Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Jonskeezz
Medusa
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,462 Elo+
Party 1
Anubis
Anubis
SlickZombie
Anubis
Level 28
God Stats
2W - 0L
1,347 SR
Queue Stats
6W - 6L
1,617 Elo+
Party 1
Team Averages
Level 73
1,449 SR
1,526 Elo+

VS

Team Averages
Level 82
1,662 SR
1,605 Elo+
Heimdallr
Heimdallr
ILordAndSaviorI
Heimdallr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,563 Elo+
Party 2
Ra
Ra
Sp0o0o0on
Ra
Level 63
God Stats
0W - 1L
1,726 SR
Queue Stats
8W - 3L
1,709 Elo+
Party 2
Cthulhu
Cthulhu
yoitsraymond
Cthulhu
Level 76
God Stats
12W - 10L
1,759 SR
Queue Stats
73W - 66L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 0 / 7
7,757
705
9,112
10,337
10,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Jonskeezz
Medusa
13
5 / 2 / 2
8,553
778
8,929
8,330
3,510
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
13
2 / 3 / 5
7,880
716
3,872
4,377
2,245
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ILordAndSaviorI
Heimdallr
12
0 / 4 / 4
7,393
672
5,890
8,225
3,644
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 4 / 1
7,588
690
4,995
6,897
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cthulhu
yoitsraymond
Cthulhu
13
3 / 0 / 2
7,991
726
7,502
11,298
7,178
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
8
Kills
5
5
Deaths
8
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
7
4.5
L
Heimdallr
ILordAndSaviorI
Heimdallr
0
4
4
0.5
W
Medusa
Jonskeezz
Medusa
5
2
2
3
W
Anubis
2
3
5
1.5
L
2
4
1
0.63
L
Cthulhu
yoitsraymond
Cthulhu
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,913
Damage
18,387
23,044
Taken
26,420
16,221
Mitigated
13,813
8,303
Healing
2,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,112
1,544
0
5,221
10,337
10,466
705
4,545
5,638
457
32,458
L
Heimdallr
ILordAndSaviorI
Heimdallr
5,890
1,716
0
971
8,225
3,644
190
1,650
6,238
0
25,391
W
Medusa
Jonskeezz
Medusa
8,929
4,512
0
2,532
8,330
3,510
1,140
4,377
3,883
0
25,284
W
Anubis
3,872
331
0
550
4,377
2,245
723
3,178
1,199
10,673
350
L
4,995
641
423
878
6,897
2,991
210
1,072
5,607
33,183
0
L
Cthulhu
yoitsraymond
Cthulhu
7,502
357
130
0
11,298
7,178
63
1,444
9,465
23,397
557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,190
Gold Earned
22,972
96
Minions Killed
142
0
Camps Cleared
0
614,689
Distance Traveled
553,387
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,757
705
40
4
0
236,292
3
L
Heimdallr
7,393
672
42
4
0
177,029
0
W
Medusa
8,553
778
32
3
0
210,358
0
W
Anubis
7,880
716
24
2
0
168,039
0
L
Ra
7,588
690
59
5
0
172,701
0
L
Cthulhu
7,991
726
41
4
0
203,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role