Player Matchup

Baron Samedi
Baron Samedi
Gonto boy
Baron Samedi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,323 Elo+
Solo
Ix Chel
Ix Chel
Joelleyk
Ix Chel
Level 61
God Stats
24W - 20L
1,500 SR
Queue Stats
115W - 93L
1,500 Elo+
Solo
Bellona
Bellona
Tripleready
Bellona
Level 88
God Stats
116W - 88L
1,636 SR
Queue Stats
309W - 308L
1,526 Elo+
Solo
Loki
Loki
xJHAYx81x
Loki
Level 154
God Stats
25W - 32L
1,500 SR
Queue Stats
455W - 463L
1,276 Elo+
Solo
Sol
Sol
yaxi507
Sol
Level 136
God Stats
6W - 1L
1,500 SR
Queue Stats
60W - 44L
1,533 Elo+
Solo
Team Averages
Level 114
1,527 SR
1,431 Elo+

VS

Team Averages
Level 88
1,412 SR
1,449 Elo+
Merlin
Merlin
BigDaddyBossMan-
Merlin
Level 81
God Stats
1W - 4L
1,404 SR
Queue Stats
38W - 43L
1,343 Elo+
Solo
Mulan
Mulan
CashmereKitty
Mulan
Level 60
God Stats
4W - 2L
1,476 SR
Queue Stats
112W - 105L
1,578 Elo+
Solo
Sobek
Sobek
Onyx Infinity53
Sobek
Level 145
God Stats
4W - 6L
1,180 SR
Queue Stats
215W - 201L
1,448 Elo+
Solo
Osiris
Osiris
Seal1222
Osiris
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 44L
1,550 Elo+
Solo
Danzaburou
Danzaburou
burning_elderly
Danzaburou
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 108L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gonto boy
Baron Samedi
16
9 / 2 / 2
10,580
661
12,979
15,324
12,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
Joelleyk
Ix Chel
15
3 / 1 / 3
8,649
541
4,790
8,355
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Tripleready
Bellona
14
2 / 1 / 5
7,746
484
8,152
15,963
16,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
14
3 / 1 / 4
7,840
490
5,400
9,701
3,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Sol
14
3 / 4 / 5
8,132
508
9,839
11,422
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,312
457
4,967
9,460
3,296
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 8 / 1
7,689
481
6,775
17,620
12,880
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 2
6,722
420
5,693
14,727
15,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
Seal1222
Osiris
15
4 / 3 / 1
8,926
558
9,835
16,545
12,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
burning_elderly
Danzaburou
9
2 / 3 / 1
6,484
405
4,461
8,053
2,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
20
Kills
9
9
Deaths
21
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
1
8
1
0.19
W
Baron Samedi
Gonto boy
Baron Samedi
9
2
2
5
W
Ix Chel
Joelleyk
Ix Chel
3
1
3
4.5
L
2
3
2
1
L
Osiris
Seal1222
Osiris
4
3
1
1.5
W
Bellona
Tripleready
Bellona
2
1
5
4.5
L
Danzaburou
burning_elderly
Danzaburou
2
3
1
0.83
W
Loki
3
1
4
5
W
Sol
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,160
Damage
31,731
60,765
Taken
66,405
40,681
Mitigated
46,297
21,820
Healing
12,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,967
266
40
232
9,460
3,296
283
3,649
5,741
51,732
1,185
L
6,775
1,506
0
3,030
17,620
12,880
0
9,485
8,065
0
52,471
W
Baron Samedi
Gonto boy
Baron Samedi
12,979
1,574
271
7,454
15,324
12,445
358
810
14,514
73,193
1,953
W
Ix Chel
Joelleyk
Ix Chel
4,790
460
34
2,734
8,355
3,562
787
2,760
5,595
68,691
2,054
L
5,693
271
0
3,469
14,727
15,138
0
5,616
8,657
26,943
1,348
L
Osiris
Seal1222
Osiris
9,835
4,753
0
4,410
16,545
12,199
424
4,802
11,630
113
70,557
W
Bellona
Tripleready
Bellona
8,152
2,729
0
4,612
15,963
16,907
195
3,527
12,436
0
50,548
L
Danzaburou
burning_elderly
Danzaburou
4,461
1,873
0
1,444
8,053
2,784
0
2,825
5,072
0
27,389
W
Loki
5,400
1,481
94
1,249
9,701
3,633
375
757
8,944
0
43,209
W
Sol
9,839
2,589
0
5,372
11,422
4,134
1,513
2,911
8,511
56,680
1,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,947
Gold Earned
37,133
442
Minions Killed
344
0
Camps Cleared
0
1,508,852
Distance Traveled
1,327,634
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,312
457
79
5
0
284,628
0
L
Mulan
7,689
481
80
5
0
239,799
0
W
Baron Samedi
10,580
661
119
7
0
266,395
0
W
Ix Chel
8,649
541
100
6
0
313,065
0
L
Sobek
6,722
420
38
2
0
310,237
0
L
Osiris
8,926
558
101
6
0
314,795
0
W
Bellona
7,746
484
59
4
0
311,222
4
L
Danzaburou
6,484
405
46
3
0
178,175
0
W
Loki
7,840
490
68
4
0
328,947
0
W
Sol
8,132
508
96
6
0
289,223
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role