Player Matchup

King Arthur
King Arthur
Guetta Blasta
King Arthur
Level 63
God Stats
0W - 3L
1,285 SR
Queue Stats
157W - 141L
1,502 Elo+
Solo
Thoth
Thoth
ItsGingerDave
Thoth
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,135 Elo+
Party 1
Sun Wukong
Sun Wukong
WhiskeyBandit45
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,082 Elo+
Party 1
Serqet
Serqet
WhoaItsCourt
Serqet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,170 Elo+
Party 1
Odin
Odin
defensecurryham
Odin
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,170 Elo+
Party 1
Team Averages
Level 90
1,457 SR
1,212 Elo+

VS

Team Averages
Level 98
1,500 SR
1,431 Elo+
Janus
Janus
Fr0stygrawr
Janus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 60L
1,409 Elo+
Solo
Discordia
Discordia
ShadowofMax420
Discordia
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
101W - 80L
1,562 Elo+
Solo
Merlin
Merlin
X_Its_michaela_X
Merlin
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 56L
1,252 Elo+
Party 2
Achilles
Achilles
dukuar
Achilles
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 138L
1,432 Elo+
Solo
Freya
Freya
sT_FONDLER_
Freya
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 24L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Guetta Blasta
King Arthur
15
5 / 3 / 2
8,254
750
5,484
10,793
13,311
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 1 / 3
7,420
675
7,786
6,004
2,760
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
WhiskeyBandit45
Sun Wukong
14
0 / 2 / 3
7,221
656
4,515
9,591
8,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
13
1 / 3 / 3
7,218
656
2,500
8,326
8,407
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 3
7,826
711
7,857
11,371
9,323
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 10
7,415
674
8,253
6,358
3,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
ShadowofMax420
Discordia
16
4 / 0 / 5
8,624
784
6,738
4,790
2,150
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
1 / 1 / 6
8,060
733
7,228
5,693
2,744
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
dukuar
Achilles
15
4 / 2 / 6
8,369
761
6,669
10,214
13,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 2 / 8
8,167
742
9,297
8,036
3,743
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
8
Kills
13
13
Deaths
8
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
0
3
10
1.67
L
King Arthur
Guetta Blasta
King Arthur
5
3
2
2
L
0
1
3
1.5
W
Discordia
ShadowofMax420
Discordia
4
0
5
6.5
L
Sun Wukong
WhiskeyBandit45
Sun Wukong
0
2
3
0.75
L
Serqet
1
3
3
0.83
W
1
1
6
4
L
2
4
3
0.88
W
Achilles
dukuar
Achilles
4
2
6
3.5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,142
Damage
38,185
46,085
Taken
35,091
42,675
Mitigated
25,059
13,067
Healing
13,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,253
784
0
957
6,358
3,052
238
1,743
4,516
15,109
873
L
King Arthur
Guetta Blasta
King Arthur
5,484
329
1,009
754
10,793
13,311
0
7,793
2,834
0
15,175
L
7,786
319
1,093
907
6,004
2,760
0
3,117
2,749
18,501
0
W
Discordia
ShadowofMax420
Discordia
6,738
292
1,536
1,279
4,790
2,150
70
1,238
3,518
16,710
369
L
Sun Wukong
WhiskeyBandit45
Sun Wukong
4,515
303
470
599
9,591
8,874
0
6,355
3,006
0
11,132
L
Serqet
2,500
70
2,126
1,199
8,326
8,407
0
6,046
2,099
0
6,353
W
7,228
331
2,244
1,408
5,693
2,744
0
630
4,876
20,743
132
L
7,857
711
2,451
2,459
11,371
9,323
0
7,698
3,236
0
16,688
W
Achilles
dukuar
Achilles
6,669
845
634
2,076
10,214
13,370
0
2,015
7,618
0
11,092
W
9,297
3,152
985
2,071
8,036
3,743
0
1,620
6,101
16,783
278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,939
Gold Earned
40,635
83
Minions Killed
118
0
Camps Cleared
0
1,070,733
Distance Traveled
1,023,149
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,415
674
24
2
0
160,994
0
L
King Arthur
8,254
750
21
2
0
205,319
0
L
Thoth
7,420
675
19
2
0
214,993
0
W
Discordia
8,624
784
33
3
0
232,091
0
L
Sun Wukong
7,221
656
18
2
0
226,121
0
L
Serqet
7,218
656
6
1
0
198,168
0
W
Merlin
8,060
733
38
3
0
216,571
0
L
Odin
7,826
711
19
2
0
226,132
0
W
Achilles
8,369
761
17
2
0
200,774
0
W
Freya
8,167
742
6
1
0
212,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role