Player Matchup

Sobek
Sobek
ClimaxZA
Sobek
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 16L
1,625 Elo+
Party 2
Neith
Neith
Electro7lytee
Neith
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 46L
1,580 Elo+
Party 3
Merlin
Merlin
R34P3rZA
Merlin
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,625 Elo+
Party 2
Bellona
Bellona
Trashp4nda
Bellona
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,625 Elo+
Party 2
Arachne
Arachne
XxNadir24Xx
Arachne
Level 69
God Stats
5W - 3L
1,322 SR
Queue Stats
19W - 17L
1,587 Elo+
Party 3
Team Averages
Level 67
1,464 SR
1,608 Elo+

VS

Team Averages
Level 70
1,460 SR
1,399 Elo+
Charon
Charon
CoastwardEmu05
Charon
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 78L
1,474 Elo+
Solo
Anubis
Anubis
Harryishuge
Anubis
Level 45
God Stats
2W - 4L
1,498 SR
Queue Stats
43W - 74L
1,390 Elo+
Party 1
Thanatos
Thanatos
SmiteTryhard444
Thanatos
Level 40
God Stats
10W - 34L
1,230 SR
Queue Stats
18W - 50L
1,249 Elo+
Party 1
Anhur
Anhur
nahun_destrosa
Anhur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 34L
1,508 Elo+
Solo
King Arthur
King Arthur
prophetmumu
King Arthur
Level 18
God Stats
5W - 10L
1,573 SR
Queue Stats
33W - 63L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ClimaxZA
Sobek
11
3 / 1 / 1
6,922
494
1,855
8,074
7,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 2
7,128
509
5,756
9,606
3,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
R34P3rZA
Merlin
11
0 / 5 / 1
6,430
459
2,251
7,690
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
Trashp4nda
Bellona
14
3 / 2 / 1
8,009
572
10,653
15,359
19,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
XxNadir24Xx
Arachne
12
1 / 3 / 3
6,507
465
3,481
12,938
5,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
7,424
530
4,783
7,333
5,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
14
1 / 2 / 4
8,251
589
7,688
6,749
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
15
7 / 0 / 2
8,052
575
8,899
9,114
3,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 1 / 2
8,137
581
4,994
9,173
4,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
prophetmumu
King Arthur
11
1 / 3 / 3
7,155
511
9,211
14,874
13,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
8
Kills
14
14
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
ClimaxZA
Sobek
3
1
1
3.5
L
2
2
6
2.5
W
1
3
2
0.67
L
Anubis
1
2
4
1.5
W
Merlin
R34P3rZA
Merlin
0
5
1
0.1
L
Thanatos
7
0
2
8
W
Bellona
Trashp4nda
Bellona
3
2
1
1.75
W
Arachne
XxNadir24Xx
Arachne
1
3
3
0.83
L
3
1
2
4
L
King Arthur
prophetmumu
King Arthur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,996
Damage
35,575
53,667
Taken
47,243
38,958
Mitigated
30,397
14,009
Healing
22,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ClimaxZA
Sobek
1,855
301
0
2,311
8,074
7,595
0
2,913
5,161
12,643
0
L
4,783
613
0
1,569
7,333
5,238
0
1,063
6,270
25,093
0
W
5,756
2,275
0
3,764
9,606
3,383
0
1,790
7,816
0
62,400
L
Anubis
7,688
65
0
1,922
6,749
3,505
421
1,274
5,328
59,382
2,093
W
Merlin
R34P3rZA
Merlin
2,251
445
0
898
7,690
2,469
78
3,104
4,586
47,302
0
L
Thanatos
8,899
2,669
0
12,144
9,114
3,944
0
284
8,703
0
66,411
W
Bellona
Trashp4nda
Bellona
10,653
3,366
0
4,582
15,359
19,731
0
2,395
12,964
0
62,916
W
Arachne
XxNadir24Xx
Arachne
3,481
2,784
0
2,454
12,938
5,780
0
2,261
10,677
0
55,766
L
4,994
3,119
0
4,208
9,173
4,084
0
164
9,009
0
72,196
L
King Arthur
prophetmumu
King Arthur
9,211
1,401
0
2,160
14,874
13,626
4
1,321
12,545
1,041
49,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,996
Gold Earned
39,019
403
Minions Killed
481
0
Camps Cleared
0
1,278,018
Distance Traveled
1,339,469
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,922
494
29
2
0
272,289
0
L
Charon
7,424
530
32
2
0
278,248
0
W
Neith
7,128
509
90
6
0
242,770
2
L
Anubis
8,251
589
110
8
0
246,932
0
W
Merlin
6,430
459
85
6
0
259,826
2
L
Thanatos
8,052
575
111
8
0
329,018
0
W
Bellona
8,009
572
110
8
0
228,914
0
W
Arachne
6,507
465
89
6
0
274,219
0
L
Anhur
8,137
581
141
10
0
249,367
2
L
King Arthur
7,155
511
87
6
0
235,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role