Player Matchup

Janus
Janus
ChaddyBoy1187
Janus
Level 43
God Stats
13W - 13L
1,678 SR
Queue Stats
72W - 66L
1,520 Elo+
Party 2
Guan Yu
Guan Yu
Chillin Villain
Guan Yu
Level 79
God Stats
0W - 4L
1,124 SR
Queue Stats
16W - 14L
1,467 Elo+
Solo
Atlas
Atlas
EggyManSam
Atlas
Level 20
God Stats
2W - 3L
1,246 SR
Queue Stats
3W - 6L
1,208 Elo+
Party 2
Chernobog
Chernobog
PlagueBoi4647
Chernobog
Level 43
God Stats
0W - 3L
1,183 SR
Queue Stats
69W - 62L
1,514 Elo+
Party 2
Mercury
Mercury
deezcreativenuts
Mercury
Level 70
God Stats
3W - 6L
1,503 SR
Queue Stats
167W - 160L
1,537 Elo+
Solo
Team Averages
Level 51
1,347 SR
1,449 Elo+

VS

Team Averages
Level 80
1,508 SR
1,457 Elo+
Danzaburou
Danzaburou
DaddyKouhai
Danzaburou
Level 75
God Stats
14W - 9L
1,458 SR
Queue Stats
145W - 128L
1,454 Elo+
Party 1
Chang'e
Chang'e
JACK3DJARJAR
Chang'e
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 123L
1,451 Elo+
Party 1
Sylvanus
Sylvanus
LonestarKnight7
Sylvanus
Level 59
God Stats
26W - 20L
1,508 SR
Queue Stats
84W - 74L
1,483 Elo+
Solo
Ullr
Ullr
caltin31
Ullr
Level 127
God Stats
12W - 17L
1,502 SR
Queue Stats
191W - 187L
1,403 Elo+
Solo
Cu Chulainn
Cu Chulainn
cbdgreenbrady
Cu Chulainn
Level 83
God Stats
7W - 6L
1,570 SR
Queue Stats
149W - 130L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
8,540
474
9,006
9,856
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 0
7,359
409
5,456
14,928
13,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
12
0 / 3 / 0
7,436
413
5,093
16,075
11,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
PlagueBoi4647
Chernobog
12
0 / 3 / 0
7,339
408
4,858
11,889
3,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

16
5 / 3 / 0
9,362
520
7,968
20,793
9,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaddyKouhai
Danzaburou
16
3 / 1 / 3
9,455
525
16,778
8,146
4,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
JACK3DJARJAR
Chang'e
16
1 / 4 / 0
9,090
505
6,186
12,656
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
16
1 / 0 / 5
9,070
504
5,811
11,478
9,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ullr
17
4 / 1 / 3
9,547
530
7,194
13,460
5,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
cbdgreenbrady
Cu Chulainn
17
5 / 0 / 2
10,734
596
15,700
13,398
15,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
14
14
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
1
2
0
0.5
W
Danzaburou
DaddyKouhai
Danzaburou
3
1
3
4.5
L
Atlas
0
3
0
0
W
Chang'e
JACK3DJARJAR
Chang'e
1
4
0
0.25
W
Sylvanus
1
0
5
3.5
L
Chernobog
PlagueBoi4647
Chernobog
0
3
0
0
W
Ullr
4
1
3
5.5
W
Cu Chulainn
cbdgreenbrady
Cu Chulainn
5
0
2
6
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,381
Damage
51,669
73,541
Taken
59,138
41,004
Mitigated
41,198
20,587
Healing
25,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,006
511
0
2,226
9,856
3,231
416
2,521
7,138
55,067
436
L
5,456
829
241
2,751
14,928
13,578
71
2,709
11,233
0
38,587
W
Danzaburou
DaddyKouhai
Danzaburou
16,778
7,632
0
2,587
8,146
4,845
478
1,741
6,405
0
98,098
L
Atlas
5,093
2,104
1,662
2,225
16,075
11,409
0
2,736
13,287
24,408
1,537
W
Chang'e
JACK3DJARJAR
Chang'e
6,186
930
240
3,410
12,656
4,963
0
4,554
7,828
78,525
1,413
W
Sylvanus
5,811
895
3,401
5,494
11,478
9,646
32
2,800
8,658
34,574
0
L
Chernobog
PlagueBoi4647
Chernobog
4,858
2,517
0
2,511
11,889
3,736
0
2,679
9,210
0
62,285
W
Ullr
7,194
2,891
0
5,495
13,460
5,965
152
2,093
11,237
0
80,439
W
Cu Chulainn
cbdgreenbrady
Cu Chulainn
15,700
2,054
0
4,831
13,398
15,779
439
1,381
11,913
14,835
80,181
L
7,968
4,348
0
8,971
20,793
9,050
0
3,507
16,978
0
85,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,036
Gold Earned
47,896
429
Minions Killed
585
0
Camps Cleared
0
1,760,471
Distance Traveled
1,724,494
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,540
474
97
5
0
353,702
10
L
Guan Yu
7,359
409
56
3
0
355,062
0
W
Danzaburou
9,455
525
150
8
0
323,719
3
L
Atlas
7,436
413
35
2
0
328,404
0
W
Chang'e
9,090
505
119
7
0
351,062
2
W
Sylvanus
9,070
504
51
3
0
312,454
2
L
Chernobog
7,339
408
103
6
0
324,485
0
W
Ullr
9,547
530
123
7
0
396,044
0
W
Cu Chulainn
10,734
596
142
8
0
341,215
2
L
Mercury
9,362
520
138
8
0
398,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role