Player Matchup

Nemesis
Nemesis
DareDilla
Nemesis
Level 81
God Stats
1W - 1L
1,617 SR
Queue Stats
3W - 3L
1,320 Elo+
Party 1
Neith
Neith
OKSANA63815
Neith
Level 27
God Stats
1W - 0L
1,796 SR
Queue Stats
2W - 2L
1,227 Elo+
Party 1
Discordia
Discordia
ann9yp9
Discordia
Level 62
God Stats
1W - 0L
1,857 SR
Queue Stats
3W - 2L
1,494 Elo+
Party 1
Sobek
Sobek
comradesnowball_
Sobek
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Mulan
Mulan
xXGOONIEGOOGOOXx
Mulan
Level 127
God Stats
3W - 0L
1,744 SR
Queue Stats
73W - 70L
1,448 Elo+
Solo
Team Averages
Level 66
1,703 SR
1,398 Elo+

VS

Team Averages
Level 75
1,523 SR
1,389 Elo+
Medusa
Medusa
JelliBelly69
Medusa
Level 98
God Stats
6W - 2L
1,500 SR
Queue Stats
129W - 104L
1,506 Elo+
Party 2
Kuzenbo
Kuzenbo
JingusChrim
Kuzenbo
Level 37
God Stats
8W - 3L
1,613 SR
Queue Stats
25W - 14L
1,388 Elo+
Solo
King Arthur
King Arthur
MeatTrainWOOT
King Arthur
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
510W - 485L
1,378 Elo+
Solo
Fenrir
Fenrir
TKB-Lukainador
Fenrir
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 10L
1,213 Elo+
Solo
Ix Chel
Ix Chel
kuriui
Ix Chel
Level 47
God Stats
5W - 3L
1,500 SR
Queue Stats
289W - 297L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DareDilla
Nemesis
13
4 / 2 / 1
8,062
474
7,470
15,419
6,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 0
6,721
395
3,214
7,129
2,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
ann9yp9
Discordia
16
4 / 2 / 1
9,381
552
11,034
8,920
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 1
8,067
475
1,359
8,387
7,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 1 / 1
9,799
576
13,266
17,860
20,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
7 / 1 / 2
9,012
530
9,503
8,102
3,371
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
JingusChrim
Kuzenbo
13
2 / 1 / 5
8,656
509
5,871
10,045
11,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
MeatTrainWOOT
King Arthur
14
1 / 2 / 1
8,482
499
8,148
15,847
19,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 3 / 4
7,714
454
5,552
12,607
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ix Chel
kuriui
Ix Chel
12
0 / 4 / 1
7,770
457
3,571
12,333
4,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
11
Kills
12
12
Deaths
11
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DareDilla
Nemesis
4
2
1
2.25
L
Medusa
7
1
2
8
L
Kuzenbo
JingusChrim
Kuzenbo
2
1
5
4.5
L
King Arthur
MeatTrainWOOT
King Arthur
1
2
1
0.75
W
0
4
0
0
L
2
3
4
1.33
W
Discordia
ann9yp9
Discordia
4
2
1
2.25
W
1
3
1
0.5
L
Ix Chel
kuriui
Ix Chel
0
4
1
0.13
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,343
Damage
32,645
57,715
Taken
58,934
40,354
Mitigated
44,187
17,362
Healing
14,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DareDilla
Nemesis
7,470
4,374
0
4,192
15,419
6,642
0
2,219
13,200
0
62,358
L
Medusa
9,503
4,434
0
3,592
8,102
3,371
736
712
7,390
0
67,238
L
Kuzenbo
JingusChrim
Kuzenbo
5,871
2,763
0
2,387
10,045
11,084
230
2,222
7,823
33,416
2,161
L
King Arthur
MeatTrainWOOT
King Arthur
8,148
679
0
2,500
15,847
19,988
0
1,286
14,561
1,902
63,808
W
3,214
940
87
1,235
7,129
2,352
591
593
6,536
0
49,913
L
5,552
1,423
0
4,750
12,607
5,500
0
1,036
11,571
0
46,870
W
Discordia
ann9yp9
Discordia
11,034
224
0
2,745
8,920
3,850
0
4,112
4,808
68,877
1,641
W
1,359
358
0
2,833
8,387
7,463
92
1,231
7,156
20,948
2,139
L
Ix Chel
kuriui
Ix Chel
3,571
162
35
1,290
12,333
4,244
163
8,324
4,009
46,625
562
W
13,266
948
0
6,270
17,860
20,047
294
1,941
15,919
6,592
89,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,030
Gold Earned
41,634
443
Minions Killed
414
0
Camps Cleared
0
1,685,064
Distance Traveled
1,565,104
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,062
474
73
4
0
396,155
0
L
Medusa
9,012
530
109
6
0
287,685
1
L
Kuzenbo
8,656
509
48
3
0
354,443
1
L
King Arthur
8,482
499
100
6
0
310,812
0
W
Neith
6,721
395
84
5
0
317,924
0
L
Fenrir
7,714
454
76
4
0
315,788
0
W
Discordia
9,381
552
105
6
0
333,597
0
W
Sobek
8,067
475
35
2
0
342,509
0
L
Ix Chel
7,770
457
81
5
0
296,376
0
W
Mulan
9,799
576
146
9
0
294,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role