Player Matchup

Horus
Horus
BoogerSaysWat
Horus
Level 84
God Stats
0W - 2L
1,297 SR
Queue Stats
16W - 23L
1,428 Elo+
Solo
Ymir
Ymir
Brody0328
Ymir
Level 105
God Stats
13W - 6L
1,713 SR
Queue Stats
207W - 188L
1,552 Elo+
Party 1
Tiamat
Tiamat
CRANK_S33Sion
Tiamat
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 196L
1,508 Elo+
Solo
Danzaburou
Danzaburou
UnrulyDarren
Danzaburou
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 151L
1,504 Elo+
Party 1
Ne Zha
Ne Zha
Yung Blanko
Ne Zha
Level 119
God Stats
10W - 7L
1,500 SR
Queue Stats
282W - 252L
1,529 Elo+
Party 1
Team Averages
Level 122
1,502 SR
1,504 Elo+

VS

Team Averages
Level 116
1,500 SR
1,546 Elo+
Ra
Ra
Daryl21dixon
Ra
Level 154
God Stats
3W - 1L
1,500 SR
Queue Stats
127W - 126L
1,465 Elo+
Solo
Hera
Hera
JustL3gend
Hera
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,465 Elo+
Party 2
Achilles
Achilles
MrCrimsonLight
Achilles
Level 138
God Stats
4W - 6L
1,500 SR
Queue Stats
367W - 379L
1,569 Elo+
Solo
Hachiman
Hachiman
SALTYFU3L
Hachiman
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 54L
1,457 Elo+
Party 2
Jormungandr
Jormungandr
SlaggySackMcGee
Jormungandr
Level 204
God Stats
5W - 0L
1,500 SR
Queue Stats
145W - 136L
1,771 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
7,677
640
2,104
15,478
12,683
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
15
1 / 2 / 5
8,781
732
9,145
16,960
18,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 4 / 4
7,820
652
10,563
13,925
13,206
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
UnrulyDarren
Danzaburou
13
1 / 5 / 4
7,956
663
8,475
13,604
6,996
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
17
3 / 1 / 4
8,611
718
20,094
12,666
7,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 9
8,451
704
11,794
11,127
6,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

17
4 / 1 / 7
9,763
814
15,498
10,519
4,824
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
15
1 / 3 / 11
8,627
719
9,363
15,776
21,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
SALTYFU3L
Hachiman
16
6 / 1 / 5
9,349
779
11,938
9,854
3,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
SlaggySackMcGee
Jormungandr
17
3 / 1 / 12
9,745
812
18,080
15,854
17,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
59
7
Kills
15
15
Deaths
8
22
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Ymir
1
2
5
1.75
L
2
4
4
1
W
1
2
9
2.75
W
4
1
7
7.5
W
Achilles
1
3
11
2.17
W
Hachiman
SALTYFU3L
Hachiman
6
1
5
8.5
W
Jormungandr
SlaggySackMcGee
Jormungandr
3
1
12
9
L
Danzaburou
UnrulyDarren
Danzaburou
1
5
4
0.6
L
Ne Zha
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,381
Damage
66,673
72,633
Taken
63,130
58,116
Mitigated
54,078
35,056
Healing
35,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,104
790
9,479
6,545
15,478
12,683
0
9,260
5,749
0
4,413
L
Ymir
9,145
514
1,758
4,285
16,960
18,057
0
10,076
6,397
14,344
2,012
L
10,563
669
1,583
2,755
13,925
13,206
0
8,441
5,142
20,774
0
W
11,794
253
12,099
5,898
11,127
6,249
0
1,836
9,291
25,529
0
W
15,498
3,257
1,914
1,489
10,519
4,824
973
3,196
7,323
24,896
0
W
Achilles
9,363
1,033
1,295
2,914
15,776
21,421
38
5,875
9,901
2,594
14,631
W
Hachiman
SALTYFU3L
Hachiman
11,938
3,493
1,252
1,199
9,854
3,824
1,589
2,326
7,528
0
22,553
W
Jormungandr
SlaggySackMcGee
Jormungandr
18,080
1,920
1,958
5,133
15,854
17,760
300
5,490
10,364
32,675
1,240
L
Danzaburou
UnrulyDarren
Danzaburou
8,475
1,855
0
2,249
13,604
6,996
0
8,929
4,197
0
23,474
L
Ne Zha
20,094
1,696
921
5,481
12,666
7,174
0
8,409
4,035
0
43,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,845
Gold Earned
45,935
117
Minions Killed
160
0
Camps Cleared
0
1,204,666
Distance Traveled
1,233,187
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,677
640
1
0
0
232,915
0
L
Ymir
8,781
732
21
2
0
237,337
0
L
Tiamat
7,820
652
22
2
0
223,373
0
W
Ra
8,451
704
47
4
0
277,850
0
W
Hera
9,763
814
34
3
0
242,984
0
W
Achilles
8,627
719
15
1
0
223,006
0
W
Hachiman
9,349
779
30
3
0
241,304
0
W
Jormungandr
9,745
812
34
3
0
248,043
0
L
Danzaburou
7,956
663
42
4
0
212,249
0
L
Ne Zha
8,611
718
31
3
0
298,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role