Player Matchup

Loki
Loki
Drezayzel
Loki
Level 63
God Stats
3W - 4L
1,814 SR
Queue Stats
135W - 159L
1,563 Elo+
Party 2
Kukulkan
Kukulkan
ELwasonBB-ernest
Kukulkan
Level 141
God Stats
29W - 40L
1,431 SR
Queue Stats
641W - 668L
1,519 Elo+
Solo
Danzaburou
Danzaburou
Iod1nE
Danzaburou
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 30L
1,411 Elo+
Solo
Hera
Hera
JD2KM
Hera
Level 124
God Stats
8W - 11L
1,606 SR
Queue Stats
178W - 201L
1,589 Elo+
Party 2
Bacchus
Bacchus
hajii_bai
Bacchus
Level 123
God Stats
40W - 41L
1,490 SR
Queue Stats
130W - 148L
1,537 Elo+
Party 2
Team Averages
Level 116
1,568 SR
1,524 Elo+

VS

Team Averages
Level 108
1,500 SR
1,502 Elo+
Nike
Nike
 
Nike
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
SoloSpecimen
Hel
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 109L
1,497 Elo+
Solo
Discordia
Discordia
huntdoombit
Discordia
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 60L
1,411 Elo+
Solo
Artemis
Artemis
níghtsky
Artemis
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 64L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
0 / 7 / 1
6,654
951
2,811
9,118
3,883
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
0 / 0 / 1
7,039
1,006
7,012
3,335
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Iod1nE
Danzaburou
12
0 / 2 / 1
7,123
1,018
3,295
7,061
3,154
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
JD2KM
Hera
12
1 / 0 / 0
7,053
1,008
9,508
4,163
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
hajii_bai
Bacchus
12
0 / 2 / 1
7,114
1,016
3,510
9,854
14,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Team 1 Tickets

297

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
4 / 0 / 5
8,806
1,258
6,977
9,209
9,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
 
Baron Samedi
13
1 / 0 / 8
7,351
1,050
4,580
4,369
2,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 7
8,548
1,221
4,265
5,633
5,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
huntdoombit
Discordia
13
2 / 0 / 6
7,745
1,106
5,374
3,416
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
níghtsky
Artemis
13
1 / 1 / 5
7,588
1,084
10,277
5,869
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
1
Kills
11
11
Deaths
1
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
0
5
6.5
W
Baron Samedi
 
Baron Samedi
1
0
8
5
L
Loki
0
7
1
0.07
L
0
0
1
0.5
L
Danzaburou
Iod1nE
Danzaburou
0
2
1
0.25
L
Hera
JD2KM
Hera
1
0
0
1
W
3
0
7
6.5
L
Bacchus
hajii_bai
Bacchus
0
2
1
0.25
W
Discordia
huntdoombit
Discordia
2
0
6
5
W
Artemis
níghtsky
Artemis
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,136
Damage
31,473
33,531
Taken
28,496
24,454
Mitigated
21,326
1,995
Healing
12,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
6,977
324
0
1,645
9,209
9,510
0
4,760
4,449
0
13,765
W
Baron Samedi
 
Baron Samedi
4,580
358
953
935
4,369
2,264
0
3,385
984
14,390
1,389
L
Loki
2,811
706
0
203
9,118
3,883
0
4,143
4,975
0
7,151
L
7,012
368
0
460
3,335
1,494
0
790
2,545
32,793
0
L
Danzaburou
Iod1nE
Danzaburou
3,295
1,553
0
340
7,061
3,154
0
2,006
5,055
0
24,037
L
Hera
JD2KM
Hera
9,508
2,102
0
0
4,163
1,837
0
2,062
2,101
15,819
0
W
4,265
270
3,538
3,917
5,633
5,451
0
4,691
942
10,336
0
L
Bacchus
hajii_bai
Bacchus
3,510
67
0
992
9,854
14,086
0
4,980
4,874
6,543
0
W
Discordia
huntdoombit
Discordia
5,374
624
128
415
3,416
1,478
0
2,682
734
21,599
0
W
Artemis
níghtsky
Artemis
10,277
5,174
0
1,369
5,869
2,623
0
4,512
1,357
0
30,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,983
Gold Earned
40,038
144
Minions Killed
147
4
Camps Cleared
5
592,405
Distance Traveled
726,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,806
1,258
15
2
0
147,878
0
W
Baron Samedi
7,351
1,050
31
4
1
146,035
0
L
Loki
6,654
951
6
1
1
99,933
0
L
Kukulkan
7,039
1,006
76
11
0
134,718
0
L
Danzaburou
7,123
1,018
37
5
1
123,211
0
L
Hera
7,053
1,008
16
2
1
136,085
0
W
Hel
8,548
1,221
16
2
0
149,794
0
L
Bacchus
7,114
1,016
9
1
1
98,458
0
W
Discordia
7,745
1,106
38
5
1
148,362
0
W
Artemis
7,588
1,084
47
7
3
134,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role