Player Matchup

Anhur
Anhur
GrandTitan10
Anhur
Level 83
God Stats
76W - 79L
1,454 SR
Queue Stats
180W - 184L
1,391 Elo+
Solo
Ix Chel
Ix Chel
JANKYdaP
Ix Chel
Level 44
God Stats
8W - 10L
1,430 SR
Queue Stats
32W - 53L
1,406 Elo+
Solo
Mulan
Mulan
Lil Avaritia
Mulan
Level 61
God Stats
3W - 3L
1,500 SR
Queue Stats
97W - 112L
1,490 Elo+
Solo
Ra
Ra
corsario276veloz
Ra
Level 27
God Stats
4W - 4L
1,450 SR
Queue Stats
65W - 70L
1,736 Elo+
Party 1
Arachne
Arachne
dylangamer-_
Arachne
Level 65
God Stats
26W - 13L
1,670 SR
Queue Stats
300W - 259L
1,572 Elo+
Party 1
Team Averages
Level 56
1,501 SR
1,519 Elo+

VS

Team Averages
Level 100
1,662 SR
1,581 Elo+
Lancelot
Lancelot
JuStCoR3y
Lancelot
Level 86
God Stats
2W - 2L
1,577 SR
Queue Stats
48W - 35L
1,505 Elo+
Solo
Janus
Janus
Nulgath141
Janus
Level 114
God Stats
6W - 5L
1,926 SR
Queue Stats
137W - 127L
1,582 Elo+
Solo
Nike
Nike
Rubendinho-
Nike
Level 127
God Stats
9W - 8L
1,578 SR
Queue Stats
85W - 73L
1,532 Elo+
Solo
Athena
Athena
XTheRebornkingx
Athena
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,782 Elo+
Solo
Danzaburou
Danzaburou
cyber000x
Danzaburou
Level 126
God Stats
36W - 18L
1,731 SR
Queue Stats
321W - 312L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 3
9,156
509
4,869
9,525
3,745
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
JANKYdaP
Ix Chel
13
0 / 3 / 1
7,887
438
4,044
8,147
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
6 / 4 / 1
11,154
620
21,478
24,273
24,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 3 / 6
10,042
558
5,940
10,063
3,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
dylangamer-_
Arachne
17
5 / 3 / 3
9,989
555
5,372
15,667
7,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JuStCoR3y
Lancelot
16
7 / 2 / 3
9,683
538
9,522
11,264
5,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
9
0 / 4 / 2
7,042
391
4,635
6,505
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 3
8,700
483
15,192
18,759
15,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 6
8,874
493
5,794
14,704
14,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
cyber000x
Danzaburou
15
5 / 1 / 3
9,784
544
7,915
10,558
4,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
32
14
Kills
15
15
Deaths
14
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
W
Ix Chel
JANKYdaP
Ix Chel
0
3
1
0.17
L
Lancelot
JuStCoR3y
Lancelot
7
2
3
4.25
W
6
4
1
1.63
L
Janus
0
4
2
0.25
L
2
5
3
0.7
L
1
2
6
2
W
2
3
6
1.67
L
Danzaburou
cyber000x
Danzaburou
5
1
3
6.5
W
Arachne
dylangamer-_
Arachne
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,703
Damage
43,058
67,675
Taken
61,790
43,787
Mitigated
41,901
21,805
Healing
14,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,869
2,296
0
1,970
9,525
3,745
1,631
1,009
8,492
0
54,035
W
Ix Chel
JANKYdaP
Ix Chel
4,044
1,260
412
2,100
8,147
3,298
304
1,327
6,820
46,078
966
L
Lancelot
JuStCoR3y
Lancelot
9,522
2,330
0
5,185
11,264
5,752
410
627
10,637
0
77,733
W
21,478
3,682
0
8,305
24,273
24,773
1,116
2,618
21,655
0
92,598
L
Janus
4,635
172
0
574
6,505
2,132
0
3,058
3,383
35,966
1,214
L
15,192
3,567
0
1,590
18,759
15,589
292
355
18,404
0
69,877
L
5,794
2,145
0
4,153
14,704
14,101
420
3,473
11,141
19,553
1,423
W
5,940
624
836
4,176
10,063
3,981
1,212
3,037
6,708
60,265
935
L
Danzaburou
cyber000x
Danzaburou
7,915
2,690
0
3,062
10,558
4,327
180
2,094
8,464
0
71,467
W
Arachne
dylangamer-_
Arachne
5,372
4,262
0
4,006
15,667
7,990
968
2,183
13,424
0
77,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,228
Gold Earned
44,083
513
Minions Killed
439
0
Camps Cleared
0
1,539,837
Distance Traveled
1,507,191
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,156
509
88
5
0
287,919
0
W
Ix Chel
7,887
438
78
4
0
239,048
0
L
Lancelot
9,683
538
121
7
0
397,860
4
W
Mulan
11,154
620
146
8
0
271,110
0
L
Janus
7,042
391
75
4
0
165,077
0
L
Nike
8,700
483
94
5
0
292,803
0
L
Athena
8,874
493
27
2
0
334,138
2
W
Ra
10,042
558
101
6
0
342,369
0
L
Danzaburou
9,784
544
122
7
0
317,313
6
W
Arachne
9,989
555
100
6
0
399,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role