Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Edwinem
Hachiman
Level 90
God Stats
3W - 2L
1,298 SR
Queue Stats
94W - 68L
1,360 Elo+
Solo
Izanami
Izanami
Tschabalala
Izanami
Level 104
God Stats
5W - 2L
1,878 SR
Queue Stats
39W - 42L
1,355 Elo+
Party 1
Thor
Thor
X3ntaris
Thor
Level 100
God Stats
6W - 6L
1,500 SR
Queue Stats
175W - 185L
1,456 Elo+
Solo
Guan Yu
Guan Yu
xaxaxaxa
Guan Yu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 49L
1,303 Elo+
Party 1
Team Averages
Level 85
1,535 SR
1,395 Elo+

VS

Team Averages
Level 88
1,500 SR
1,526 Elo+
Bakasura
Bakasura
Bilbo-Bangings
Bakasura
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Freya
Freya
JaiRoSEVILLANO
Freya
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 93L
1,406 Elo+
Solo
Terra
Terra
Kabra_34
Terra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 47L
1,520 Elo+
Solo
Ah Puch
Ah Puch
LifeSuxBananas
Ah Puch
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,585 Elo+
Solo
Bake Kujira
Bake Kujira
violi971
Bake Kujira
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
0 / 0 / 7
10,213
638
10,732
10,637
5,098
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hachiman
Edwinem
Hachiman
19
2 / 0 / 6
10,503
656
26,964
12,557
5,737
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Tschabalala
Izanami
17
1 / 0 / 6
10,291
643
16,214
10,883
4,826
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
15
4 / 6 / 4
9,465
592
9,008
16,504
14,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Guan Yu
xaxaxaxa
Guan Yu
17
2 / 2 / 3
10,702
669
6,703
15,646
12,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
2 / 3 / 5
9,029
564
7,010
15,666
20,085
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
2 / 3 / 4
9,313
582
10,676
14,777
8,538
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
Kabra_34
Terra
17
1 / 1 / 6
9,936
621
10,781
15,636
18,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
0 / 2 / 6
9,288
581
20,965
10,247
5,473
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bake Kujira
violi971
Bake Kujira
18
3 / 0 / 5
9,377
586
10,018
20,004
18,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
34
9
Kills
8
8
Deaths
9
26
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
7
3.5
L
Bakasura
2
3
5
1.5
W
Hachiman
Edwinem
Hachiman
2
0
6
5
L
2
3
4
1.33
L
Terra
Kabra_34
Terra
1
1
6
4
L
0
2
6
1.5
W
Izanami
Tschabalala
Izanami
1
0
6
4
W
Thor
4
6
4
1
L
Bake Kujira
violi971
Bake Kujira
3
0
5
5.5
W
Guan Yu
xaxaxaxa
Guan Yu
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,621
Damage
59,450
66,227
Taken
76,330
42,236
Mitigated
71,040
39,602
Healing
39,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,732
4,151
2,873
2,606
10,637
5,098
135
8,540
1,976
0
46,213
L
Bakasura
7,010
4,938
626
4,919
15,666
20,085
32
0
15,439
0
7,873
W
Hachiman
Edwinem
Hachiman
26,964
14,236
1,269
3,244
12,557
5,737
114
9,718
2,562
0
49,102
L
10,676
2,915
1,183
3,372
14,777
8,538
0
0
14,544
27,970
0
L
Terra
Kabra_34
Terra
10,781
624
7,918
6,639
15,636
18,840
0
0
15,278
24,749
0
L
20,965
331
2,050
2,413
10,247
5,473
0
0
10,160
47,194
1,098
W
Izanami
Tschabalala
Izanami
16,214
6,871
1,243
2,931
10,883
4,826
505
8,391
2,303
0
32,422
W
Thor
9,008
1,255
1,359
1,175
16,504
14,312
0
11,453
3,907
0
18,474
L
Bake Kujira
violi971
Bake Kujira
10,018
3,006
495
9,407
20,004
18,104
0
0
19,786
15,476
539
W
Guan Yu
xaxaxaxa
Guan Yu
6,703
502
15,354
7,548
15,646
12,263
0
12,487
2,697
0
9,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,174
Gold Earned
46,943
261
Minions Killed
162
0
Camps Cleared
0
1,323,686
Distance Traveled
1,488,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,213
638
73
5
0
211,030
0
L
Bakasura
9,029
564
28
2
0
295,437
0
W
Hachiman
10,503
656
78
5
0
277,721
0
L
Freya
9,313
582
38
2
0
258,750
0
L
Terra
9,936
621
18
1
0
318,861
0
L
Ah Puch
9,288
581
63
4
0
289,570
0
W
Izanami
10,291
643
77
5
0
265,814
0
W
Thor
9,465
592
20
1
0
230,241
0
L
Bake Kujira
9,377
586
15
1
0
325,579
0
W
Guan Yu
10,702
669
13
1
0
338,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role