Player Matchup

Hachiman
Hachiman
BLACKSABRE_KING
Hachiman
Level 101
God Stats
4W - 2L
1,500 SR
Queue Stats
240W - 238L
1,398 Elo+
Solo
Sylvanus
Sylvanus
BerryBelle
Sylvanus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,256 Elo+
Party 1
Cthulhu
Cthulhu
Idkmanfr
Cthulhu
Level 40
God Stats
2W - 0L
1,715 SR
Queue Stats
44W - 23L
1,677 Elo+
Solo
Izanami
Izanami
Khaosom
Izanami
Level 126
God Stats
2W - 4L
1,285 SR
Queue Stats
283W - 289L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
sneezeeDrarfking
Sun Wukong
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,484 Elo+
Party 1
Team Averages
Level 81
1,500 SR
1,448 Elo+

VS

Team Averages
Level 84
1,587 SR
1,536 Elo+
Tyr
Tyr
AussinBussin
Tyr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,494 Elo+
Solo
Ganesha
Ganesha
Bluryo
Ganesha
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 110L
1,490 Elo+
Solo
Janus
Janus
CajunHellFire
Janus
Level 29
God Stats
1W - 1L
1,718 SR
Queue Stats
5W - 2L
1,660 Elo+
Solo
Horus
Horus
ElPotroSalvaje16
Horus
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 119L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Jsumpter137
Zhong Kui
Level 140
God Stats
1W - 1L
1,717 SR
Queue Stats
58W - 68L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
5 / 1 / 11
9,637
876
17,975
7,858
4,033
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
BerryBelle
Sylvanus
14
3 / 2 / 13
9,096
827
5,840
12,912
10,071
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
Idkmanfr
Cthulhu
16
2 / 1 / 16
9,596
872
15,198
13,049
16,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Khaosom
Izanami
16
3 / 3 / 11
9,181
835
11,717
8,946
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
sneezeeDrarfking
Sun Wukong
16
7 / 1 / 10
9,398
854
10,769
7,616
6,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,466
679
6,754
12,609
11,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
Bluryo
Ganesha
14
0 / 4 / 5
7,978
725
8,236
12,476
13,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
2 / 6 / 4
7,604
691
10,190
10,838
4,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 5
8,150
741
4,492
17,441
15,012
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Jsumpter137
Zhong Kui
14
3 / 5 / 3
8,389
763
14,104
13,788
11,037
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
28
20
Kills
8
8
Deaths
20
61
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Hachiman
5
1
11
10.5
W
Sylvanus
BerryBelle
Sylvanus
3
2
13
4.75
L
Ganesha
Bluryo
Ganesha
0
4
5
0.63
L
2
6
4
0.67
L
2
2
5
2.25
W
Cthulhu
Idkmanfr
Cthulhu
2
1
16
10
L
Zhong Kui
Jsumpter137
Zhong Kui
3
5
3
0.9
W
Izanami
Khaosom
Izanami
3
3
11
2.83
W
Sun Wukong
sneezeeDrarfking
Sun Wukong
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,499
Damage
43,776
50,381
Taken
67,152
42,200
Mitigated
56,596
24,997
Healing
25,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,754
306
1,067
1,281
12,609
11,953
0
3,167
9,181
0
14,146
W
Hachiman
17,975
10,281
1,077
1,763
7,858
4,033
1,363
4,812
2,940
0
35,601
W
Sylvanus
BerryBelle
Sylvanus
5,840
1,357
6,641
5,017
12,912
10,071
363
8,944
3,730
6,805
225
L
Ganesha
Bluryo
Ganesha
8,236
654
364
2,237
12,476
13,927
0
3,282
9,007
14,514
0
L
10,190
271
752
1,472
10,838
4,667
0
4,052
6,713
23,386
0
L
4,492
1,010
4,642
9,647
17,441
15,012
0
4,160
13,093
1,728
6,947
W
Cthulhu
Idkmanfr
Cthulhu
15,198
967
2,535
3,438
13,049
16,668
196
8,168
4,639
24,145
3,073
L
Zhong Kui
Jsumpter137
Zhong Kui
14,104
968
554
3,247
13,788
11,037
0
3,991
9,522
27,106
238
W
Izanami
Khaosom
Izanami
11,717
7,484
790
1,148
8,946
4,901
1,287
5,538
3,250
0
29,945
W
Sun Wukong
sneezeeDrarfking
Sun Wukong
10,769
2,232
193
2,395
7,616
6,527
752
4,997
2,587
0
13,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,908
Gold Earned
39,587
124
Minions Killed
109
0
Camps Cleared
0
991,699
Distance Traveled
982,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,466
679
19
2
0
221,953
0
W
Hachiman
9,637
876
40
4
0
200,358
0
W
Sylvanus
9,096
827
2
0
0
182,220
0
L
Ganesha
7,978
725
0
0
0
183,930
0
L
Janus
7,604
691
42
4
0
180,501
0
L
Horus
8,150
741
12
1
0
233,535
0
W
Cthulhu
9,596
872
23
2
0
231,997
0
L
Zhong Kui
8,389
763
36
3
0
162,323
0
W
Izanami
9,181
835
47
4
0
168,675
0
W
Sun Wukong
9,398
854
12
1
0
208,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role