylvanus
Sylvanus
bcjcb
Sylvanus
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,487 Elo+
Party 1
Janus
Janus
quab-par
Janus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Anetsua
Terra
15
1 / 3 / 10
8,495
772
6,905
12,739
7,977
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
15
4 / 6 / 3
8,559
778
11,499
11,520
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

8
1 / 3 / 1
6,430
585
4,044
3,751
2,508
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

14
2 / 3 / 6
7,717
702
9,350
12,535
15,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 7 / 2
8,412
765
7,502
13,063
7,863
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BokketoNebula
Kukulkan
14
3 / 4 / 10
8,627
784
7,416
9,958
5,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 1 / 22
9,695
881
6,009
11,574
16,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
Ragingkittenlol
Jormungandr
19
9 / 1 / 13
10,713
974
15,907
18,065
20,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
bcjcb
Sylvanus
14
4 / 4 / 12
9,608
873
6,796
14,712
22,168
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Janus
quab-par
Janus
17
6 / 2 / 11
9,854
896
10,414
6,588
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
90
12
Kills
22
22
Deaths
12
22
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Terra
Anetsua
Terra
1
3
10
2
W
Kukulkan
BokketoNebula
Kukulkan
3
4
10
2
L
Charybdis
4
6
3
0.92
W
0
1
22
11
W
Jormungandr
Ragingkittenlol
Jormungandr
9
1
13
15.5
L
1
3
1
0.5
L
2
3
6
1.67
L
4
7
2
0.71
W
Sylvanus
bcjcb
Sylvanus
4
4
12
2.5
W
Janus
quab-par
Janus
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,300
Damage
46,542
53,608
Taken
60,897
39,256
Mitigated
69,420
12,907
Healing
22,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Anetsua
Terra
6,905
479
3,699
2,491
12,739
7,977
0
11,369
1,370
13,806
0
W
Kukulkan
BokketoNebula
Kukulkan
7,416
407
946
1,450
9,958
5,527
854
1,963
7,995
15,410
642
L
Charybdis
11,499
4,459
74
960
11,520
5,231
0
10,407
1,113
0
21,646
W
6,009
602
499
1,195
11,574
16,899
1,065
2,779
8,795
10,210
600
W
Jormungandr
Ragingkittenlol
Jormungandr
15,907
3,267
1,106
6,152
18,065
20,523
1,306
2,650
15,415
34,002
990
L
4,044
296
132
149
3,751
2,508
0
2,715
1,036
7,634
214
L
9,350
976
735
3,312
12,535
15,677
0
9,008
3,527
0
16,690
L
7,502
3,894
454
901
13,063
7,863
0
11,398
1,665
0
14,222
W
Sylvanus
bcjcb
Sylvanus
6,796
1,724
6,289
3,388
14,712
22,168
212
2,268
12,444
8,713
0
W
Janus
quab-par
Janus
10,414
900
689
603
6,588
4,303
1,489
1,202
5,386
25,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,613
Gold Earned
48,497
82
Minions Killed
119
0
Camps Cleared
0
778,393
Distance Traveled
966,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,495
772
17
2
0
180,335
0
W
Kukulkan
8,627
784
26
2
0
182,112
0
L
Charybdis
8,559
778
32
3
0
140,361
0
W
Ganesha
9,695
881
2
0
0
204,600
0
W
Jormungandr
10,713
974
42
4
0
226,377
0
L
Tiamat
6,430
585
6
1
0
63,998
0
L
Odin
7,717
702
10
1
0
208,144
0
L
Set
8,412
765
17
2
0
185,555
0
W
Sylvanus
9,608
873
6
1
0
158,020
0
W
Janus
9,854
896
43
4
0
195,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role