Player Matchup

Gilgamesh
Gilgamesh
DoomAtEleven
Gilgamesh
Level 149
God Stats
1W - 1L
1,558 SR
Queue Stats
199W - 174L
1,726 Elo+
Solo
Cthulhu
Cthulhu
Monkey_D_Jay420
Cthulhu
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
1,521 Elo+
Solo
Sobek
Sobek
OhNoStepBro1
Sobek
Level 147
God Stats
5W - 9L
1,500 SR
Queue Stats
491W - 471L
1,653 Elo+
Solo
Arachne
Arachne
Shaquanamaquefa
Arachne
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
224W - 167L
1,684 Elo+
Solo
Sun Wukong
Sun Wukong
locoshaba
Sun Wukong
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
271W - 315L
1,437 Elo+
Solo
Team Averages
Level 138
1,512 SR
1,604 Elo+

VS

Team Averages
Level 128
1,500 SR
1,628 Elo+
Vamana
Vamana
BadSusano
Vamana
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 64L
1,537 Elo+
Party 1
Janus
Janus
BaldosMom
Janus
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 105L
1,500 Elo+
Party 1
Martichoras
Martichoras
FreyFullbuster
Martichoras
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 17L
1,793 Elo+
Solo
Charon
Charon
PapiSwagni
Charon
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,724 Elo+
Solo
Vulcan
Vulcan
fiskardoodle
Vulcan
Level 140
God Stats
7W - 4L
1,500 SR
Queue Stats
283W - 288L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DoomAtEleven
Gilgamesh
11
0 / 6 / 10
6,997
700
9,808
15,202
9,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 5 / 7
8,220
822
7,320
14,784
16,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 2 / 8
8,757
876
10,222
16,369
16,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 4 / 6
8,352
835
5,837
11,433
7,548
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
locoshaba
Sun Wukong
13
1 / 5 / 6
6,999
700
8,110
16,321
20,528
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BadSusano
Vamana
17
5 / 2 / 15
9,142
914
20,574
13,578
16,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
BaldosMom
Janus
16
6 / 2 / 12
9,293
929
9,691
6,127
2,964
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
FreyFullbuster
Martichoras
15
6 / 3 / 9
9,267
927
10,992
10,555
5,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
PapiSwagni
Charon
13
3 / 4 / 9
8,300
830
7,351
12,280
13,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
15
2 / 2 / 17
8,880
888
17,285
6,562
4,124
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
84
12
Kills
22
22
Deaths
13
37
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Vamana
BadSusano
Vamana
5
2
15
6.25
W
Janus
BaldosMom
Janus
6
2
12
6
L
Gilgamesh
DoomAtEleven
Gilgamesh
0
6
10
0.83
W
Martichoras
FreyFullbuster
Martichoras
6
3
9
3.5
L
2
5
7
1.1
L
4
2
8
4
W
Charon
PapiSwagni
Charon
3
4
9
1.88
L
5
4
6
2
W
Vulcan
2
2
17
5.25
L
Sun Wukong
locoshaba
Sun Wukong
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,297
Damage
65,893
74,109
Taken
49,102
70,830
Mitigated
42,591
20,516
Healing
12,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
BadSusano
Vamana
20,574
9,704
1,173
4,425
13,578
16,505
180
4,446
8,970
1,017
31,893
W
Janus
BaldosMom
Janus
9,691
572
1,266
580
6,127
2,964
253
2,358
3,769
17,673
284
L
Gilgamesh
DoomAtEleven
Gilgamesh
9,808
2,126
1,082
1,169
15,202
9,413
0
6,744
8,161
0
18,072
W
Martichoras
FreyFullbuster
Martichoras
10,992
2,881
348
1,162
10,555
5,704
282
3,307
7,035
0
28,110
L
7,320
226
1,722
1,025
14,784
16,528
0
7,362
6,895
21,190
0
L
10,222
461
1,650
5,454
16,369
16,813
0
7,155
8,939
19,209
2,646
W
Charon
PapiSwagni
Charon
7,351
1,141
530
1,367
12,280
13,294
0
3,948
8,159
11,989
866
L
5,837
4,520
757
2,771
11,433
7,548
0
5,166
5,779
0
9,451
W
Vulcan
17,285
10,840
672
1,029
6,562
4,124
321
1,640
4,755
28,191
750
L
Sun Wukong
locoshaba
Sun Wukong
8,110
1,397
1,104
3,782
16,321
20,528
0
6,406
9,359
0
16,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,325
Gold Earned
44,882
99
Minions Killed
160
0
Camps Cleared
0
982,962
Distance Traveled
967,701
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,142
914
32
3
0
237,582
0
W
Janus
9,293
929
30
3
0
176,634
0
L
Gilgamesh
6,997
700
17
2
0
173,622
0
W
Martichoras
9,267
927
49
5
0
174,314
0
L
Cthulhu
8,220
822
37
4
0
185,713
0
L
Sobek
8,757
876
18
2
0
200,956
0
W
Charon
8,300
830
8
1
0
161,489
0
L
Arachne
8,352
835
8
1
0
217,968
0
W
Vulcan
8,880
888
41
4
0
217,682
0
L
Sun Wukong
6,999
700
19
2
0
204,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role