Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Lycoris63
Sun Wukong
Level 8
God Stats
0W - 1L
1,694 SR
Queue Stats
1W - 3L
1,556 Elo+
Party 1
Ix Chel
Ix Chel
Nefeus
Ix Chel
Level 53
God Stats
0W - 1L
1,173 SR
Queue Stats
8W - 6L
1,435 Elo+
Solo
Team Averages
Level 61
1,456 SR
1,497 Elo+

VS

Team Averages
Level 51
1,428 SR
1,530 Elo+
Achilles
Achilles
Bisken92
Achilles
Level 58
God Stats
2W - 2L
1,285 SR
Queue Stats
82W - 86L
1,479 Elo+
Party 2
Anubis
Anubis
Lukman23
Anubis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,414 Elo+
Party 2
Izanami
Izanami
PapaMonty
Izanami
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 5 / 2
6,302
700
2,466
12,525
9,396
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Lycoris63
Sun Wukong
10
0 / 4 / 0
5,902
656
1,693
12,141
7,967
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Nefeus
Ix Chel
12
2 / 7 / 0
7,426
825
4,538
9,225
3,150
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bisken92
Achilles
13
7 / 2 / 8
8,513
946
8,971
10,987
10,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
Lukman23
Anubis
14
7 / 0 / 9
8,836
982
9,720
4,813
2,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
PapaMonty
Izanami
13
2 / 0 / 12
8,110
901
10,159
4,774
1,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
2
Kills
16
16
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
2
0.2
W
Achilles
Bisken92
Achilles
7
2
8
5.5
W
Anubis
Lukman23
Anubis
7
0
9
11.5
L
Sun Wukong
Lycoris63
Sun Wukong
0
4
0
0
L
Ix Chel
Nefeus
Ix Chel
2
7
0
0.29
W
Izanami
PapaMonty
Izanami
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,697
Damage
28,850
33,891
Taken
20,574
20,513
Mitigated
14,931
716
Healing
3,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,466
21
0
0
12,525
9,396
0
2,976
9,175
8,137
0
W
Achilles
Bisken92
Achilles
8,971
2,406
0
2,343
10,987
10,587
213
2,822
8,165
0
20,459
W
Anubis
Lukman23
Anubis
9,720
791
0
1,103
4,813
2,571
924
3,052
1,761
33,316
0
L
Sun Wukong
Lycoris63
Sun Wukong
1,693
230
0
308
12,141
7,967
0
3,930
7,840
0
11,483
L
Ix Chel
Nefeus
Ix Chel
4,538
369
203
205
9,225
3,150
0
2,691
6,276
30,554
0
W
Izanami
PapaMonty
Izanami
10,159
7,713
0
0
4,774
1,773
1,084
1,157
3,617
0
48,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,630
Gold Earned
25,459
73
Minions Killed
154
0
Camps Cleared
0
428,776
Distance Traveled
513,330
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,302
700
1
0
0
156,283
0
W
Achilles
8,513
946
29
3
0
185,006
0
W
Anubis
8,836
982
52
6
0
174,825
0
L
Sun Wukong
5,902
656
27
3
0
153,675
0
L
Ix Chel
7,426
825
45
5
0
118,818
0
W
Izanami
8,110
901
73
8
0
153,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role