Player Matchup

Tyr
Tyr
BDGenji
Tyr
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 191L
1,558 Elo+
Party 1
Vamana
Vamana
BDNate
Vamana
Level 29
God Stats
9W - 1L
1,694 SR
Queue Stats
102W - 122L
1,547 Elo+
Party 1
Danzaburou
Danzaburou
Blandino
Danzaburou
Level 46
God Stats
34W - 26L
1,603 SR
Queue Stats
125W - 143L
1,504 Elo+
Party 1
Anubis
Anubis
DylanTheVylan21
Anubis
Level 18
God Stats
37W - 40L
1,250 SR
Queue Stats
150W - 176L
1,453 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TwoBearsS
Tsukuyomi
Level 15
God Stats
2W - 5L
1,500 SR
Queue Stats
25W - 45L
1,393 Elo+
Party 1
Team Averages
Level 32
1,509 SR
1,491 Elo+

VS

Team Averages
Level 50
1,581 SR
1,578 Elo+
Bellona
Bellona
Armageddon20120
Bellona
Level 88
God Stats
13W - 8L
1,894 SR
Queue Stats
104W - 86L
1,531 Elo+
Party 2
Janus
Janus
BigDonny65
Janus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 62L
1,423 Elo+
Party 2
Thor
Thor
ERyder106
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,458 Elo+
Party 2
Anhur
Anhur
QbanL1F3
Anhur
Level 6
God Stats
0W - 1L
1,724 SR
Queue Stats
1W - 3L
1,899 Elo+
Party 3
Kuzenbo
Kuzenbo
iTzMaik
Kuzenbo
Level 127
God Stats
0W - 1L
1,287 SR
Queue Stats
27W - 9L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
4 / 0 / 6
7,316
563
7,799
10,208
9,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Vamana
BDNate
Vamana
14
2 / 0 / 3
8,485
653
9,297
11,067
7,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Danzaburou
Blandino
Danzaburou
13
8 / 1 / 1
8,799
677
9,990
7,547
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 3
7,528
579
3,713
7,191
3,313
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
TwoBearsS
Tsukuyomi
12
1 / 3 / 4
6,789
522
6,481
11,091
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,674
513
7,458
12,342
13,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
12
3 / 2 / 0
7,170
552
5,915
8,982
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
11
2 / 4 / 3
6,148
473
2,966
12,272
4,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
QbanL1F3
Anhur
9
0 / 6 / 0
5,242
403
2,617
10,243
2,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
iTzMaik
Kuzenbo
10
0 / 2 / 1
5,891
453
3,275
8,286
7,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
17
Kills
5
6
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Tyr
4
0
6
7
W
Vamana
BDNate
Vamana
2
0
3
3.5
L
Janus
3
2
0
1.5
W
Danzaburou
Blandino
Danzaburou
8
1
1
8.5
W
2
2
3
1.75
L
Thor
2
4
3
0.88
L
Anhur
QbanL1F3
Anhur
0
6
0
0
W
Tsukuyomi
TwoBearsS
Tsukuyomi
1
3
4
1
L
Kuzenbo
iTzMaik
Kuzenbo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,280
Damage
22,231
47,104
Taken
52,125
27,439
Mitigated
31,022
19,779
Healing
12,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,458
2,882
0
3,764
12,342
13,624
0
784
10,483
0
51,375
W
Tyr
7,799
1,222
0
2,650
10,208
9,056
106
1,416
8,792
78
32,064
W
Vamana
BDNate
Vamana
9,297
4,464
0
4,242
11,067
7,880
0
778
9,337
0
66,592
L
Janus
5,915
751
0
1,825
8,982
2,728
0
2,470
6,468
48,982
2,946
W
Danzaburou
Blandino
Danzaburou
9,990
4,655
30
3,867
7,547
3,030
2,762
3,029
4,518
0
66,715
W
3,713
327
0
3,387
7,191
3,313
631
3,021
4,170
47,776
0
L
Thor
2,966
1,071
0
4,346
12,272
4,595
0
488
11,599
0
36,998
L
Anhur
QbanL1F3
Anhur
2,617
1,439
0
523
10,243
2,976
0
0
10,033
0
25,622
W
Tsukuyomi
TwoBearsS
Tsukuyomi
6,481
1,236
0
5,603
11,091
4,160
0
728
10,319
0
51,185
L
Kuzenbo
iTzMaik
Kuzenbo
3,275
1,562
0
2,057
8,286
7,099
0
49
7,982
22,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,917
Gold Earned
31,125
423
Minions Killed
326
0
Camps Cleared
0
1,351,514
Distance Traveled
1,221,786
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,674
513
91
7
0
244,014
0
W
Tyr
7,316
563
64
5
0
292,115
2
W
Vamana
8,485
653
122
9
0
281,867
0
L
Janus
7,170
552
86
7
0
248,947
0
W
Danzaburou
8,799
677
85
7
0
221,505
0
W
Anubis
7,528
579
82
6
0
251,803
0
L
Thor
6,148
473
74
6
0
248,443
2
L
Anhur
5,242
403
52
4
0
230,400
0
W
Tsukuyomi
6,789
522
70
5
0
304,224
0
L
Kuzenbo
5,891
453
23
2
0
249,982
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role