Player Matchup

Hercules
Hercules
Silver III
Prowla99
Hercules
Silver III
Level 158
God Stats
2W - 4L
1,532 SR
Queue Stats
16W - 30L
1,424 MMR
Party 1
Ix Chel
Ix Chel
Silver I
Tictastik
Ix Chel
Silver I
Level 231
God Stats
2W - 0L
1,565 SR
Queue Stats
13W - 14L
1,472 MMR
Party 1
Bacchus
Bacchus
Silver II
silent jessie
Bacchus
Silver II
Level 162
God Stats
2W - 1L
1,499 SR
Queue Stats
12W - 12L
1,514 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 184
1,532 SR
1,470 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 55
1,488 SR
1,432 MMR
Surtr
Surtr
Bronze III
Itz_JoseGee
Surtr
Bronze III
Level 43
God Stats
0W - 2L
1,511 SR
Queue Stats
1W - 5L
1,368 MMR
Party 2
Nemesis
Nemesis
Silver III
Xx718xX Dockeer
Nemesis
Silver III
Level 83
God Stats
3W - 3L
1,452 SR
Queue Stats
9W - 17L
1,428 MMR
Solo
Anubis
Anubis
Bronze III
nes2time
Anubis
Bronze III
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Prowla99
Hercules
12
3 / 2 / 3
7,824
782
5,794
10,343
10,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ix Chel
Tictastik
Ix Chel
13
1 / 0 / 5
7,733
773
7,091
2,981
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
14
2 / 0 / 4
7,971
797
6,155
9,199
9,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ChaacAchillesCthulhuDiscordiaVulcan

VS

Bans
SkadiGilgameshCernunnosNeithJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,733
673
7,985
9,590
8,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 1
6,669
667
5,075
7,905
3,661
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
nes2time
Anubis
11
0 / 3 / 2
6,670
667
2,396
6,414
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
2
2
Deaths
6
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Hercules
Prowla99
Hercules
3
2
3
2.25
W
Ix Chel
Tictastik
Ix Chel
1
0
5
3.5
L
1
0
1
1.5
L
Anubis
nes2time
Anubis
0
3
2
0.33
W
Bacchus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,040
Damage
15,456
22,523
Taken
23,909
21,290
Mitigated
14,769
10,099
Healing
2,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,985
2,753
0
1,684
9,590
8,108
44
4,517
4,799
487
19,813
W
Hercules
Prowla99
Hercules
5,794
1,780
0
2,983
10,343
10,154
246
1,288
8,693
0
20,828
W
Ix Chel
Tictastik
Ix Chel
7,091
454
2,349
1,579
2,981
1,615
576
573
2,326
36,732
0
L
5,075
1,655
0
447
7,905
3,661
0
4,497
3,186
0
18,250
L
Anubis
nes2time
Anubis
2,396
574
0
60
6,414
3,000
0
3,726
2,594
22,176
0
W
Bacchus
6,155
963
123
3,065
9,199
9,521
319
850
8,124
23,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,528
Gold Earned
20,072
155
Minions Killed
105
0
Camps Cleared
0
593,492
Distance Traveled
556,315
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,733
673
37
4
0
197,249
0
W
Hercules
7,824
782
35
4
0
192,264
0
W
Ix Chel
7,733
773
71
7
0
194,011
0
L
Nemesis
6,669
667
25
3
0
192,441
0
L
Anubis
6,670
667
43
4
0
166,625
0
W
Bacchus
7,971
797
49
5
0
207,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role