Player Matchup

Janus
Janus
Froobsock
Janus
Level 143
God Stats
1W - 2L
1,370 SR
Queue Stats
59W - 66L
1,631 Elo+
Solo
King Arthur
King Arthur
Hazzard ox
King Arthur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 311L
1,521 Elo+
Solo
Tiamat
Tiamat
JONISOVER9000
Tiamat
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 267L
1,566 Elo+
Solo
Anhur
Anhur
Lord-Default-12
Anhur
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,414 Elo+
Solo
Pele
Pele
wasabismuggler
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,482 Elo+
Solo
Team Averages
Level 111
1,474 SR
1,523 Elo+

VS

Team Averages
Level 171
1,435 SR
1,430 Elo+
Surtr
Surtr
FantheProYTR
Surtr
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 58L
1,376 Elo+
Party 1
Lancelot
Lancelot
HUNGRYFATPANDA99
Lancelot
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,542 Elo+
Solo
Merlin
Merlin
NeoMystogan
Merlin
Level 305
God Stats
4W - 1L
1,176 SR
Queue Stats
129W - 128L
1,454 Elo+
Party 1
Kukulkan
Kukulkan
WickedHarpie
Kukulkan
Level 171
God Stats
1W - 3L
1,500 SR
Queue Stats
264W - 278L
1,535 Elo+
Party 1
Susano
Susano
skater18650
Susano
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Froobsock
Janus
14
0 / 2 / 2
7,129
792
7,211
6,700
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Hazzard ox
King Arthur
1
0 / 0 / 0
2,300
256
0
0
0
16
2 / 1 / 1
8,033
893
6,144
4,140
2,440
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

13
2 / 2 / 3
7,017
780
1,772
5,357
1,951
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 3 / 2
6,537
726
2,271
6,405
2,892
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 6
7,093
788
3,974
8,496
7,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 3
7,045
783
231
5,243
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
15
2 / 1 / 4
8,473
941
5,162
3,719
1,501
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kukulkan
WickedHarpie
Kukulkan
13
1 / 0 / 4
7,580
842
3,503
3,229
1,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
14
4 / 2 / 3
8,253
917
8,549
7,251
3,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
4
Kills
8
8
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
L
Janus
Froobsock
Janus
0
2
2
0.5
W
1
1
3
2.5
L
King Arthur
Hazzard ox
King Arthur
0
0
0
0
L
2
1
1
2.5
L
2
2
3
1.75
W
Merlin
2
1
4
4
W
Kukulkan
WickedHarpie
Kukulkan
1
0
4
3
W
Susano
4
2
3
2.75
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,398
Damage
21,419
22,602
Taken
27,938
9,592
Mitigated
18,183
7,750
Healing
10,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,974
522
603
1,904
8,496
7,549
115
2,364
5,934
136
7,856
L
Janus
Froobsock
Janus
7,211
83
596
2,220
6,700
2,309
0
2,085
4,128
25,896
0
W
231
0
229
266
5,243
4,129
505
3,395
1,750
0
1,880
L
King Arthur
Hazzard ox
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
6,144
262
1,819
1,494
4,140
2,440
0
1,502
2,493
16,257
0
L
1,772
368
240
607
5,357
1,951
0
2,171
3,000
0
6,376
W
Merlin
5,162
88
678
597
3,719
1,501
781
1,851
1,794
28,934
793
W
Kukulkan
WickedHarpie
Kukulkan
3,503
57
843
969
3,229
1,258
554
1,637
1,532
13,693
624
W
Susano
8,549
1,982
1,903
2,606
7,251
3,746
512
3,502
3,573
0
11,705
L
2,271
116
85
689
6,405
2,892
0
2,615
3,490
0
8,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,016
Gold Earned
38,444
104
Minions Killed
119
0
Camps Cleared
0
715,648
Distance Traveled
869,422
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,093
788
10
1
0
199,283
0
L
Janus
7,129
792
55
6
0
194,353
0
W
Lancelot
7,045
783
7
1
0
124,716
0
L
King Arthur
2,300
256
0
0
0
0
0
L
Tiamat
8,033
893
15
2
0
205,915
0
L
Anhur
7,017
780
14
2
0
172,752
0
W
Merlin
8,473
941
55
6
0
194,003
0
W
Kukulkan
7,580
842
35
4
0
199,928
0
W
Susano
8,253
917
12
1
0
151,492
0
L
Pele
6,537
726
20
2
0
142,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role