Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Fr3nchFr1ed420
Thanatos
Level 72
God Stats
0W - 4L
1,500 SR
Queue Stats
98W - 99L
1,686 Elo+
Party 3
Cerberus
Cerberus
GokusFinalAttck
Cerberus
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 7L
1,715 Elo+
Party 2
Medusa
Medusa
LootMcNulty
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,715 Elo+
Party 2
Sun Wukong
Sun Wukong
STROUDBURROW
Sun Wukong
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 3
Team Averages
Level 104
1,500 SR
1,623 Elo+

VS

Team Averages
Level 89
1,460 SR
1,438 Elo+
Hun Batz
Hun Batz
AdrianHdg
Hun Batz
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,394 Elo+
Party 1
Vulcan
Vulcan
BellaBoricua69
Vulcan
Level 158
God Stats
1W - 3L
1,298 SR
Queue Stats
91W - 101L
1,453 Elo+
Solo
Sol
Sol
ShadowofMax420
Sol
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 80L
1,550 Elo+
Solo
Mulan
Mulan
baironfilip3000
Mulan
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 33L
1,394 Elo+
Party 1
Sylvanus
Sylvanus
camilin
Sylvanus
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 35L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
1
0 / 0 / 0
3,304
254
0
0
0
Thanatos
13
5 / 3 / 3
8,237
634
4,681
8,371
3,774
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
20
4 / 6 / 11
11,723
902
13,806
28,289
25,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
19
3 / 6 / 6
10,540
811
12,182
14,822
7,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
STROUDBURROW
Sun Wukong
10
2 / 0 / 3
7,288
561
3,097
3,603
3,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AdrianHdg
Hun Batz
15
1 / 7 / 8
9,356
720
7,409
13,541
7,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 2 / 7
11,682
899
15,232
8,878
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 3 / 6
10,798
831
12,096
10,161
4,191
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
2 / 3 / 10
11,014
847
8,975
15,836
17,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
camilin
Sylvanus
16
4 / 3 / 5
9,708
747
6,668
12,768
6,942
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
51
14
Kills
15
15
Deaths
18
23
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
0
0
0
W
Hun Batz
AdrianHdg
Hun Batz
1
7
8
0.71
W
5
2
7
4.25
L
Thanatos
5
3
3
2.17
L
Cerberus
4
6
11
1.58
L
Medusa
3
6
6
1
L
Sun Wukong
STROUDBURROW
Sun Wukong
2
0
3
3.5
W
3
3
6
2
W
2
3
10
2.33
W
Sylvanus
camilin
Sylvanus
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,766
Damage
50,380
55,085
Taken
61,184
39,888
Mitigated
40,430
18,357
Healing
21,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
AdrianHdg
Hun Batz
7,409
1,732
870
952
13,541
7,091
1,000
2,789
10,633
0
13,731
W
15,232
8,254
697
1,077
8,878
4,277
1,088
2,405
6,349
42,464
1,121
L
Thanatos
4,681
0
799
4,137
8,371
3,774
0
5,390
2,981
0
9,481
L
Cerberus
13,806
453
1,029
8,619
28,289
25,624
0
17,905
10,384
35,906
376
L
Medusa
12,182
4,017
1,430
1,700
14,822
7,127
0
8,852
5,970
0
47,115
L
Sun Wukong
STROUDBURROW
Sun Wukong
3,097
232
195
448
3,603
3,363
0
2,281
1,322
0
4,316
W
12,096
3,589
181
2,617
10,161
4,191
3,773
3,711
6,450
32,422
669
W
8,975
1,019
641
1,763
15,836
17,929
1,155
2,532
13,266
1,721
19,183
W
Sylvanus
camilin
Sylvanus
6,668
1,554
7,440
5,061
12,768
6,942
978
1,993
10,651
12,229
840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,092
Gold Earned
52,558
157
Minions Killed
157
0
Camps Cleared
0
672,222
Distance Traveled
1,151,084
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,304
254
0
0
0
0
0
W
Hun Batz
9,356
720
12
1
0
251,125
2
W
Vulcan
11,682
899
68
5
0
244,980
0
L
Thanatos
8,237
634
12
1
0
140,266
0
L
Cerberus
11,723
902
72
6
0
206,854
0
L
Medusa
10,540
811
66
5
0
211,146
0
L
Sun Wukong
7,288
561
7
1
0
113,956
0
W
Sol
10,798
831
39
3
0
217,860
0
W
Mulan
11,014
847
27
2
0
240,821
0
W
Sylvanus
9,708
747
11
1
0
196,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role