Player Matchup

Mulan
Mulan
 
Mulan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ChompSkiii7
Merlin
Level 52
God Stats
6W - 4L
1,319 SR
Queue Stats
20W - 21L
1,282 Elo+
Solo
Ganesha
Ganesha
Kontraption
Ganesha
Level 46
God Stats
3W - 0L
1,685 SR
Queue Stats
43W - 31L
1,531 Elo+
Party 1
Baron Samedi
Baron Samedi
MaxBeefhammer
Baron Samedi
Level 49
God Stats
4W - 6L
1,417 SR
Queue Stats
52W - 59L
1,449 Elo+
Solo
Mercury
Mercury
NotoriousThicks
Mercury
Level 61
God Stats
14W - 14L
1,559 SR
Queue Stats
39W - 36L
1,524 Elo+
Party 1
Team Averages
Level 67
1,496 SR
1,457 Elo+

VS

Team Averages
Level 69
1,423 SR
1,478 Elo+
Artemis
Artemis
KamelTony
Artemis
Level 59
God Stats
2W - 2L
1,661 SR
Queue Stats
2W - 2L
1,734 Elo+
Solo
Terra
Terra
Kiemour
Terra
Level 84
God Stats
1W - 2L
1,561 SR
Queue Stats
4W - 11L
1,384 Elo+
Solo
Raijin
Raijin
ST1LL TRILL
Raijin
Level 47
God Stats
0W - 5L
1,208 SR
Queue Stats
15W - 19L
1,613 Elo+
Solo
Persephone
Persephone
UndoneCrusty
Persephone
Level 67
God Stats
0W - 2L
1,183 SR
Queue Stats
15W - 15L
1,259 Elo+
Solo
Awilix
Awilix
jinxed_Empress
Awilix
Level 89
God Stats
3W - 8L
1,500 SR
Queue Stats
397W - 475L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 1 / 3
6,188
884
4,203
6,543
5,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
12
2 / 1 / 1
6,539
934
6,373
5,035
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Kontraption
Ganesha
12
0 / 0 / 2
6,486
927
2,190
5,561
4,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
MaxBeefhammer
Baron Samedi
12
1 / 0 / 3
6,256
894
5,585
2,419
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
2 / 0 / 2
7,093
1,013
2,947
4,258
1,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KamelTony
Artemis
11
0 / 1 / 2
5,771
824
5,703
6,039
2,606
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Terra
Kiemour
Terra
11
0 / 2 / 1
5,898
843
1,882
8,509
5,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
12
2 / 1 / 0
6,306
901
5,723
4,755
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
UndoneCrusty
Persephone
7
0 / 0 / 0
3,560
509
0
0
0
12
0 / 2 / 0
5,633
805
2,166
8,087
3,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
6
Kills
2
2
Deaths
6
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
1
3
2.5
W
Merlin
2
1
1
2.5
L
Artemis
KamelTony
Artemis
0
1
2
1
L
Terra
Kiemour
Terra
0
2
1
0.25
W
Ganesha
Kontraption
Ganesha
0
0
2
1
W
Baron Samedi
MaxBeefhammer
Baron Samedi
1
0
3
2.5
W
2
0
2
3
L
Raijin
2
1
0
2
L
Persephone
UndoneCrusty
Persephone
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,298
Damage
15,474
23,816
Taken
27,390
14,601
Mitigated
13,724
7,035
Healing
4,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
4,203
333
0
1,634
6,543
5,441
256
2,248
4,148
28
12,271
W
Merlin
6,373
320
0
1,150
5,035
1,908
92
1,429
3,494
21,321
0
L
Artemis
KamelTony
Artemis
5,703
2,522
0
262
6,039
2,606
0
2,838
2,967
0
16,353
L
Terra
Kiemour
Terra
1,882
171
1,407
1,849
8,509
5,656
0
5,553
2,521
4,878
0
W
Ganesha
Kontraption
Ganesha
2,190
336
0
1,715
5,561
4,352
265
987
4,444
8,036
860
W
Baron Samedi
MaxBeefhammer
Baron Samedi
5,585
252
1,240
1,046
2,419
1,110
531
1,432
777
12,810
0
W
2,947
1,518
0
250
4,258
1,790
1,783
814
3,348
0
24,790
L
Raijin
5,723
552
0
621
4,755
2,108
0
1,972
2,600
18,351
0
L
Persephone
UndoneCrusty
Persephone
0
0
0
0
0
0
0
0
0
0
0
L
2,166
637
15
190
8,087
3,354
0
2,987
4,830
0
14,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,562
Gold Earned
27,168
164
Minions Killed
96
0
Camps Cleared
0
754,623
Distance Traveled
592,306
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,188
884
14
2
0
144,136
0
W
Merlin
6,539
934
40
6
0
137,238
0
L
Artemis
5,771
824
20
3
0
148,631
0
L
Terra
5,898
843
10
1
0
141,897
0
W
Ganesha
6,486
927
9
1
0
150,712
0
W
Baron Samedi
6,256
894
37
5
0
148,906
0
W
Mercury
7,093
1,013
64
9
0
173,631
0
L
Raijin
6,306
901
44
6
0
137,660
1
L
Persephone
3,560
509
0
0
0
0
0
L
Awilix
5,633
805
22
3
0
164,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role