Player Matchup

Pele
Pele
Silver II
 
Pele
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver IV
Dottie2993
Hera
Silver IV
Level 126
God Stats
17W - 19L
1,538 SR
Queue Stats
194W - 191L
1,143 MMR
Solo
Bacchus
Bacchus
Silver III
ThegrimReap_er
Bacchus
Silver III
Level 207
God Stats
15W - 16L
1,500 SR
Queue Stats
374W - 436L
1,136 MMR
Solo
Medusa
Medusa
Silver I
lauchamoreno27
Medusa
Silver I
Level 109
God Stats
2W - 1L
1,526 SR
Queue Stats
117W - 127L
1,153 MMR
Solo
Achilles
Achilles
Silver I
netuno03BR
Achilles
Silver I
Level 139
God Stats
4W - 1L
1,812 SR
Queue Stats
98W - 116L
1,234 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 148
1,575 SR
1,233 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,499 SR
1,178 MMR
Osiris
Osiris
Bronze IV
Crihten
Osiris
Bronze IV
Level 65
God Stats
9W - 10L
1,308 SR
Queue Stats
20W - 24L
1,125 MMR
Solo
Neith
Neith
Bronze III
Deedawgyy
Neith
Bronze III
Level 105
God Stats
10W - 10L
1,512 SR
Queue Stats
21W - 37L
1,164 MMR
Solo
Horus
Horus
Silver II
FatalOutPlays
Horus
Silver II
Level 128
God Stats
1W - 5L
1,330 SR
Queue Stats
35W - 43L
1,150 MMR
Solo
Chang'e
Chang'e
Silver V
Terror Eternal
Chang'e
Silver V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 80L
1,226 MMR
Solo
Loki
Loki
Silver I
ntTyler
Loki
Silver I
Level 87
God Stats
14W - 8L
1,846 SR
Queue Stats
229W - 244L
1,225 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 0 / 2
4,450
636
1,779
7,327
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 0
4,290
613
564
2,001
614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
1 / 0 / 3
4,454
636
1,477
1,847
1,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
3 / 0 / 1
4,906
701
2,903
3,823
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Achilles
netuno03BR
Achilles
7
0 / 1 / 1
3,877
554
2,970
6,934
5,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SurtrVamanaKukulkanAo Kuang

VS

Bans
AwilixBake KujiraThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Crihten
Osiris
8
1 / 1 / 0
4,675
668
4,005
6,860
5,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Deedawgyy
Neith
6
0 / 2 / 0
3,557
508
2,358
3,976
1,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 1 / 0
3,135
448
542
2,032
1,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 0 / 0
4,744
678
1,753
1,847
565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
ntTyler
Loki
8
0 / 1 / 1
4,144
592
1,919
5,017
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
5
Kills
2
2
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
0
2
2
L
Osiris
Crihten
Osiris
1
1
0
1
L
Neith
Deedawgyy
Neith
0
2
0
0
W
0
1
0
0
L
0
1
0
0
L
1
0
0
1
W
1
0
3
2.5
W
3
0
1
3.5
W
Achilles
netuno03BR
Achilles
0
1
1
0.5
L
Loki
ntTyler
Loki
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,693
Damage
10,577
21,932
Taken
19,732
11,066
Mitigated
10,411
9,534
Healing
8,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
1,779
700
0
3,752
7,327
2,289
0
548
6,761
0
28,758
L
Osiris
Crihten
Osiris
4,005
1,381
0
2,911
6,860
5,896
0
251
6,045
0
31,754
L
Neith
Deedawgyy
Neith
2,358
1,158
0
919
3,976
1,214
0
186
3,790
0
17,965
W
564
252
0
509
2,001
614
0
861
1,022
29,521
400
L
542
351
0
814
2,032
1,207
0
483
1,549
0
2,987
L
1,753
204
0
815
1,847
565
0
540
1,307
25,960
1,147
W
1,477
28
0
635
1,847
1,542
0
147
1,678
11,001
0
W
2,903
812
0
2,170
3,823
1,145
0
0
3,823
0
30,147
W
Achilles
netuno03BR
Achilles
2,970
960
0
2,468
6,934
5,476
0
0
6,934
0
20,883
L
Loki
ntTyler
Loki
1,919
219
0
3,065
5,017
1,529
0
538
4,479
0
28,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,977
Gold Earned
20,255
216
Minions Killed
203
0
Camps Cleared
0
693,791
Distance Traveled
643,016
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,450
636
57
8
0
155,710
1
L
Osiris
4,675
668
54
8
0
129,466
0
L
Neith
3,557
508
33
5
0
90,629
0
W
Hera
4,290
613
68
10
0
125,164
1
L
Horus
3,135
448
5
1
0
124,225
0
L
Chang'e
4,744
678
56
8
0
119,293
0
W
Bacchus
4,454
636
15
2
0
155,647
0
W
Medusa
4,906
701
45
6
0
118,503
0
W
Achilles
3,877
554
31
4
0
138,767
0
L
Loki
4,144
592
55
8
0
179,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role