Player Matchup

Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
LabberNICH
Hercules
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,153 Elo+
Solo
Pele
Pele
Marcusr4f___
Pele
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 14L
1,481 Elo+
Solo
Merlin
Merlin
manu_o_grove
Merlin
Level 142
God Stats
1W - 4L
1,270 SR
Queue Stats
246W - 246L
1,471 Elo+
Party 2
Team Averages
Level 111
1,454 SR
1,421 Elo+

VS

Team Averages
Level 55
1,472 SR
1,412 Elo+
Heimdallr
Heimdallr
WokeUpSexyToday
Heimdallr
Level 66
God Stats
3W - 7L
1,420 SR
Queue Stats
534W - 493L
1,475 Elo+
Solo
Anubis
Anubis
box_shape3
Anubis
Level 28
God Stats
4W - 9L
1,419 SR
Queue Stats
102W - 108L
1,440 Elo+
Party 1
Ymir
Ymir
iAleXx-25
Ymir
Level 41
God Stats
35W - 32L
1,521 SR
Queue Stats
85W - 97L
1,451 Elo+
Party 1
Scylla
Scylla
monitoklk33
Scylla
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
153W - 140L
1,453 Elo+
Party 1
Fenrir
Fenrir
pelucagg89
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 1 / 2
8,637
617
4,807
9,069
7,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sol
 
Sol
13
2 / 0 / 6
7,936
567
9,997
6,409
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
LabberNICH
Hercules
12
2 / 0 / 7
7,190
514
6,036
11,181
9,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 0 / 2
7,806
558
4,416
9,164
4,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
15
2 / 1 / 1
8,780
627
1,607
4,544
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
WokeUpSexyToday
Heimdallr
11
0 / 3 / 0
6,410
458
5,131
11,059
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
box_shape3
Anubis
11
1 / 4 / 0
6,552
468
4,725
7,658
3,464
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
11
0 / 2 / 1
6,565
469
3,006
11,525
11,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
15
0 / 0 / 1
7,852
561
2,734
4,737
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
pelucagg89
Fenrir
12
1 / 4 / 0
6,568
469
2,688
12,333
6,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
12
Kills
2
2
Deaths
13
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
2
3
W
Sol
 
Sol
2
0
6
5
W
Hercules
LabberNICH
Hercules
2
0
7
5.5
W
4
0
2
5
L
Heimdallr
WokeUpSexyToday
Heimdallr
0
3
0
0
L
Anubis
box_shape3
Anubis
1
4
0
0.25
L
Ymir
0
2
1
0.25
W
Merlin
2
1
1
2.5
L
Scylla
0
0
1
0.5
L
Fenrir
pelucagg89
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,863
Damage
18,284
40,367
Taken
47,312
24,528
Mitigated
27,826
11,275
Healing
8,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,807
1,160
0
3,297
9,069
7,114
0
4,183
4,886
0
60,550
W
Sol
 
Sol
9,997
4,435
0
2,984
6,409
2,332
585
752
5,657
54,625
325
W
Hercules
LabberNICH
Hercules
6,036
2,467
0
3,388
11,181
9,235
210
2,666
8,515
0
28,705
W
4,416
1,053
0
957
9,164
4,076
329
583
8,581
0
68,337
L
Heimdallr
WokeUpSexyToday
Heimdallr
5,131
2,164
0
3,531
11,059
5,009
0
4,031
7,028
0
50,893
L
Anubis
box_shape3
Anubis
4,725
367
0
1,842
7,658
3,464
0
0
7,658
37,044
549
L
Ymir
3,006
344
0
1,043
11,525
11,358
0
4,256
7,163
20,646
0
W
Merlin
1,607
95
0
649
4,544
1,771
0
2,102
2,442
64,375
1,955
L
Scylla
2,734
170
0
728
4,737
1,759
0
523
4,114
71,427
0
L
Fenrir
pelucagg89
Fenrir
2,688
607
0
1,255
12,333
6,236
0
2,473
9,788
0
46,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,349
Gold Earned
33,947
484
Minions Killed
418
0
Camps Cleared
0
1,472,008
Distance Traveled
1,359,274
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,637
617
119
9
0
285,966
4
W
Sol
7,936
567
98
7
0
291,459
3
W
Hercules
7,190
514
42
3
0
325,076
0
W
Pele
7,806
558
94
7
0
299,848
0
L
Heimdallr
6,410
458
89
6
0
280,973
2
L
Anubis
6,552
468
61
4
0
203,135
0
L
Ymir
6,565
469
36
3
0
279,278
0
W
Merlin
8,780
627
131
9
0
269,659
0
L
Scylla
7,852
561
145
10
0
286,256
0
L
Fenrir
6,568
469
87
6
0
309,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role