Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Gold III
Caikonn
Ganesha
Gold III
Level 124
God Stats
56W - 39L
1,590 SR
Queue Stats
325W - 342L
1,583 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
EviraaM
Morgan Le Fay
Silver I
Level 124
God Stats
6W - 7L
1,753 SR
Queue Stats
40W - 31L
1,650 MMR
Party 1
Mercury
Mercury
Gold V
GunGripArkan
Mercury
Gold V
Level 65
God Stats
5W - 5L
1,973 SR
Queue Stats
30W - 31L
1,608 MMR
Solo
Danzaburou
Danzaburou
Gold III
VeliKanHD
Danzaburou
Gold III
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
53W - 52L
1,596 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,663 SR
1,587 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,568 SR
1,534 MMR
Vamana
Vamana
Gold III
 
Vamana
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum V
 
Anhur
Platinum V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold IV
MonkeyDSerbest
He Bo
Gold IV
Level 144
God Stats
2W - 0L
1,719 SR
Queue Stats
25W - 33L
1,573 MMR
Solo
Janus
Janus
Gold IV
wzn14k
Janus
Gold IV
Level 158
God Stats
8W - 15L
1,622 SR
Queue Stats
338W - 327L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 3 / 0
4,752
475
4,270
9,206
4,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
Caikonn
Ganesha
9
0 / 0 / 3
5,430
543
2,335
6,184
3,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
EviraaM
Morgan Le Fay
11
2 / 2 / 3
6,108
611
5,259
5,808
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
GunGripArkan
Mercury
11
4 / 2 / 0
5,818
582
3,145
8,220
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
VeliKanHD
Danzaburou
11
1 / 0 / 2
6,092
609
3,087
5,594
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ao KuangAwilixMaman BrigitteAthena

VS

Bans
AresBake KujiraThanatosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
4 / 1 / 0
7,445
745
7,312
9,146
8,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
 
Kuzenbo
10
1 / 1 / 1
5,707
571
3,308
6,786
7,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
 
Anhur
11
0 / 2 / 1
5,545
555
4,517
5,330
2,061
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 4
5,466
547
2,805
4,944
1,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Janus
wzn14k
Janus
11
2 / 2 / 1
6,042
604
2,523
5,441
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
7
Kills
7
7
Deaths
7
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
0
0
W
Vamana
 
Vamana
4
1
0
4
W
Kuzenbo
 
Kuzenbo
1
1
1
1.5
W
Anhur
 
Anhur
0
2
1
0.25
L
Ganesha
Caikonn
Ganesha
0
0
3
1.5
L
Morgan Le Fay
EviraaM
Morgan Le Fay
2
2
3
1.75
L
Mercury
GunGripArkan
Mercury
4
2
0
2
W
0
1
4
2
L
Danzaburou
VeliKanHD
Danzaburou
1
0
2
2
W
Janus
wzn14k
Janus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,096
Damage
20,465
35,012
Taken
31,647
15,142
Mitigated
21,440
13,520
Healing
13,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,270
1,318
0
3,834
9,206
4,255
0
247
8,256
0
24,592
W
Vamana
 
Vamana
7,312
3,603
0
3,984
9,146
8,935
0
0
8,582
0
51,421
W
Kuzenbo
 
Kuzenbo
3,308
1,112
0
2,280
6,786
7,052
0
2,472
4,314
22,526
1,656
W
Anhur
 
Anhur
4,517
2,362
0
1,979
5,330
2,061
0
1,295
4,035
0
50,953
L
Ganesha
Caikonn
Ganesha
2,335
512
1,658
3,020
6,184
3,022
0
1,075
5,109
13,334
0
L
Morgan Le Fay
EviraaM
Morgan Le Fay
5,259
778
0
946
5,808
2,463
0
3,678
1,976
44,269
3,307
L
Mercury
GunGripArkan
Mercury
3,145
909
0
1,136
8,220
3,507
0
2,445
5,598
0
42,593
W
2,805
203
0
3,306
4,944
1,442
0
531
4,378
37,047
0
L
Danzaburou
VeliKanHD
Danzaburou
3,087
1,644
0
2,926
5,594
1,895
108
997
4,597
0
49,929
W
Janus
wzn14k
Janus
2,523
137
0
1,734
5,441
1,950
0
3,292
2,149
45,742
1,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,200
Gold Earned
30,205
322
Minions Killed
366
0
Camps Cleared
0
1,017,368
Distance Traveled
1,056,832
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,752
475
43
4
0
184,217
0
W
Vamana
7,445
745
95
10
0
196,714
0
W
Kuzenbo
5,707
571
31
3
0
232,425
1
W
Anhur
5,545
555
86
9
0
179,144
0
L
Ganesha
5,430
543
0
0
0
211,611
2
L
Morgan Le Fay
6,108
611
91
9
0
196,308
0
L
Mercury
5,818
582
69
7
0
244,627
0
W
He Bo
5,466
547
66
7
0
225,291
0
L
Danzaburou
6,092
609
119
12
0
180,605
0
W
Janus
6,042
604
88
9
0
223,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role