Player Matchup

Achilles
Achilles
Archelon6080
Achilles
Level 143
God Stats
6W - 4L
1,719 SR
Queue Stats
273W - 256L
1,640 Elo+
Party 2
Ra
Ra
FireLight3R
Ra
Level 112
God Stats
2W - 3L
1,500 SR
Queue Stats
65W - 57L
1,554 Elo+
Party 2
Skadi
Skadi
MinstrelPro27
Skadi
Level 126
God Stats
3W - 5L
1,500 SR
Queue Stats
129W - 121L
1,599 Elo+
Party 2
Jormungandr
Jormungandr
Ohanyah
Jormungandr
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 38L
1,451 Elo+
Party 2
Loki
Loki
Shieett
Loki
Level 109
God Stats
4W - 1L
1,607 SR
Queue Stats
16W - 13L
1,559 Elo+
Solo
Team Averages
Level 123
1,565 SR
1,561 Elo+

VS

Team Averages
Level 95
1,495 SR
1,433 Elo+
Loki
Loki
Seakas
Loki
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 12L
1,107 Elo+
Party 3
Bellona
Bellona
Sutima
Bellona
Level 47
God Stats
4W - 4L
1,469 SR
Queue Stats
205W - 204L
1,372 Elo+
Solo
Sol
Sol
THEKINGKAKAROTTO
Sol
Level 39
God Stats
3W - 4L
1,586 SR
Queue Stats
93W - 93L
1,584 Elo+
Party 1
Hera
Hera
sgherru
Hera
Level 143
God Stats
0W - 2L
1,422 SR
Queue Stats
24W - 25L
1,476 Elo+
Party 3
Chaac
Chaac
ппĐiGμ
Chaac
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Archelon6080
Achilles
12
0 / 0 / 2
7,387
616
6,745
11,183
6,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 1 / 2
6,743
562
6,822
7,250
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 3
7,502
625
3,591
6,230
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Ohanyah
Jormungandr
11
2 / 1 / 7
6,904
575
5,646
8,478
7,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
Shieett
Loki
14
8 / 1 / 2
8,024
669
9,862
13,119
5,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Seakas
Loki
12
3 / 3 / 0
6,911
576
4,030
10,197
3,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Sutima
Bellona
9
0 / 1 / 1
5,512
459
4,218
12,615
10,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 2 / 2
6,772
564
4,995
6,537
2,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hera
sgherru
Hera
10
0 / 4 / 2
5,757
480
5,211
7,640
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
10
0 / 3 / 3
5,816
485
6,243
11,404
10,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
13
Kills
4
4
Deaths
13
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
Archelon6080
Achilles
0
0
2
1
W
2
1
2
3
W
1
1
3
2.5
W
Jormungandr
Ohanyah
Jormungandr
2
1
7
5.5
L
Loki
Seakas
Loki
3
3
0
1
W
Loki
Shieett
Loki
8
1
2
9
L
Bellona
Sutima
Bellona
0
1
1
0.5
L
1
2
2
1
L
Hera
sgherru
Hera
0
4
2
0.25
L
Chaac
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,666
Damage
24,697
46,260
Taken
48,393
24,999
Mitigated
30,304
18,159
Healing
16,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Archelon6080
Achilles
6,745
1,831
0
4,056
11,183
6,941
459
1,609
9,574
0
58,720
W
6,822
569
581
2,871
7,250
3,223
76
2,831
4,377
52,369
1,271
W
3,591
1,967
0
2,806
6,230
2,267
1,341
703
5,155
0
59,587
W
Jormungandr
Ohanyah
Jormungandr
5,646
1,598
0
2,204
8,478
7,416
0
3,550
4,724
27,910
0
L
Loki
Seakas
Loki
4,030
596
0
4,206
10,197
3,740
0
371
9,788
0
51,155
W
Loki
Shieett
Loki
9,862
3,539
0
5,641
13,119
5,152
0
980
12,036
0
57,882
L
Bellona
Sutima
Bellona
4,218
1,359
0
4,495
12,615
10,763
0
1,454
10,480
0
25,301
L
4,995
2,436
0
3,275
6,537
2,195
470
2,382
4,155
41,990
11,097
L
Hera
sgherru
Hera
5,211
1,224
0
1,664
7,640
2,902
0
3,689
3,793
39,445
623
L
Chaac
6,243
1,126
0
3,348
11,404
10,704
0
4,395
7,009
0
32,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,560
Gold Earned
30,768
434
Minions Killed
330
0
Camps Cleared
0
1,289,181
Distance Traveled
1,195,864
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,387
616
95
8
0
259,901
2
W
Ra
6,743
562
98
8
0
247,379
0
W
Skadi
7,502
625
114
10
0
230,672
1
W
Jormungandr
6,904
575
33
3
0
252,268
1
L
Loki
6,911
576
84
7
0
264,318
0
W
Loki
8,024
669
94
8
0
298,961
2
L
Bellona
5,512
459
36
3
0
211,856
0
L
Sol
6,772
564
83
7
0
261,262
0
L
Hera
5,757
480
78
7
0
203,925
0
L
Chaac
5,816
485
49
4
0
254,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role