Player Matchup

Osiris
Osiris
Da_Invision
Osiris
Level 128
God Stats
10W - 9L
1,500 SR
Queue Stats
270W - 284L
1,497 Elo+
Party 1
Izanami
Izanami
Ferisflash21
Izanami
Level 91
God Stats
40W - 33L
1,544 SR
Queue Stats
244W - 235L
1,518 Elo+
Party 1
Arachne
Arachne
YunqAnto
Arachne
Level 28
God Stats
5W - 3L
1,320 SR
Queue Stats
43W - 54L
1,469 Elo+
Party 1
Ares
Ares
hainesworth
Ares
Level 125
God Stats
2W - 2L
1,314 SR
Queue Stats
134W - 114L
1,505 Elo+
Solo
Nu Wa
Nu Wa
torialee97
Nu Wa
Level 108
God Stats
121W - 110L
1,814 SR
Queue Stats
218W - 231L
1,663 Elo+
Party 1
Team Averages
Level 96
1,498 SR
1,530 Elo+

VS

Team Averages
Level 133
1,485 SR
1,462 Elo+
Charybdis
Charybdis
Ace39041
Charybdis
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,417 Elo+
Solo
Ra
Ra
GlassTopTier
Ra
Level 142
God Stats
5W - 1L
1,345 SR
Queue Stats
109W - 97L
1,475 Elo+
Solo
Sobek
Sobek
JOSEdavz
Sobek
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,351 Elo+
Solo
Surtr
Surtr
pantherlilly
Surtr
Level 148
God Stats
35W - 20L
1,583 SR
Queue Stats
85W - 78L
1,584 Elo+
Solo
Awilix
Awilix
sagondeez
Awilix
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
121W - 104L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
2 / 0 / 0
9,001
600
8,831
12,308
12,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Izanami
Ferisflash21
Izanami
11
0 / 6 / 0
6,531
435
6,980
10,876
3,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
YunqAnto
Arachne
10
0 / 3 / 2
6,254
417
4,725
14,440
6,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 5 / 0
6,559
437
5,506
18,623
16,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
13
1 / 1 / 0
7,170
478
8,508
8,345
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ace39041
Charybdis
13
3 / 0 / 6
8,175
545
10,393
10,247
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 3
8,737
582
7,804
8,106
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
JOSEdavz
Sobek
10
0 / 1 / 10
7,062
471
3,826
11,924
8,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 1 / 2
7,903
527
7,716
15,233
14,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
sagondeez
Awilix
15
10 / 1 / 2
8,900
593
12,795
11,390
4,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
4
Kills
15
15
Deaths
4
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Ace39041
Charybdis
3
0
6
6
L
Osiris
2
0
0
2
L
Izanami
Ferisflash21
Izanami
0
6
0
0
W
1
1
3
2.5
W
Sobek
JOSEdavz
Sobek
0
1
10
5
L
Arachne
YunqAnto
Arachne
0
3
2
0.33
L
1
5
0
0.2
W
1
1
2
2
W
Awilix
sagondeez
Awilix
10
1
2
11
L
Nu Wa
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,550
Damage
42,534
64,592
Taken
56,900
42,523
Mitigated
34,949
14,081
Healing
26,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Ace39041
Charybdis
10,393
5,588
0
5,941
10,247
3,733
989
2,783
7,350
0
65,591
L
Osiris
8,831
3,626
0
3,974
12,308
12,335
0
815
10,719
0
76,663
L
Izanami
Ferisflash21
Izanami
6,980
3,746
0
1,457
10,876
3,875
0
1,508
9,183
0
59,288
W
7,804
124
1,464
3,014
8,106
3,300
23
3,661
4,063
82,802
1,374
W
Sobek
JOSEdavz
Sobek
3,826
376
254
3,532
11,924
8,642
28
2,738
8,916
18,039
2,377
L
Arachne
YunqAnto
Arachne
4,725
2,832
0
4,274
14,440
6,448
0
2,352
11,987
0
37,975
L
5,506
712
0
3,026
18,623
16,545
0
2,566
15,879
24,600
0
W
7,716
2,403
0
6,078
15,233
14,392
44
2,037
12,269
2,198
51,529
W
Awilix
sagondeez
Awilix
12,795
5,492
0
5,888
11,390
4,882
0
2,502
8,642
0
80,259
L
Nu Wa
8,508
1,286
0
1,350
8,345
3,320
206
4,021
3,841
55,166
1,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,515
Gold Earned
40,777
433
Minions Killed
492
0
Camps Cleared
0
1,399,430
Distance Traveled
1,534,760
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,175
545
109
7
0
260,437
1
L
Osiris
9,001
600
148
10
0
295,190
3
L
Izanami
6,531
435
96
6
0
251,459
6
W
Ra
8,737
582
148
10
0
294,796
2
W
Sobek
7,062
471
28
2
0
290,360
0
L
Arachne
6,254
417
71
5
0
306,294
6
L
Ares
6,559
437
19
1
0
278,850
0
W
Surtr
7,903
527
87
6
0
300,898
4
W
Awilix
8,900
593
120
8
0
388,269
0
L
Nu Wa
7,170
478
99
7
0
267,637
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role