Player Matchup

Janus
Janus
Adrius-Vale
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,359 Elo+
Solo
King Arthur
King Arthur
REXMEGA10
King Arthur
Level 44
God Stats
22W - 36L
1,339 SR
Queue Stats
418W - 444L
1,306 Elo+
Solo
Khepri
Khepri
SwitchMac1
Khepri
Level 46
God Stats
2W - 3L
1,243 SR
Queue Stats
14W - 16L
1,617 Elo+
Solo
Team Averages
Level 53
1,361 SR
1,427 Elo+

VS

Team Averages
Level 52
1,484 SR
1,199 Elo+
Scylla
Scylla
Deathstroke2547
Scylla
Level 88
God Stats
2W - 1L
1,264 SR
Queue Stats
55W - 69L
1,191 Elo+
Party 1
Sun Wukong
Sun Wukong
KJ2X_2002
Sun Wukong
Level 51
God Stats
28W - 12L
1,866 SR
Queue Stats
155W - 189L
1,175 Elo+
Solo
Medusa
Medusa
TinkTink420247
Medusa
Level 18
God Stats
11W - 23L
1,323 SR
Queue Stats
14W - 40L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
9,667
604
4,035
10,095
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
REXMEGA10
King Arthur
17
0 / 1 / 2
10,374
648
8,688
19,341
23,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
SwitchMac1
Khepri
12
1 / 10 / 0
9,134
571
3,272
20,810
19,390
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 9
12,413
776
21,756
5,366
2,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
KJ2X_2002
Sun Wukong
17
9 / 1 / 6
12,400
775
12,496
12,587
8,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
1 / 0 / 10
10,806
675
8,408
10,287
4,300
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
17
17
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
7
1
9
11.5
W
Sun Wukong
KJ2X_2002
Sun Wukong
9
1
6
12
L
King Arthur
REXMEGA10
King Arthur
0
1
2
1
L
Khepri
SwitchMac1
Khepri
1
10
0
0.1
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,995
Damage
42,660
50,246
Taken
28,240
47,125
Mitigated
15,274
861
Healing
3,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,035
237
28
159
10,095
4,034
0
5,166
4,908
32,318
0
W
21,756
1,525
0
1,292
5,366
2,176
253
1,613
3,542
63,058
456
W
Sun Wukong
KJ2X_2002
Sun Wukong
12,496
2,421
0
1,399
12,587
8,798
399
3,225
8,752
0
46,321
L
King Arthur
REXMEGA10
King Arthur
8,688
791
0
674
19,341
23,701
0
6,923
12,308
0
40,857
L
Khepri
SwitchMac1
Khepri
3,272
162
0
0
20,810
19,390
0
9,507
11,276
15,991
397
W
8,408
3,605
0
750
10,287
4,300
1,615
2,119
7,655
0
41,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,175
Gold Earned
35,619
148
Minions Killed
195
0
Camps Cleared
0
694,052
Distance Traveled
849,671
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,667
604
73
5
0
146,805
0
W
Scylla
12,413
776
74
5
0
267,737
0
W
Sun Wukong
12,400
775
58
4
0
303,414
0
L
King Arthur
10,374
648
59
4
0
308,239
0
L
Khepri
9,134
571
16
1
0
239,008
0
W
Medusa
10,806
675
63
4
0
278,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role